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Cyclops And Phoenixhawk Worth A Buy?


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#61 Mavairo

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Posted 04 June 2016 - 10:16 AM

View PostBishop Steiner, on 04 June 2016 - 09:20 AM, said:

Tell, me, out of the two, which does the Cyclops seem to favor? The Warhammer? Or the Archer?

How good are the SplatArchers, really? Pretty bad. Because of terribad geometry. Now the Cyclops gets the the same level of bad geometry (better cockpit location... shame with all it's guns low, that doesn't really matter), will be considerably slower, and much larger, along with a Huge movement profile.

Outside of extremely limited ambush duty, how successful does that sound with a hard range cap of 270 meters?

I'm not trying to be a downer but you think the Cyclops might be good because you WANT the Cyclops to be good. And even if by some miracle it does end up being a passable SplatBoat... it still won't be good at what it's supposed to be (just as the Warhammer you mentioned utterly fails to actually work...as a Warhammer. None of the Meta Builds resemble a WHM remotely).

After the Archer fiasco, and Russ's recent return to Bunker Mentality, my rose colored glasses are completely off. I would LOVE both of these mechs to work. But I don't see one bit of tangible evidence to support that at this time.

More than ANYONE, with the upcoming rescale (something I have been campaigning for for most of my 4 years here), I WANT to have a reason for Optimism. PGIs actions and attitudes of the last few months are too shades of 2013 to do so, though.


With the way the new maps are, the gun locations really don't matter that much. It'll be just like piloting an Atlas, where you move cover to cover, and round the corner and beat the **** out of whatever is on the other side. As far as it's geometry, I think it's geometry will allow it to roll damage somewhat, as long as you stay mobile. It'll certainly do it better than the DRG, Catapult, Awesome, and Archer even I think. The CT doesn't seem to jut out as far, and the STs look big enough that while moving I think you can catch shots on them deliberately.

Sure it doesn't have the sheer tankability as the Atlas... but the thing is capable of carrying more than enough firepower to compensate for the lack of toughness. 42 SRMs man.. That's not something you want to be on the other side of. Especially if they come out of the front of the STs in a nice narrow grouping that looks like it'll be narrower than the Atlas's.

As far as Comp Play... who gives a ****? Comp Play would have us all running around in UAC40 Kodiaks, followed by whatever else crops up the KDK gets a Nerf.

This game is about as suitable for Comp Play as my C4 Corvette is for trying to take down a Porsche 918 on the road course, with randy pobst behind the freakin wheel.

Viable in the quick play ques? That's all that matters. And in reality where 98% of all the games are actually played, what matters isn't even the geometry...unless the Geometry is especially turrible, coupled with horrendous mobility, like the Not Awesome.

We'll never see a mech fail as hard as the Not Awesome, ever again.
I think it'll be viable in the quick play group and solo ques. Honestly that's enough for me.

Hell I can still do decent in my TDRs (all built to brawl all shiny and chrome), even squaring off against known T1 players, and groups. It's just a matter of adjusting your style to the new mech, in the ques. Granted, most people can't do that to save their life, but it is what it is.

I ordered the $70.00 package for the Cyclops. Because when a mech is carrying that much firepower, hitboxes and their meaning gets muzzy.

Hell look at the Direwhale. Slow as **** horrendously easy to hit CT, STs, Arms, whatever you want to hit you can blow it out just about no matter how it's facing, and yet the thing is still scary.
If you strap enough guns onto something, I'm of the belief it won't matter. People won't want any kind of face time against it. And the sickening thing about it, is it's going to be fairly quick for an assault mech. There won't be much in the way of Escaping it, if you are in a big slow mech.

As for how XL friendly it is, that's debatable...but I'm generally of the opinion that if you are IS, and in an Assault mech, you probably shouldn't be XLing it up anyway, unless your mech isn't supposed to be near the front line. (like a Mauler which not so coincidentally I think other than the AWS seems to be about the only IS assault the Kodiak Beats The **** Out Of.

