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Cyclops And Phoenixhawk Worth A Buy?


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#41 TercieI

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Posted 02 June 2016 - 03:30 PM

View PostDayuhan, on 02 June 2016 - 03:06 PM, said:

The PXH-1 variant supports up to eight jump jets. The PXH-2 variant has ECM - something that is mounted on very few Inner Sphere 'mechs. All variants support up to a 355 engine (That is one short of the 360 it would need to have the same speed as the stock 20-ton locust or 30-ton spider). I think we will see this one showing up a lot as a light scout replacement.


Assuming FF, putting a 350 into a PXH will leave 12 tons for guns, JJ and DHS (identical to a Jenner-F, FWIW). So you'll end up with the guns of a light, nearly the speed of a light and the profile of a medium. This is not actually a great combo. If it was, you'd see CDA-2As everywhere. One of the reasons I'm not super pumped about the PXH is knowing that bug engine cap is a mixed blessing from so much time with CDAs.

#42 MeiSooHaityu

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Posted 03 June 2016 - 02:57 AM

Yeah, people love to talk about the big engine cap and how the Phoenix Hawk will be really fast. Thing is, they seem to forget that the bigger the engine the more weight it takes up.

Forty five ton mechs don't have a lot of room set aside for weapons let alone a massive engine. This is even made worse on many variants that have multiple hard points dedicated to HEAVY ballistics.

I would think most Phoenix Hawks are going to run engines in the middle to high 200 range with many models (around 100~115kph) with the more laser centric platforms like the 8 energy variant equipping a low 300 rated engine running around 120kph or so.

I cant see anyone running a XL355 or even anything near that size for the mere fact that they can't equip any firepower worth a darn. Even if you thought an eight SLaser PXH would be fast and awesome, it still has the profile of a humanoid medium and not a small light. I'm not sure that is going to work out for you too well.

#43 MeiSooHaityu

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Posted 03 June 2016 - 03:06 AM

View PostTercieI, on 02 June 2016 - 03:30 PM, said:


Assuming FF, putting a 350 into a PXH will leave 12 tons for guns, JJ and DHS (identical to a Jenner-F, FWIW). So you'll end up with the guns of a light, nearly the speed of a light and the profile of a medium. This is not actually a great combo. If it was, you'd see CDA-2As everywhere. One of the reasons I'm not super pumped about the PXH is knowing that bug engine cap is a mixed blessing from so much time with CDAs.


I agree with you for the most part, but I will say that the Cicada 2A can kind of pull it off. This is probably because the Cicada has more in common with a large light mech (only 5 tons heavier than many lights) then it does with medium mechs. Regsrdless, at least I have had good luck with it.

Thing is though, it can get away with it (IMO) because it is a small non-humanoid shaped mech with relatively high hardpoints. The PXH is none of those things going for it.

I'm actually thinking the Phoenix Hawk is going to excel at run-and-gun fire support like the Vindicator. If anything, most PXHs will become the successor to the Vindi 1AA. The 8 energy variant might be the exception.

#44 Isolani

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Posted 03 June 2016 - 04:09 AM

I bought both of them. The PHX is iconic, so I got it for nostalgia, but I don't think it is going to be a very good mech unless they give it some crazy quirks. The hardpoint locations just aren't very good. Being fast is about the only thing going for it.

Bought the $20 Cyclops pack, might add on the hero later if I like it. $20 for 3 assault mechs and some fluff items is not too bad. And I have hope that the sensors group buff will be something worthwhile (probably not, but I can dream). Sure I could get them for free 3 months down the road, but I find that if I don't care enough about a mech to buy it for $, then I probably won't care enough to buy it for c-bills either.

Night Gyr is the first monthly pack in a while that I passed on. Playing Kodiaks a lot lately made me not all that interested in getting more clan mechs for the time being. If they had launched Night Gyr either a month earlier or later, I probably would have bought it. I still buy the $20 packs sometimes even without the early adopter bonus, so who knows, I might still get it sometime if I feel like playing clan.

