We Need A Tier 0.
#1
Posted 25 May 2016 - 02:01 AM
#2
Posted 25 May 2016 - 02:06 AM
#3
Posted 25 May 2016 - 02:07 AM
#4
Posted 25 May 2016 - 02:09 AM
#7
Posted 25 May 2016 - 02:25 AM
#9
Posted 25 May 2016 - 02:32 AM
Making a T0 will be pointless, since it'll either be diluted with the next few tiers or have unacceptable waiting times.
#10
Posted 25 May 2016 - 02:43 AM
#11
Posted 25 May 2016 - 02:56 AM
#12
Posted 25 May 2016 - 03:18 AM
This game doesn't need a tier 0; what it needs is far better built-in guides for new players, particularly with regard to mech construction. Nearly every stock mech is basically unplayable in stock form, and even half the champion mechs are nothing to write home about. That's a horrible way to start new players off.
#13
Posted 25 May 2016 - 05:51 AM
If you create a new T0 with higher entry requirements, it would just take a bit longer for people to get there (if it's either using the current rating system or just straight up "play x number of games", which the current PSR pretty much already is). They actually won't be better by then.
This game simply has a woefully low average player skill. Deal with it, there is no way to change it. Even in the highest rank of MWO play you will see people that wouldn't make it out of the lowest ranks in other games. This game targets a niche market full of old (on average compared to other games), casual players. During more than 15 years of playing FPS online, i have never seen a single game with lower average player skill. There is no way to seperate really good players from the rest, because there are simply not enough. It would absolutely nuke matchmaking.
Edited by meteorol, 25 May 2016 - 05:53 AM.
#14
Posted 25 May 2016 - 05:57 AM
Jimmy Page, on 25 May 2016 - 02:01 AM, said:
Plenty of peeps with plenty of games behind them to get a tier 0 running.
But what, in whoever you call holy's name, makes you think that would ensure all players know what they're doing?
You'd have me in there and I run fun-builds half of the time
Edited by PyckenZot, 25 May 2016 - 06:35 AM.
#15
Posted 25 May 2016 - 06:25 AM
Uhh Ohh... Now they need a Tier -1!
Now Tier -2....Now Tier-3....Now Tier -4...and on and on and on....
I don't know, just do your best and try and coordinate who you drop with. Besides, for all the people who you think are bad on your team, the other team has to deal with them on their team too. It goes both ways.
#16
Posted 25 May 2016 - 06:36 AM
Honestly, I'm just jealous how much time you guys have to play.
#17
Posted 25 May 2016 - 06:40 AM
Jimmy Page, on 25 May 2016 - 02:01 AM, said:
LOL. The problem with tiers is that they're a glorified XP bar and your solution is to make the top tier locked behind an XP wall. Hahahahahahahahahahaaaaa.
#18
Posted 25 May 2016 - 06:43 AM
oldradagast, on 25 May 2016 - 03:18 AM, said:
Actually, that title is owned by the now defunct 12-man only group queue.
At least solos can play and thrive in CW.
Edited by Mystere, 25 May 2016 - 06:44 AM.
#19
Posted 25 May 2016 - 10:38 AM
...is two tiers in a bucket, mother-**** it!
Seriously, this is a game, not a job. TIers don't matter.
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