Anjian, on 31 May 2016 - 09:40 AM, said:
Awesome Ruski vid.. cool music too. At tier X stuff, this is very experienced player that makes it look easy.
For the benefit of the original poster, and adding my 3+ years of playing WoT Vs 6 months of MWO, this is my 2c worth.
For background info, this is an Aussie perspective.
WoT Vs MWO: Advertising
- I can't remember how I found WoT, but 1st saw MWO in a PC store playing a MWO demo
- Never seen a MWO advert (facebook, tv, randow internet ads)
- Had seen quite a few WoT ads on TV (a few locally, but alot more internationally, as I used to travel a far bit), many random internet ads, etc .. it's out there...
RESULT: WoT wins hands down for putting itself out there and getting known.
WoT Vs MWO: On the ground local events. Ie. MWO or WoT event in a town near you...
- As far as I am aware, local events don't exist in MWO
- MECHCON sounds cool, but I'll never ever going to Canada just to see this.
- WoT had "local" admins/co-ordinators for various regions. Eg. Tanthia was/is the admin/coordinator for Australia
- These "local" admins organised local event promoting WoT. Examples include:
- One WoT event I personally attended was in Perth, Western Australia for RFLAN. RFLAN is a 24hr LAN "party" for around 700 at a Perth Uni. From memory, about 50 tickets were made free from the WoT forum on a 1st come, 1st servers basis (about $50aus for 1 ticket). Free tickets, free pizza, and free "in game WoT stuff", purely for the RFLAN event like gold, decals, etc. A good time was had by all

- WoT seems to have quite a few local on the ground events in Singapore, Malaysia, Indonesia, Taiwan, Australia (take turns across the state capitals like Perth, Melbourne, Sydney, etc), at least a couple times a year.
RESULT: WoT wins hands down for local events
WoT Vs MWO: Tech Trees / In-game Upgrade path
- MWO has a strange simple, yet complex/flexible system which I believe is confusing to a new player:
- the simple part (sorta .. once you've figured it out) is upgrading the mechs, once you've pick one from the store:
- Buy 1 mech (max the basic skills), get the other 2 mechs (max the basic skills for these 2 additional mechs, then you can max the elite skills on 3, then the master skills on all of em).
- the complex part is trying to figure out what mech to buy, then how to load the thing out:
- Choose either Inner Sphere or CLAN (and to be honest, I don't believe this is really know what the difference is when you first start out)
- Pick either light/med/heavy/assault (if you've figured out which one you want)
- Then figure out what loadout/weapons/setup you want (and as a new player, this was a WTF moment, until I found the meta site, because some of the default MWO loadouts really suck balls).
Summary: I've found the MWO upgrade path far less grindy to max out 1 mech type. But to a new player, this is almost too much choice, too earlier, with all the options you have to choose: IS or Clan?, Light/Medium/Heavy/Assault?, Mech loadout???? (if not choosing the default loadout, which really suck on some mechs).
- WoT has quite a simple, yet grindy upgrade tree system
- Pick the country you want to play
- Then start at that country's Tier 1 (basic light tank), where you usually have to complete the upgrades for that tank (tracks/turret/gun/engine /radio), before you can go Tier 2.
- Then Rinse and repeat the Tier 2 tank, Tier 3, etc, until you get to Tier 10.
Along the way, you get to choose your own upgrade tree path where you can branch off into the different type of tanks at each Tier - light/med/heavy/arty/TD.
Summary: The WoT upgrade path is alot more simplier and easier to understand. But due to this simplicity, it's alot more grindy to get to the Tier X you want.
Edited by PassingWinds, 03 June 2016 - 06:36 AM.