#45 Ace Selin

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Posted 03 June 2016 - 07:05 AM

Its getting readied....
Posted Image

#46 MeiSooHaityu

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Posted 03 June 2016 - 07:09 AM

View PostAce Selin, on 03 June 2016 - 07:05 AM, said:

Its getting readied....
Posted Image


Cool pic.

Reminds me of Robot Jox for some reason lol.

#47 MechPorn

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Posted 03 June 2016 - 07:12 AM

The quirks on the Phoenix Hawk look amazing:



View PostMeiSooHaityu, on 03 June 2016 - 07:09 AM, said:


Cool pic.

Reminds me of Robot Jox for some reason lol.



#48 MeiSooHaityu

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Posted 03 June 2016 - 07:15 AM

View PostMechPorn, on 03 June 2016 - 07:12 AM, said:




I'm going to go old school meme for this one...

Robot Jox, still a better love story than Twilight!

#49 TercieI

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Posted 03 June 2016 - 07:19 AM

View PostMeiSooHaityu, on 03 June 2016 - 03:06 AM, said:

I agree with you for the most part, but I will say that the Cicada 2A can kind of pull it off. This is probably because the Cicada has more in common with a large light mech (only 5 tons heavier than many lights) then it does with medium mechs. Regsrdless, at least I have had good luck with it.


Yeah, kind of pull it off, but not actually replace lights in any serious situation. I want the PXH to be viable but it's going to need serious quirks to work at all I think.

#50 Nyte Kitsune

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Posted 03 June 2016 - 07:20 AM

Honestly? Yes, The Cyclops will be fun just because of the enhanced radar, and after a few tweaks, could be fairly good in most matches, I didn't make the pre-order window on them for the bonus goodies, but I'll likely still pre-order them anyway in a month or so.

And the Phoenix Hawk? You betcha! the Hawks are a good all-around medium, speedy, jump capable, decent armor and fairly typical firepower for something in the medium class... and don't forget, 2 variants have ECM and one has MASC.

Of course we have no idea how good/bad the hitboxes will be on them until we get them aside from a few educated guesses. But overall "IF" you can afford to buy them then sure, why not get them, if you're tight on money, they you can probably afford to wait until they're available for c-bills.

#51 xWiredx

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Posted 03 June 2016 - 07:46 AM

I pre-ordered the Cyclops based on the possible builds and generally liking to pilot assaults. The extra ability I don't think will play a gigantic role overall. Guess we'll see.

I did not pre-order the Phoenix Hawk. I have no attachment to it nostalgically and have found 45 ton mechs in general to perform subpar to their 55 ton counterparts by a measurable level.

#52 Nyte Kitsune

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Posted 03 June 2016 - 07:51 AM

View PostxWiredx, on 03 June 2016 - 07:46 AM, said:

I did not pre-order the Phoenix Hawk. I have no attachment to it nostalgically and have found 45 ton mechs in general to perform subpar to their 55 ton counterparts by a measurable level.

You clearly haven't piloted Blackjacks then, or at least given them a chance. BJ's, like the Phoenix Hawk are 45-tonners and are clearly one of the best, if not THE best mediums. I only recently got them, and yet now I'm wondering why I ever put off getting them. The Phoenix Hawk should be roughly on par with them, though will likely be better for scouting than brawling or sniping like the BJ's.

#53 MeiSooHaityu

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Posted 03 June 2016 - 08:04 AM

View PostNyte Kitsune, on 03 June 2016 - 07:51 AM, said:

You clearly haven't piloted Blackjacks then, or at least given them a chance. BJ's, like the Phoenix Hawk are 45-tonners and are clearly one of the best, if not THE best mediums. I only recently got them, and yet now I'm wondering why I ever put off getting them. The Phoenix Hawk should be roughly on par with them, though will likely be better for scouting than brawling or sniping like the BJ's.


If the Phoenix Hawk's weapons were all shoulder height like the Black Jack, I would agree with you. As it is, the Phoenix Hawk's weapons share more in common with the Vindicator when it comes to weapon mounts.

Things like MASC and ECM will help keep it s bit better than the Vindicator, but some Phoenix Hawk builds have ballistic hard points like the Vindicator 1X, and we know how poorly the community thinks of that mech.

