I'm getting ever closer to buying my first clan mech. After a long time meddling with my thoughts and reading about the various clan mech chassises, I figured that I should obtain and master the Timberwolf.
I figured that the combination of firepower, mobility is just too great to pass off. I don't know if it's relatively robust as I read that it's CT is relatively large and it's arms cannot protect a large portion of it.
It also looks pretty damn cool. I especially like the layout of the mech, very symmetrical and has legs similar to the Cataphract. The various omni-pods with many different hard points seems to show that the Timberwolf is very versatile ranging from LRMing-boating to skirmish-like builds.
Do trial mechs still exist? I cannot find them on my mechlab or is that only exclusive to new players now? I was wondering if I can pilot a Timberwolf for a test-run.
I know that clan techs have a higher heat generation, longer energy duration thus makes it vulnerable to shut-downs and prolonged exposure to combat, respectively. I think my battle experience with my HBK-4P (9MLas) should be suffice in preparations for the Timberwolf.
I'm not familiar with the variants. Some say that the center torso matters when comparing other variants, namely the C with it's energy hard point. Since I can't find anything more recent than this post (http://mwomercs.com/...-mech-am-i-mad/), I figured I should ask since there are a lot more Timberwolf variants now (Or maybe there was that many, I don't know.)
Couple other questions I have.
1) I know that Omni-pods are interchangeable but since the "overall" of the mech model is determined by it's Center Torso, can you buy the CT separately or do you need to buy other variants in order to swap Omni-pods?
2) What are the three variants (or CTs) that are must have? I think C would be one for it's energy hard point. S would be another one for it's single JJ.
3) So... my understanding for quirks is that each omni-pods has something unique. What are the best omni-pods to have?
4) Only weapons, ammunition, DHS, armor can only be changed. Is there something else I'm missing?
5) Most noticeable meta/non-meta builds for Timberwolf?
6) What are some facts that I need to be aware of from transitioning from IS to Clan besides higher heat and longer laser duration?
I await your responses. Thanks!
Edited by ZeProme, 29 May 2016 - 08:50 PM.
