#62 Bishop Steiner

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Posted 04 June 2016 - 10:18 AM

View PostMavairo, on 04 June 2016 - 10:16 AM, said:


With the way the new maps are, the gun locations really don't matter that much. It'll be just like piloting an Atlas, where you move cover to cover, and round the corner and beat the **** out of whatever is on the other side. As far as it's geometry, I think it's geometry will allow it to roll damage somewhat, as long as you stay mobile. It'll certainly do it better than the DRG, Catapult, Awesome, and Archer even I think. The CT doesn't seem to jut out as far, and the STs look big enough that while moving I think you can catch shots on them deliberately.

Sure it doesn't have the sheer tankability as the Atlas... but the thing is capable of carrying more than enough firepower to compensate for the lack of toughness. 42 SRMs man.. That's not something you want to be on the other side of. Especially if they come out of the front of the STs in a nice narrow grouping that looks like it'll be narrower than the Atlas's.

As far as Comp Play... who gives a ****? Comp Play would have us all running around in UAC40 Kodiaks, followed by whatever else crops up the KDK gets a Nerf.

This game is about as suitable for Comp Play as my C4 Corvette is for trying to take down a Porsche 918 on the road course, with randy pobst behind the freakin wheel.

Viable in the quick play ques? That's all that matters. And in reality where 98% of all the games are actually played, what matters isn't even the geometry...unless the Geometry is especially turrible, coupled with horrendous mobility, like the Not Awesome.

We'll never see a mech fail as hard as the Not Awesome, ever again.
I think it'll be viable in the quick play group and solo ques. Honestly that's enough for me.

Hell I can still do decent in my TDRs (all built to brawl all shiny and chrome), even squaring off against known T1 players, and groups. It's just a matter of adjusting your style to the new mech, in the ques. Granted, most people can't do that to save their life, but it is what it is.

I ordered the $70.00 package for the Cyclops. Because when a mech is carrying that much firepower, hitboxes and their meaning gets muzzy.

Hell look at the Direwhale. Slow as **** horrendously easy to hit CT, STs, Arms, whatever you want to hit you can blow it out just about no matter how it's facing, and yet the thing is still scary.
If you strap enough guns onto something, I'm of the belief it won't matter. People won't want any kind of face time against it. And the sickening thing about it, is it's going to be fairly quick for an assault mech. There won't be much in the way of Escaping it, if you are in a big slow mech.

As for how XL friendly it is, that's debatable...but I'm generally of the opinion that if you are IS, and in an Assault mech, you probably shouldn't be XLing it up anyway, unless your mech isn't supposed to be near the front line. (like a Mauler which not so coincidentally I think other than the AWS seems to be about the only IS assault the Kodiak Beats The **** Out Of.

OK.

You've convinced yourself. And that's fine. I hope you enjoy it.

#63 Mavairo

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Posted 04 June 2016 - 10:42 AM

View PostBishop Steiner, on 04 June 2016 - 10:18 AM, said:

OK.

You've convinced yourself. And that's fine. I hope you enjoy it.


Don't be a pessimist. You know you want to indulge your pokemech again.
I don't think it'll be doom and gloom..but I think it'll be middle of the road for an assault mech.
Bestest Mech Evar? Nope.
Just a solid, decent mech.

Of course to the comp scene that means DOA. But like I said before...this game ain't Starcraft, and it never will be.

Edited by Mavairo, 04 June 2016 - 10:42 AM.


#64 Bishop Steiner

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Posted 04 June 2016 - 10:49 AM

View PostMavairo, on 04 June 2016 - 10:42 AM, said:


Don't be a pessimist. You know you want to indulge your pokemech again.
I don't think it'll be doom and gloom..but I think it'll be middle of the road for an assault mech.
Bestest Mech Evar? Nope.
Just a solid, decent mech.

