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The Four Pillars of MW:O


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#1 Red Beard

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Posted 08 December 2011 - 05:31 PM

First off, a special thanks to Metro for staying positive and encouraging to us all through each step. It's been a long road to get this far. There has been a great deal of skepticism along the way, and in the end, it has been a huge help to continue to refer back to the developers original vision, the four pillars of MWO.
  • Mech Warfare – The embodiment of Mech to Mech combat.
  • Role Warfare – The ability for player’s to customize their experience to suit their own style of gameplay.
  • Community Warfare – The ability to let the players take part in epic combat for territorial control.
  • Information Warfare – Bring a new element to the battlefield that incorporates information technology to help control the fight.
Mech Warfare:

We want to make sure we bring the roots of the MechWarrior® titles back to the surface and also incorporate the basic rules from the BattleTech® Universe. Players will be able to customize their BattleMechs with weapon and armor upgrades as well as customize their cosmetic appearance in the MechLab. This means players can look unique or fall in line with their Merc Corp colors and truly represent themselves in combat. The next part of Mech Warfare is controls/piloting a BattleMech. Since our key platform is the PC, it only makes sense to really bring the simulation control system back for seasoned players, with the option to have easy access configurations for newer players. When dealing with controls, we really want to bring skill back into combat rather than heavily assisted combat as seen in most modern day first person shooters. The interface between the MechWarrior® and the BattleMech is being revisited as well. A new 3D HUD system is being designed for the neurohelmet pilot information display. The view point of the game is from the pilot (MechWarrior®’s) point of view. Players will be able to look around their cockpit and even customize the interior to suit their tastes.
Role Warfare:

When it comes down to play style for any given player, we want to make sure that we have as many options as possible to cater to as many player types as possible. This is where things get really interesting. Everything from choosing a BattleMech to how a MechWarrior® is trained, will allow a player to truly customize their own personal game experience. What is a player’s preferred role when playing MechWarrior®? Scout? Attacker? Defender? Commander? Whatever it is, a player will be able to train their MechWarrior to specialize in their style of gameplay. Players are highly encouraged to participate in team based gameplay. The fast manoeuvrable scouts will be able to relay information back to the commander units who in turn relay that information to the attacker and defender units. As players advance their MechWarrior in a role, more skills and abilities related to their role will become available. Remember, a team who plays together will always win together.
Community Warfare:

MechWarrior® in all of its incarnations has always had a loyal following of players in one of the strongest on-line communities in gaming history. Piranha-Games hopes to bring this community together in a friendly conflict of universal control. This may sound a little odd, but it is the fun competitiveness that will keep the game alive and kicking for years to come. Utilizing the BattleTech® Inner Sphere, we plan to have skirmishes amongst the Great Houses in BattleTech® lore. Allowing the player to have an active part in this conflict is one of our key directives in designing this game. Players will be able to create, manage and customize their Merc Corp’s player base and appearance, while banding together to really delve into the Inner Sphere conflict where House alignment reigns supreme. Merc Corp leaders will bid and fight for occupation rights to some of the most valuable planets across the Inner Sphere and challenge other Merc Corps for control of planets reaping large rewards.
Information Warfare:

Evolving the MechWarrior® experience required a new layer of gameplay. Instead of large open expanses and circle strafing parties, we wanted to examine the core play experience of the previous MechWarrior® titles and see if we could bring a more tactical/strategic experience to MechWarrior® Online™. Relying more on line-of-sight and incorporating information technologies, we feel that information warfare will bring a new level of realism to the fight and help enforce the idea of team based multiplayer even more. Another aspect of Mech Warfare, something that we can do with new technology, is urban combat. The battlefield is no longer open areas with mile long sightlines. . Tactical manoeuvres will be required now more than ever and the key to success is using InfoTech alongside great team play. The newly implemented Battle Grid will give commanding units a bird’s eye view of the battlefield and scouts will be able to feed real time recon information to them. The battlefield commander will be able to call in air strikes, artillery strikes and other support unit requests.


Right now, many of us are VERY focused on the subject of Loyalty Points, and what they mean for us all. I think we all can agree on at least one fact, and that is that we all want to know more.

I am exciting by the prospect of having, not just winning matter, but HOW I win, whether it be with a sense of honor toward my faction, or with a cold hard, uncaring sense of self achievement. LP are a new and very intriguing way of making this possible.

As I write this, I am mainly concerned with this week's topic, community warfare, and I will therefore focus on that pillar. Most of the above paragraphs are self-explanatory. That said, I take special note of one portion...

"...House alignment reigns supreme..."

Isn't that at the very heart of this whole universe. Loyalties and alignment. I have read some posts that ask, "What if I want to switch sides?", or "What if I want to have a pilot in two Houses?", or any number of questions of that manner. My thoughts are thus:

This is Mechwarrior! Choose your side and get busy! Some of us will want to dabble in multiple mech classes, and that can be beneficial if played well. But the devs are building this game around the very essence of the BT universe, the Inner Sphere, the Houses that make them up. No one single mech pilot can simply go hopping around the galaxy, from one House to another, making buddies where ever he goes. Actions of that nature, in this game, will not go un-noticed, nor unpunished. That's life in this galaxy, and I for one, am beginning to gain a deep appreciation for the developers greater vision.