I'd say the PXH will be ultimately ranked in the middle between the Black Jack and Vindicato, and might be a bit closer to the Vindicator vs the Black Jack.

Edited by MeiSooHaityu, 03 June 2016 - 08:04 AM.


#54 SHIN BRODAMA

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Posted 03 June 2016 - 08:45 AM

Passed on the Cyclops for now, but I did grab the Phawk because obviously I had no choice ;)

#55 Ryllen Kriel

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Posted 04 June 2016 - 04:57 AM

They both look good but I only preordered the Phoenix Hawk due to the facts it's a medium mech and I have other mechs to work on. The Cyclops can wait, but they both should be welcome additions to the game. Let's hope the rescaling doesn't make the Phoenix Hawk dead on arrival!

#56 Mavairo

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Posted 04 June 2016 - 08:28 AM

Reason #3 I want a Cyclops. BAD.
I'm going to SRM 42 someone's face off.

Edited by Mavairo, 04 June 2016 - 08:28 AM.


#57 Mavairo

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Posted 04 June 2016 - 08:53 AM



And yes I'm naming my SRM 42 Cyclops, The Magnum.

#58 Bishop Steiner

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Posted 04 June 2016 - 09:00 AM

View PostDarky101, on 01 June 2016 - 08:25 AM, said:

So what do you think?
They dont look too apealing to me....

Honestly?

Probably not, outside of Pokemech need.

Cyclops is going to have some simply terrible durability, and low weapons, sadly the kiss of death, overall. So barring massive Atlas like structure quirks (which as a mech that carried 60% of potential armor, I would hope it doesn't get), I see it as having a seriously uphill battle.

Phoenix Hawk will mitigate some of that with speed. But it's still 1) 45 tons, 2) low mounted weapons where it counts, and 3) has those JJ protrusion from the ST which will almost certainly spell death to using XLs which thus negates the speed factor.

I wish it wasn't so. But this game can be broken into a simple Trinity of Essentials:
Hitboxes/Geometry:
-Largely interrelated, but not the same. The Archer and Dragon and Awesome are examples of bad geometry, and no amount of tweaking the actual hitbox boundaries will improve that. Other designs like the Catapult the hitboxes make considerable difference in survivability. Still, Smallish torsos, and massive arms are pretty essential to "good" geometry.

Hardpoints:
-A combination of type, quantity and location. High mounted hardpoints are always desirable, with sufficient high mounted weapons, one can overcome, to a degree, bad physical geometry/hitboxes. Depending on geometry, so is asymmetrical placement. Desirability of type really depends on the Meta of the Month, whereas more is always better.

Quirks:
-Meant to be the icing on the cake. Became the 800 lb gorilla wrecking any hope of balance. In theory, they should be there to "fix" what can't be through hitboxes and hardpoints, such as the buffing the Atlas to actually be as tough as it is in lore. In some instances we see really well thought out quirks that truly fit the lore Mech such as the RFL-3N (offensive heavy, glass cannon), other times we see utter nonsense like the Archers, and then we get some truly WTF moments like the old Triple ERPPC Thuds, or Atlas Tough Blackjack.

Before quirks, Speed/mobility was the third tier, but realistically, now, while always important, if a mech doesn't rock it in at 2 of the above categories, and preferably all 3? All the speed and agility in the world is largely meaningless. Largely because there are plenty of fast mechs that excel at all of the above.

We don't know the quirks for either machine. But we do know the physical geometry, and can take educated guesses at hitboxes. We know how much protection the arms will give, via the Orthos. We know the type and quantity of hardpoints, and can give an educated guess at locations. By all indications the only thing either will really have going for them is potentially Quirks. Unless either somehow become XL Viable, neither will be able to maximize speed.

Sadly, these are further examples where PGI went off the rails chasing the Esport Unicorn and lost track of their original 4 Pillars of Design for MWO, the key being "ROLE WARFARE".

Had they ever truly bothered fleshing that out, these mechs, for all their weaknesses, would have a place. With proper role warfare, Quirks woul dhave actual meaning.