Of course to the comp scene that means DOA. But like I said before...this game ain't Starcraft, and it never will be.

Not remotely concerned with Comp Scene.

Am concerned with mechs retaining their Lore Flavor, and being viable in QP.

Don't see a SRM42 Cyclops achieving either, especially given size, lack of XL meaning lack of speed (and twist capability), hUge Movement profile, etc.

I do see a short range brawler without the wheels to get there, or the agility to remotely react to that Oxide ripping it's kidneys out. And I sure don't see a Cyclops.

that's not pessimism. Ain't about glass being half empty or half full. You got the wrong dang glass.

#65 Coolant

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Posted 04 June 2016 - 11:00 AM

looking forward much more for the Phoenix Hawk...super fast medium with lots of beam hardpoints

#66 Mavairo

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Posted 04 June 2016 - 11:02 AM

View PostBishop Steiner, on 04 June 2016 - 10:49 AM, said:

Not remotely concerned with Comp Scene.

Am concerned with mechs retaining their Lore Flavor, and being viable in QP.

Don't see a SRM42 Cyclops achieving either, especially given size, lack of XL meaning lack of speed (and twist capability), hUge Movement profile, etc.

I do see a short range brawler without the wheels to get there, or the agility to remotely react to that Oxide ripping it's kidneys out. And I sure don't see a Cyclops.

that's not pessimism. Ain't about glass being half empty or half full. You got the wrong dang glass.


Let's be honest, no assault mech in the game can properly react to an Oxide divebombing into it's delicious back armor and internals. Sure you might be able semi twist and stay alive, but as far as actually popping one..unless the Oxide's pilot does a dumb and lets you tag him one he can escape at his pleasure, after a failed run.

. Even in an SRM42 payload. It should be able to push itself to 60kph pretty easily. It should be able to carry at least a 325 engine (which is enough to push an Atlas to 57kph, which is acceptable) and still comfortably be able to keep itself cool, with over 10 trigger pulls with the full 42 SRM salvo. (Somewhere around 500 to 600 rounds, pretty comfortably)

#67 Bishop Steiner

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Posted 04 June 2016 - 11:04 AM

View PostMavairo, on 04 June 2016 - 11:02 AM, said:

Let's be honest, no assault mech in the game can properly react to an Oxide divebombing into it's delicious back armor and internals. Sure you might be able semi twist and stay alive, but as far as actually popping one..unless the Oxide's pilot does a dumb and lets you tag him one he can escape at his pleasure, after a failed run.

. Even in an SRM42 payload. It should be able to push itself to 60kph pretty easily. It should be able to carry at least a 325 engine (which is enough to push an Atlas to 57kph, which is acceptable) and still comfortably be able to keep itself cool, with over 10 trigger pulls with the full 42 SRM salvo. (Somewhere around 500 to 600 rounds, pretty comfortably)



And again...that's a Cyclops, how?

And again.... HUGE target. 60 kph is LUMBERING. 270 meters max range. That's a good mech, how? The Archer is better at that in every way, and still not a good robot. Smaller target. Better mobility. Faster. Smaller salvo but SRM4s do better better focused dmg than even aSRM6 anyhow. Also, don't forget you won't be getting 10 salvos (alphas) without GH? Which to avoid means staggering salvos and thus losing adv of FLD.

Neither need heavy ammo, because neither will survive long enough in most matches to run out.

I'm not trying to rain on your parade, but it's better to expect nothing and be proven wrong than consistently expect something and get lumps of coal.

Edited by Bishop Steiner, 04 June 2016 - 11:11 AM.


#68 Mavairo

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Posted 04 June 2016 - 11:20 AM

View PostBishop Steiner, on 04 June 2016 - 11:04 AM, said:



And again...that's a Cyclops, how?

And again.... HUGE target. 60 kph is LUMBERING. 270 meters max range. That's a good mech, how? The Archer is better at that in every way, and still not a good robot.


