#1
Posted 29 May 2016 - 03:10 PM
Cataphracts, please raise from 340
Catapult, please raise from 315
Urbanmech please raise from 180
Highlander please raise from 330
Mauler please raise from 325
Many more/ect...
Zeus can carry a 390 but my Highlander only a 330?
AWS 8V can only carry a 300 but a 9M can carry a 385?
These caps don't make sense and limit a lot of speed.
The KDK is out, it can go 69.7 with a blistering alpha
Why can't the others? Most of which can't carry huge alphas with high end XLs
#2
Posted 29 May 2016 - 03:22 PM
Xetelian, on 29 May 2016 - 03:10 PM, said:
Cataphracts, please raise from 340
Catapult, please raise from 315
Urbanmech please raise from 180
Highlander please raise from 330
Mauler please raise from 325
Many more/ect...
Zeus can carry a 390 but my Highlander only a 330?
AWS 8V can only carry a 300 but a 9M can carry a 385?
These caps don't make sense and limit a lot of speed.
The KDK is out, it can go 69.7 with a blistering alpha
Why can't the others? Most of which can't carry huge alphas with high end XLs
Engine caps are based on a formula using the stock engine size as the basis, so there is sense to it:
Light Mech = 1.4 x Stock-Engine
Medium Mech = 1.3 x Stock-Engine
Heavy & Assault Mechs = 1.2 x Stock-Engine
Maximum is 400.
There are only a few exceptions, two that I know of are the Urban Mech, and the Bounty Hunter both have max sizes that are greater than the formula allows. There may be others but this rule was implemented in closed beta mainly to block the top speed of mechs that can utilize the speed with a very large engine and still be very combat effective. E.g. The swayback.
Edited by EgoSlayer, 29 May 2016 - 03:23 PM.
#3
Posted 29 May 2016 - 03:24 PM
Edit: Ninja'd by EgoSlayer.
Edited by Nightmare1, 29 May 2016 - 03:25 PM.
#4
Posted 29 May 2016 - 03:31 PM
EgoSlayer, on 29 May 2016 - 03:22 PM, said:
Light Mech = 1.4 x Stock-Engine
Medium Mech = 1.3 x Stock-Engine
Heavy & Assault Mechs = 1.2 x Stock-Engine
Maximum is 400.
There are only a few exceptions, two that I know of are the Urban Mech, and the Bounty Hunter both have max sizes that are greater than the formula allows. There may be others but this rule was implemented in closed beta mainly to block the top speed of mechs that can utilize the speed with a very large engine and still be very combat effective. E.g. The swayback.
Old out dated logic is
Old out dated logic is
Dumb
CTF 4X can't go faster than 60KPH
Neither can a STK
We need higher caps.
#5
Posted 29 May 2016 - 03:31 PM
#7
Posted 29 May 2016 - 03:39 PM
EgoSlayer, on 29 May 2016 - 03:36 PM, said:
Well, there is a finely framed argument for raising engine caps...
Some mechs do get the shaft from the rule, but it's still a useful rule for the most part.
I understand they had a rule to go by, but it is past time to throw that out dated rule out.
There is no logical reason that we can't put a 350 in a Highlander
#8
Posted 29 May 2016 - 08:11 PM
The engine rule is just one aspect in a large set of systems that give mechs their character
If anything, we need lower caps on other mechs to reduce their speed or outlandish builds that are out of character for the chassis
For example, hunchbacks are not known for being good athletes
#9
Posted 29 May 2016 - 08:29 PM
#10
Posted 29 May 2016 - 08:41 PM
After rescale is complete, at that time this topic might be wise to revisit. I would not change any of the engine stuff at this time as we do not know what dequirkageddon +mech size changes is all going to shake out to.
Plus, we have phantom power draw system(has anyone heard anything lately about it?) which would further alter chassis balance.
Anyway, increasing engine cap is a proven way to give a buff to an underperforming chassis. But IMO I would wait to see what chassis those end up being later this year if PGI gets all the stuff they say they will put into the game.
#11
Posted 29 May 2016 - 09:03 PM
#12
Posted 29 May 2016 - 09:32 PM
EgoSlayer, on 29 May 2016 - 03:22 PM, said:
Light Mech = 1.4 x Stock-Engine
Medium Mech = 1.3 x Stock-Engine
Heavy & Assault Mechs = 1.2 x Stock-Engine
Maximum is 400.
There are only a few exceptions, two that I know of are the Urban Mech, and the Bounty Hunter both have max sizes that are greater than the formula allows. There may be others but this rule was implemented in closed beta mainly to block the top speed of mechs that can utilize the speed with a very large engine and still be very combat effective. E.g. The swayback.
I think your math is slightly flawed.
In the Javelin thread I posted that the only formula that made sense was "Base Engine * 1.5 = Max Engine", because it really is the only formula that makes sense.
The Javelin's 180 engine, multiplied by 1.4 gives us 252, and since BT/MW engines don't work that way, the formula has to be wrong somehow.
Meanwhile, the 1.5 formula gives us a 270 rating, the one of only two answers I could get that fit the BT/MW engine numbers.
I'll provide the other formulae now.
180 * 1.1 = 198
180 * 1.2 = 216
180 * 1.3 = 234
180 * 1.4 = 252
180 * 1.5 = 270
180 * 1.6 = 288
180 * 1.7 = 306
180 * 1.8 = 324
180 * 1.9 = 342
180 * 2 = 360
Now for other mechs the other formulae work differently, for example the Shadow Hawk, with a 275 engine stock, a 1.2 formula gives a rating of 330, 1.4 yields 385, however, I don't believe the Shadow Hawk is capable of mounting a 385 engine, so the 1.2 formula is likely the max engine for the Shadow Hawk.
If someone would double check my math I'd appreciate it. It's 1:30 AM as I write this, so I'm'a crash out to bed now.
#13
Posted 29 May 2016 - 09:40 PM
#14
Posted 29 May 2016 - 09:57 PM
Alan Davion, on 29 May 2016 - 09:32 PM, said:
Well, the Shadow Hawk is a medium, acc. to EgoSlayers list is the factor for mediums 1.3.
275 x 1.3 = 357.5 rounded up to the 360 max engine rating the SDH got...
Smurfy overview of Shadow Hawks
Don't know if this example means they round up all the time or if they do the rounding acc. to math.
Further Investigation would be needed...
Edited by Aeon Veritas, 29 May 2016 - 09:59 PM.
#15
Posted 29 May 2016 - 11:37 PM
There is already a high engine cap 85 tonner, the Battlemaster. I suggest you use that.
#16
Posted 30 May 2016 - 04:34 AM
#17
Posted 30 May 2016 - 04:42 AM
Just because .
And just in case .
^^
#18
Posted 30 May 2016 - 04:53 AM
#19
Posted 30 May 2016 - 04:59 AM
Seriously, since they ignored the TT Engine rules, everything had a max engine size of 400, but engine sizes went up by a multiplication of weight*walking speed, it had balance already built into it.
For example a Mauler could have:
90
180
270
360
For engine sizes, but no, we get a borked system that doesn't make a lot of sense....
#20
Posted 30 May 2016 - 05:06 AM
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