Taken from the TROs for the Phoenix Hawk and the Cyclops:

-Phoenix Hawk: " The multi-channel Tek BattleCom communications gear, which is heavily shielded to protect against battlefield interference, makes the Phoenix Hawk well-suited to a command/forward operations role. The swift ´Mech may also be outfitted with jamming and ECM gear. The PXH often serves in light regiments and scout lances, and the LAM convertible Phoenix Hawk often plays a dual role in air and land ´Mech units. "

-Cyclops: "was designed primarily as a heavy assault ´Mech, but its sophisticated communications and information network equipment make it equally valuable as a command vehicle. In battlefield situations, the ´Mech is capable of coordinating up to an entire BattleMech regiment with the B-2000 computer on line. It easily maintains planet-wide and orbital communications, too, using the Olmstead 840 tight beam commsystem and satellite assistance."

They've paid some lip service to the Cyclops B-2000, but the likelihood of it trumping the basic "shoot em up" attributes of Meta Mechs is slim to none.

Had they really thought about Role Warfare, included sized hardpoints in the Mechlab and several other decisions skipped, many mechs like the Cyclops, Panther, Phoenix Hawk and such would have a place in MWO. As it stands, their only real place is as developmental assets for HBS's turn based Battletech Game, which is a dang shame.

Edited by Bishop Steiner, 04 June 2016 - 09:00 AM.


#59 Mavairo

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Posted 04 June 2016 - 09:13 AM

View PostBishop Steiner, on 04 June 2016 - 09:00 AM, said:

Honestly?

Probably not, outside of Pokemech need.

Cyclops is going to have some simply terrible durability, and low weapons, sadly the kiss of death, overall. So barring massive Atlas like structure quirks (which as a mech that carried 60% of potential armor, I would hope it doesn't get), I see it as having a seriously uphill battle.

Phoenix Hawk will mitigate some of that with speed. But it's still 1) 45 tons, 2) low mounted weapons where it counts, and 3) has those JJ protrusion from the ST which will almost certainly spell death to using XLs which thus negates the speed factor.

I wish it wasn't so. But this game can be broken into a simple Trinity of Essentials:
Hitboxes/Geometry:
-Largely interrelated, but not the same. The Archer and Dragon and Awesome are examples of bad geometry, and no amount of tweaking the actual hitbox boundaries will improve that. Other designs like the Catapult the hitboxes make considerable difference in survivability. Still, Smallish torsos, and massive arms are pretty essential to "good" geometry.

Hardpoints:
-A combination of type, quantity and location. High mounted hardpoints are always desirable, with sufficient high mounted weapons, one can overcome, to a degree, bad physical geometry/hitboxes. Depending on geometry, so is asymmetrical placement. Desirability of type really depends on the Meta of the Month, whereas more is always better.

Quirks:
-Meant to be the icing on the cake. Became the 800 lb gorilla wrecking any hope of balance. In theory, they should be there to "fix" what can't be through hitboxes and hardpoints, such as the buffing the Atlas to actually be as tough as it is in lore. In some instances we see really well thought out quirks that truly fit the lore Mech such as the RFL-3N (offensive heavy, glass cannon), other times we see utter nonsense like the Archers, and then we get some truly WTF moments like the old Triple ERPPC Thuds, or Atlas Tough Blackjack.

Before quirks, Speed/mobility was the third tier, but realistically, now, while always important, if a mech doesn't rock it in at 2 of the above categories, and preferably all 3? All the speed and agility in the world is largely meaningless. Largely because there are plenty of fast mechs that excel at all of the above.

We don't know the quirks for either machine. But we do know the physical geometry, and can take educated guesses at hitboxes. We know how much protection the arms will give, via the Orthos. We know the type and quantity of hardpoints, and can give an educated guess at locations. By all indications the only thing either will really have going for them is potentially Quirks. Unless either somehow become XL Viable, neither will be able to maximize speed.

Sadly, these are further examples where PGI went off the rails chasing the Esport Unicorn and lost track of their original 4 Pillars of Design for MWO, the key being "ROLE WARFARE".