270 meters is plenty workable. Do you use Atlas's at all? If you did 270 meters being your engagement range isn't exactly new.
The only difference is instead of being a near invulnerable tank god, it's a heavy mech, packing a harder hitting payload.

I don't consider the SRM42 the greatest loadout, whatever I end up with permenant for my Go To will probably be a more mixed and balanced loadout between either ballistics and SRMs or Lasers and SRMs. Making it essentially a tougher battlemaster.

As far as it's "character" to Lore goes, there really aren't any mechs that live up to lore do they? I mean really, every single mech we have in our mech bays, are so overly customized that their BVs would be insane.

The Cyclops is going to be a beefier battlemaster, with more hardpoints. With MUCH better ballistic options too for that matter.
With a lot more flexible loadouts.

In TT btw they move at 64. Which in this game is LUMBERING. In TT it's weapon loadout like all stock TT mechs ported to MWO would be a complete farce. So about being true to lore goes?

Like Literally Every Freaking Mech for Btech Lore as the sole reference to it's Character, it's a betrayal.

This thing will be quicker than an Atlas, in almost every configuration, while packing more firepower. It trades durability for that...that's not exactly unexpected.
If you make at last slow, it'll be carrying more firepower, and be less tough.
If you make it faster than an Atlas , it might be carrying the same, and be less tough.

Also the Archer, isn't packing the same armor. You can make an argument for nearly EVERY SINGLE ASSAULT MECH in the game, that there is a Heavy that literally does the same freaking job of delivering firepower to target, but Better.

There's literally one exception, and that's the Atlas. And that's just solely due to quirks. However..it's slow as balls right? Therefore it sucks too! armed with nothing but short range weapons, and just structure quirks.

#69 Bishop Steiner

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Posted 04 June 2016 - 11:29 AM

View PostMavairo, on 04 June 2016 - 11:20 AM, said:

There's literally one exception, and that's the Atlas. And that's just solely due to quirks. However..it's slow as balls right? Therefore it sucks too! armed with nothing but short range weapons, and just structure quirks.


Yes, by having 15 tons of armor worth of structure quirks added, and huge accel/decel quirks. Both of which actually stick with the nature of the design (also most are packing AC/20s, lasers and such which have usefulness outside 270 meters)

Compared to a Cyclops which rolls of the factory floor with 55% of the armor of your Atlas. So yes, IF they give it 15 tons of added armor, and completely finish removing it from resembling a Cyclops, it might be remotely comparable.

As for comparing it to the Battlemaster or Archer? (since the Quote system seems to have erased my earlier edits)

By being "beefier" I hope you mean physically bigger. Because it is in no way, natively tougher. Marginally higher raw armor/structure numbers. But it has the same essential range of engines, and the BLR is benefited by massive ape arms that protect it's STs, making it also XL viable. On top of that it has those lovely high torso mounts. Both aspects that make it far more durable, sans massive structure quirks, that the Cyclops which gets neither.

As for the Archer... raw armor seldom means more than size of target, and ability to spread damage. Archer has poor geometry liek the Cyclops but is a smaller target, and more mobile. Go ask the HGN or HGNIIC how tough it feels.

Apaprently I've touched a nerve here, so I'm going to sign off on this, before you get any hotter under the collar.

I hope, within reason you are right and are happy with it. But only if they don't quirk it into being something 180º from what it's supposed to be.

Edited by Bishop Steiner, 04 June 2016 - 11:34 AM.


#70 Mavairo

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Posted 04 June 2016 - 11:39 AM

View PostBishop Steiner, on 04 June 2016 - 11:29 AM, said:


Yes, by having 15 tons of armor worth of structure quirks added, and huge accel/decel quirks. Both of which actually stick with the nature of the design (also most are packing AC/20s, lasers and such which have usefulness outside 270 meters)

Compared to a Cyclops which rolls of the factory floor with 55% of the armor of your Atlas. So yes, IF they give it 15 tons of added armor, and completely finish removing it from resembling a Cyclops, it might be remotely comparable.

