The following is from mwo wiki:
Ferro-Fibrous Armor provides 12% more armor per ton, but takes up more space, or Critical Slots. Inner Sphere Ferro-Fibrous Armor consumes 14 slots, while Clan Ferro-Fibrous is much less bulky, so it consumes 7.
Does that mean you have more survivability with ferro?
Or is it just saying you get the same protection with 14% less weight?
12% i mean
1
Ferro Armor Bonus?
Started by KrocodockleTheBooBoxLoader-GetIn, May 29 2016 09:33 PM
5 replies to this topic
#1
Posted 29 May 2016 - 09:35 PM
#2
Posted 29 May 2016 - 09:41 PM
Krocodockle, on 29 May 2016 - 09:35 PM, said:
The following is from mwo wiki:
Ferro-Fibrous Armor provides 12% more armor per ton, but takes up more space, or Critical Slots. Inner Sphere Ferro-Fibrous Armor consumes 14 slots, while Clan Ferro-Fibrous is much less bulky, so it consumes 7.
Does that mean you have more survivability with ferro?
Or is it just saying you get the same protection with 14% less weight?
12% i mean
Ferro-Fibrous Armor provides 12% more armor per ton, but takes up more space, or Critical Slots. Inner Sphere Ferro-Fibrous Armor consumes 14 slots, while Clan Ferro-Fibrous is much less bulky, so it consumes 7.
Does that mean you have more survivability with ferro?
Or is it just saying you get the same protection with 14% less weight?
12% i mean
It just makes the armor you have weigh less. It doesn't provide any additional protection for your mech.
So your second concept is the correct one. It weighs less is all. Your max armor remains the same.
As a side note, If you have to choose between endo steel and FF upgrades, choose Endo every time in this game (currently). It saves you more weight, for the same crit slot cost.
#3
Posted 29 May 2016 - 09:50 PM
Its just lighter.
You get more armor per-ton, but your still limited to the set amount of armor per location based on your mech's chassis weight.
You get more armor per-ton, but your still limited to the set amount of armor per location based on your mech's chassis weight.
#4
Posted 30 May 2016 - 12:58 AM
Less weight.
Universally the gain from endo is superior.
If repair and rearm ever becomes a thing again the real reason for ferro is the armor was something like 3 times cheaper to repair for... at max armor... half the gain in free weight to endo.
Endo was a fast way to go bankrupt especially for assaults and heavies.
Universally the gain from endo is superior.
If repair and rearm ever becomes a thing again the real reason for ferro is the armor was something like 3 times cheaper to repair for... at max armor... half the gain in free weight to endo.
Endo was a fast way to go bankrupt especially for assaults and heavies.
#5
Posted 30 May 2016 - 04:09 AM
This is just for fun but...
I did a concept to make mechs more unique by making armor allotments based entirely on starting armor weight plus X instead of set points. Edit: this concept was before quirks.
This is to say if a mech starts with 5 tons plus X where X is a global modifier and let's say it is 3... then 8 tons is the max armor you can have. 8 tons in ferro is quite a few more points per ton than 8 standard. This comes with a tradeoff. Do you use all weight for more armor, or work with what you'd get for standard armor to get that smidge more weight for gear?
And of course for bigger Mechs this means... do you use slots for endo or for more armor?
Part of what me and the other person that helped me come up with it feels is ingenious is that even in a game like MWO where max armor is the standard... the health value differences between all mechs still match across all mechs; that is to say if an assault mech has 480 points more than a specific light mech at stock, then even after max armor the difference remains the same if both use standard or ferro armor, this in turn makes balancing each mech easier.
I did a concept to make mechs more unique by making armor allotments based entirely on starting armor weight plus X instead of set points. Edit: this concept was before quirks.
This is to say if a mech starts with 5 tons plus X where X is a global modifier and let's say it is 3... then 8 tons is the max armor you can have. 8 tons in ferro is quite a few more points per ton than 8 standard. This comes with a tradeoff. Do you use all weight for more armor, or work with what you'd get for standard armor to get that smidge more weight for gear?
And of course for bigger Mechs this means... do you use slots for endo or for more armor?
Part of what me and the other person that helped me come up with it feels is ingenious is that even in a game like MWO where max armor is the standard... the health value differences between all mechs still match across all mechs; that is to say if an assault mech has 480 points more than a specific light mech at stock, then even after max armor the difference remains the same if both use standard or ferro armor, this in turn makes balancing each mech easier.
Edited by Koniving, 30 May 2016 - 06:22 AM.
#6
Posted 30 May 2016 - 08:03 PM
Krocodockle, on 29 May 2016 - 09:35 PM, said:
The following is from mwo wiki:
Ferro-Fibrous Armor provides 12% more armor per ton, but takes up more space, or Critical Slots. Inner Sphere Ferro-Fibrous Armor consumes 14 slots, while Clan Ferro-Fibrous is much less bulky, so it consumes 7.
Does that mean you have more survivability with ferro?
Or is it just saying you get the same protection with 14% less weight?
12% i mean
Ferro-Fibrous Armor provides 12% more armor per ton, but takes up more space, or Critical Slots. Inner Sphere Ferro-Fibrous Armor consumes 14 slots, while Clan Ferro-Fibrous is much less bulky, so it consumes 7.
Does that mean you have more survivability with ferro?
Or is it just saying you get the same protection with 14% less weight?
12% i mean
The latter. Your armor weighs less, but is still limited to X number of POINTS of armor per location, based on the mech's weight, regardless of the armor TYPE.
But if you have to pick just one, either ENDO or FERRO, then ENDO is the one. You save more weight with ENDO than with FERRO.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users