Had they ever truly bothered fleshing that out, these mechs, for all their weaknesses, would have a place. With proper role warfare, Quirks woul dhave actual meaning.

Taken from the TROs for the Phoenix Hawk and the Cyclops:

-Phoenix Hawk: " The multi-channel Tek BattleCom communications gear, which is heavily shielded to protect against battlefield interference, makes the Phoenix Hawk well-suited to a command/forward operations role. The swift ´Mech may also be outfitted with jamming and ECM gear. The PXH often serves in light regiments and scout lances, and the LAM convertible Phoenix Hawk often plays a dual role in air and land ´Mech units. "

-Cyclops: "was designed primarily as a heavy assault ´Mech, but its sophisticated communications and information network equipment make it equally valuable as a command vehicle. In battlefield situations, the ´Mech is capable of coordinating up to an entire BattleMech regiment with the B-2000 computer on line. It easily maintains planet-wide and orbital communications, too, using the Olmstead 840 tight beam commsystem and satellite assistance."

They've paid some lip service to the Cyclops B-2000, but the likelihood of it trumping the basic "shoot em up" attributes of Meta Mechs is slim to none.

Had they really thought about Role Warfare, included sized hardpoints in the Mechlab and several other decisions skipped, many mechs like the Cyclops, Panther, Phoenix Hawk and such would have a place in MWO. As it stands, their only real place is as developmental assets for HBS's turn based Battletech Game, which is a dang shame.


I think the Cyclops has potential. The sheer amount of SRMs the 10Q can field, is in the realm of Ridiculous. I also see there being quirks on the Mech.. PGI has done a pretty good job about quirking mechs (just look at the Warhammer man. A mech that in my opinion is the New Black Knight™.
Sure we got some duds like the Archer, but they've done a better job with newer mechs more often than not.

Just look at the Kodiak...everyone was expecting it to be a great peekaboo mech without much else going for it. Here it turned out to be a decent brawler, and the only real top tier clan assault mech with it's quirks. Even with it's silly barn door sized CT.

#60 Bishop Steiner

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Posted 04 June 2016 - 09:20 AM

View PostMavairo, on 04 June 2016 - 09:13 AM, said:


I think the Cyclops has potential. The sheer amount of SRMs the 10Q can field, is in the realm of Ridiculous. I also see there being quirks on the Mech.. PGI has done a pretty good job about quirking mechs (just look at the Warhammer man. A mech that in my opinion is the New Black Knight™.
Sure we got some duds like the Archer, but they've done a better job with newer mechs more often than not.

Just look at the Kodiak...everyone was expecting it to be a great peekaboo mech without much else going for it. Here it turned out to be a decent brawler, and the only real top tier clan assault mech with it's quirks. Even with it's silly barn door sized CT.

Tell, me, out of the two, which does the Cyclops seem to favor? The Warhammer? Or the Archer?

How good are the SplatArchers, really? Pretty bad. Because of terribad geometry. Now the Cyclops gets the the same level of bad geometry (better cockpit location... shame with all it's guns low, that doesn't really matter), will be considerably slower, and much larger, along with a Huge movement profile.

Outside of extremely limited ambush duty, how successful does that sound with a hard range cap of 270 meters?

I'm not trying to be a downer but you think the Cyclops might be good because you WANT the Cyclops to be good. And even if by some miracle it does end up being a passable SplatBoat... it still won't be good at what it's supposed to be (just as the Warhammer you mentioned utterly fails to actually work...as a Warhammer. None of the Meta Builds resemble a WHM remotely).

After the Archer fiasco, and Russ's recent return to Bunker Mentality, my rose colored glasses are completely off. I would LOVE both of these mechs to work. But I don't see one bit of tangible evidence to support that at this time.

More than ANYONE, with the upcoming rescale (something I have been campaigning for for most of my 4 years here), I WANT to have a reason for Optimism. PGIs actions and attitudes of the last few months are too shades of 2013 to do so, though.

Edited by Bishop Steiner, 04 June 2016 - 09:23 AM.






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