As for comparing it to the Battlemaster or Archer? (since the Quote system seems to have erased my earlier edits)

By being "beefier" I hope you mean physically bigger. Because it is in no way, natively tougher. Marginally higher raw armor/structure numbers. But it has the same essential range of engines, and the BLR is benefited by massive ape arms that protect it's STs, making it also XL viable. On top of that it has those lovely high torso mounts. Both aspects that make it far more durable, sans massive structure quirks, that the Cyclops which gets neither.

As for the Archer... raw armor seldom means more than size of target, and ability to spread damage. Archer has poor geometry liek the Cyclops but is a smaller target, and more mobile. Go ask the HGN or HGNIIC how tough it feels.

Apaprently I've touched a nerve here, so I'm going to sign off on this, before you get any hotter under the collar.

I hope, within reason you are right and are happy with it. But only if they don't quirk it into being something 180º from what it's supposed to be.


And what is the Cyclops's Character in your eyes?

It has the sensor suite (which PGI stupidly gave every mech imo), so they gave a nod to it with the special targeting computer.
It's a mobile heavy assault mech, as it's described on sarna, with a mix of long and short range weapons.

Doesn't sound like they'll have a hard time giving it quirks fitting that.
I'm not hot at all. I just don't understand why you of all people, are ready to pronounce a mech DOA before it's release given your past history of having a wait and see attitude in regards to it's performance.


" The Cyclops began production in 2710 as a heavy assault BattleMech and headquarters unit for Star League Defense Force field commanders. A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. The most important feature of the 'Mech though was its advanced electronics, especially the Tacticon B-2000 battle computer, which allows the pilot to effectively command up to brigade-sized units. Other aspects of the 'Mech are less than stellar however. The diverse array of weapons means the 'Mech does suffer somewhat from ammunition issues while meager armoring provides less protection than that found on similar machines, though it is enough to stave off attackers until reinforcements arrive. "

Sounds like it's supposed to be something of a glass cannon/command mech to me. :)

#71 Bishop Steiner

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Posted 04 June 2016 - 11:45 AM

View PostMavairo, on 04 June 2016 - 11:39 AM, said:


And what is the Cyclops's Character in your eyes?

It has the sensor suite (which PGI stupidly gave every mech imo), so they gave a nod to it with the special targeting computer.
It's a mobile heavy assault mech, as it's described on sarna, with a mix of long and short range weapons.

Doesn't sound like they'll have a hard time giving it quirks fitting that.
I'm not hot at all. I just don't understand why you of all people, are ready to pronounce a mech DOA before it's release given your past history of having a wait and see attitude in regards to it's performance.


" The Cyclops began production in 2710 as a heavy assault BattleMech and headquarters unit for Star League Defense Force field commanders. A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. The most important feature of the 'Mech though was its advanced electronics, especially the Tacticon B-2000 battle computer, which allows the pilot to effectively command up to brigade-sized units. Other aspects of the 'Mech are less than stellar however. The diverse array of weapons means the 'Mech does suffer somewhat from ammunition issues while meager armoring provides less protection than that found on similar machines, though it is enough to stave off attackers until reinforcements arrive. "

Sounds like it's supposed to be something of a glass cannon/command mech to me. Posted Image

It's a lightly armored, mobile, command/communications mech.

To be viable as your Splat Assault or comparable to your Atlas, would require structure quirks totally removing the "glass" part from the Glass Cannon.

As for my past history, or announcing it DoA? I have not done so. I don't expect it to be good though. And maybe because PGIs recent history has done little to leave me remotely encouraged that they have a remote grasp of balance in their own game.

One can cheerlead in the past... and not be required to cheerlead now or in the future. I turned in my pom poms. The Classic Unseen I welcome as great assets for HBS (though the fact that they aren't even putting whiffs out for alpha tests apparently.. has me a little less than enthused with the progress there), but just ended up demonstrating hot far from lore this "as close to lore as possible" installment of MW has drifted.

It's a simple shooter for people without twitch reflexes in MW skin. Nothing more, nothing less.

Edited by Bishop Steiner, 04 June 2016 - 11:50 AM.


#72 Mavairo

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Posted 04 June 2016 - 11:51 AM

View PostBishop Steiner, on 04 June 2016 - 11:45 AM, said:

It's a lightly armored, mobile, command/communications mech.

To be viable as your Splat Assault or comparable to your Atlas, would require structure quirks totally removing the "glass" part from the Glass Cannon.


Or just lemme fire em off like they were SRM4s or quicker in reload time...
I'd rather they focus on the firepower potential than durability.

Put the Cannon, in Glass Cannon :D

Edited by Mavairo, 04 June 2016 - 11:51 AM.


#73 Bishop Steiner

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Posted 04 June 2016 - 11:59 AM

View PostMavairo, on 04 June 2016 - 11:51 AM, said:


Or just lemme fire em off like they were SRM4s or quicker in reload time...
I'd rather they focus on the firepower potential than durability.

Put the Cannon, in Glass Cannon Posted Image

Mind you,. part of the issue is the Cyclops NEVER made any remote sense as a design in the first place.

Mobility, yes. Mobility cannot be over emphasized from a tactical perspective. But paper armor on your precious command/communications machine...compounded by essentially a brawlers arsenal... and over ammo'd at that?

4 tons of ammo for it's short range AC20... but one ton of reloads for it's laughably small long range weapon?

It's arsenal should have consisted of LRM racks, PPCs and AC5s, with 2-4 Mlasers for up close. And at least 50% more armor. One can almost embrace the light armor if it was totally built around stand off weapons.

One would think it was part of the modern american military industrial design, as poorly thought out as it is.

#74 Mavairo

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Posted 04 June 2016 - 12:20 PM

View PostBishop Steiner, on 04 June 2016 - 11:59 AM, said:

Mind you,. part of the issue is the Cyclops NEVER made any remote sense as a design in the first place.

Mobility, yes. Mobility cannot be over emphasized from a tactical perspective. But paper armor on your precious command/communications machine...compounded by essentially a brawlers arsenal... and over ammo'd at that?

4 tons of ammo for it's short range AC20... but one ton of reloads for it's laughably small long range weapon?

It's arsenal should have consisted of LRM racks, PPCs and AC5s, with 2-4 Mlasers for up close. And at least 50% more armor. One can almost embrace the light armor if it was totally built around stand off weapons.

One would think it was part of the modern american military industrial design, as poorly thought out as it is.


I'm pretty sure it was designed by the modern military industrial complex.



And here I thought the F35 might be the dumbest thing they were working on.

#75 Bishop Steiner

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Posted 04 June 2016 - 12:39 PM

View PostMavairo, on 04 June 2016 - 12:20 PM, said:


I'm pretty sure it was designed by the modern military industrial complex.



And here I thought the F35 might be the dumbest thing they were working on.

oh just look up google "Gerald Ford Supercarrier", "Osprey", Littoral Combat Ships", "F22", "Boondoggle".

While the Osprey is now passable, and the F22 seems to be finally close to what was planned (though only actual combat will tell) it seems like bloat, feature creep, planning by committee and such is the new norm.

I truly appreciate the potential for snapping the necks on lighter pilots form the F35s flight helmet. *smh*

http://www.defensene...risks/73922710/

Because the F117 and B2 have changed the face of warfare so drastically, so of course... lets make more vehicles that are essentially screwed once their stealth is compromised.

Edited by Bishop Steiner, 04 June 2016 - 12:42 PM.


#76 Mavairo

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Posted 04 June 2016 - 12:47 PM

View PostBishop Steiner, on 04 June 2016 - 12:39 PM, said:

oh just look up google "Gerald Ford Supercarrier", "Osprey", Littoral Combat Ships", "F22", "Boondoggle".

While the Osprey is now passable, and the F22 seems to be finally close to what was planned (though only actual combat will tell) it seems like bloat, feature creep, planning by committee and such is the new norm.

I truly appreciate the potential for snapping the necks on lighter pilots form the F35s flight helmet. *smh*

http://www.defensene...risks/73922710/

Because the F117 and B2 have changed the face of warfare so drastically, so of course... lets make more vehicles that are essentially screwed once their stealth is compromised.


Ah yes the Osprey... Widowmaker, the F22..did they ever fix it's oxygen supply problem? Or is it still killing it's pilots?

Yeah, every vehicle forever needs stealth! Even our new Destroyers need to be defenseless, mission compromised, pieces of garbage to carry stealth which is easily defeated by 1940s radar tech...

I really do hate the modern DOD.

What happened to making **** that actually worked? Like the A10, F15, F18 Super Hornet....

Instead our soldiers get saddled with the Jamamatic M16 and M4, and sub par ****** pistols like the M9 Beretta..while we spend trillions (literally in the F35s case) on glorified paper weights.

#77 Bishop Steiner

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Posted 04 June 2016 - 02:03 PM

View PostMavairo, on 04 June 2016 - 12:47 PM, said:


Ah yes the Osprey... Widowmaker, the F22..did they ever fix it's oxygen supply problem? Or is it still killing it's pilots?

Yeah, every vehicle forever needs stealth! Even our new Destroyers need to be defenseless, mission compromised, pieces of garbage to carry stealth which is easily defeated by 1940s radar tech...

I really do hate the modern DOD.

What happened to making **** that actually worked? Like the A10, F15, F18 Super Hornet....

Instead our soldiers get saddled with the Jamamatic M16 and M4, and sub par ****** pistols like the M9 Beretta..while we spend trillions (literally in the F35s case) on glorified paper weights.

and when a a boots on ground soldier in Afganistan makes a mod that actually works, like the 6.7 spc? Of course it's largely ignored.

How about if one insists on an AR... the H&K 416 re-chambered to 6.7? Yes it's some logistics work and cost to accomplish...but hey, they just spent 13 billion on the Gerald Ford. 122 billion and counting on the F35? Pretty sure that would cover a few rifles and cases of ammo. Yeah the armorers would need some new classes, so what? That's what armorers do.

Sidearm? Well, Glock still makes the most sense (though Sig and H&K are perfectly fine). But if one wants domestic, then give some of the true domestic guys like Ruger or Kimber some realistic specs (including ergonomics.... like you know..the 1911?) and invest in expanding their production lines and hiring new workers... which would also help the economy?

Colt probably should not get any consideration until they really re-evaluate quality control. But I bet that H&K would license their action to Bushmaster or the like if the price was right, to.

#78 Yellonet

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Posted 04 June 2016 - 02:08 PM

As long as you pay for mechs PGI doesn't have to improve other parts of the game.

#79 Bishop Steiner

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Posted 04 June 2016 - 02:35 PM

View PostYellonet, on 04 June 2016 - 02:08 PM, said:

As long as you pay for mechs PGI doesn't have to improve other parts of the game.



Psssst.....

If you don't pay for mechs...PGI can't improve other parts of the game either...because netcode, bug fixes and maps, etc? Don't generate revenue.

Crazy, right?

#80 Yellonet

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Posted 04 June 2016 - 03:22 PM

View PostBishop Steiner, on 04 June 2016 - 02:35 PM, said:



Psssst.....

If you don't pay for mechs...PGI can't improve other parts of the game either...because netcode, bug fixes and maps, etc? Don't generate revenue.

Crazy, right?

Ok, I guess you're one of those that think that the current business model has worked out well for this game.
I for one don't. And seemingly, the only way to get any real change is to stop paying so that PGI gets that the current game isn't good enough. I'd rather pay for a good game than for content for a mediocre game.





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