My parting thoughts regarding the LP system. Keep in mind that you gain LP in battle only for winning. Just playing the game does not automatically mean you gain LP. You can also LOSE LP, and we don't know how yet. If a person chooses to play for long stretches at a time, good, let them. Their money is welcome here as it will only serve the greater good of the MW universe. Just because they play that long does not mean they are playing with honor, and that is where LP can play to the advantage of folks like us, who have a built in sense of what this universe is all about. And truly, if a person plays 6 days a week and succeeds in gaining a higher rank, than that means they gained those LPs the RIGHT WAY. I can imagine that playing honorably for long periods will not be as easy as some folks have made it seem. Grinding for 12 hours and not actually losing some LPs along the way may be tougher than we think.

Thanks Metro! I re-read five times to catch my thoughts.

#2 Haeso

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Posted 08 December 2011 - 05:34 PM

Just one point, you do gain LP for playing, not just winning. One example given was kills being worth "One" LP. It seems pretty evident you will be rewarded for your actions, rather than solely win or lose. Now perhaps the LP you earn on a 'loss' isn't rewarded? Perhaps but unlikely (Personally I'd like that, I just don't see it being probable.)

As far as earning ranks the right way, the other thread focuses on a specific set of rewards for those threads and the desire for that to not be connected through just time played. I'm all for time played being connected to rank up to a certain level. My question to you is, do you want to see the highest rank determined solely by LP, or something in addition to LP? Do you want the people governing your faction to be people with lots of time, or good leaders, good with logistics, etc. I'm genuinely curious.

I also wonder if they actually intend for LP loss directly from play to be in effect for small things or large things. Will it be things like performing poorly, not following commander orders, little things like that, or will it be big things only/in addition to, like friendly fire/afking in a corner.

Edited by Haeso, 08 December 2011 - 05:43 PM.


#3 Red Beard

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Posted 08 December 2011 - 05:43 PM

http://mwomercs.com/...ng/page__st__20

Post #33. If you have not already read it.

#4 Haeso

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Posted 08 December 2011 - 05:58 PM

If I may make a suggestion, add something along those lines to your OP to make that clear. I had read that post but I read too many posts to keep track of every individuals stance on everything. The OP seems to suggest you consider time spent enough to earn those highest ranks, but your post there clearly says that's not what you think, together they paint a far more clear picture of where you stand on the issue.

If I may: Time spent should be rewarded, those rewards should not necessarily be Command or Leadership positions. Something like that, yes?

#5 metro

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Posted 09 December 2011 - 04:06 AM

View PostHaeso, on 08 December 2011 - 05:58 PM, said:

If I may make a suggestion, add something along those lines to your OP to make that clear. I had read that post but I read too many posts to keep track of every individuals stance on everything. The OP seems to suggest you consider time spent enough to earn those highest ranks, but your post there clearly says that's not what you think, together they paint a far more clear picture of where you stand on the issue.

If I may: Time spent should be rewarded, those rewards should not necessarily be Command or Leadership positions. Something like that, yes?


+1 for you. >salute<

#6 metro

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Posted 09 December 2011 - 04:18 AM

View PostRed Beard, on 08 December 2011 - 05:31 PM, said:

...Thanks Metro! I re-read five times to catch my thoughts.


@ Redbeard

+1 for you sir. & Thank you for your kind words.

This post mashed with your post in the ARES Conv thread. Is a good picture for us all.

LP will take everyone to a certain level with certain access. IMO from the DEVs tid bits and Feedback.

The remaining progress for said player, I have a feeling, the devs control the switches, all they have to do is flip one for a pilot proven in the game, and WHAM a whole new set of access features for you. Until said player retires, quits, or moves on etc etc, this may be info we will all learn in the upcoming blog or QnA release.

@Haseo

+1 for your responses direct politeness. :lol:

I do believe battle performance should carry the player to a certain level too. But at some point maxx out until above said switch by the devs is flipped.

I dont think any of us want 20,000 generals running around, calling in Artemis IV strikes on 20,000 different targets!! LOL :blink:

I think the dev team are capable and common sense prevails on their behalf, this game will not only be fun for everyone, but balanced, and will resemble the best of all BT aspects we love as well as the best of the MechWarrior/commander etc etc aspects we all love.


@ both of you.

Shall I call in the the seamstresses, to have you both fitted for your very own Cappie Uniforms? I for one have enjoyed your knowledge of the game/games, excitement about MWO and the possibilities, and your fervor to want to see it all "just right"!

So if Serving the Confederation is your dream :P we could make it a reality. :ph34r:

Edited by Metro, 09 December 2011 - 04:20 AM.


#7 Barantor

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Posted 09 December 2011 - 06:00 AM

Don't listen to that Capellan snake oil salesman, stick with the AFFC! :ph34r:

#8 metro

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Posted 09 December 2011 - 06:46 AM

View PostBarantor, on 09 December 2011 - 06:00 AM, said:

Don't listen to that Capellan snake oil salesman, stick with the AFFC! :ph34r:


LOL...ok Barantor, you can come along as well. :blink: I wouldnt want you feeling left out :P

#9 Barantor

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Posted 09 December 2011 - 07:45 AM

*looks at Metro's sig, then the map of the sphere*

Seems your precious Confederation lost your planet to my house.... :ph34r:
http://img.mwomercs....here%203048.png

Should've never trusted an Allard to turn coat on the Federated Suns..... :blink:

#10 metro

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Posted 09 December 2011 - 08:28 AM

View PostBarantor, on 09 December 2011 - 07:45 AM, said:

*looks at Metro's sig, then the map of the sphere*

Seems your precious Confederation lost your planet to my house.... :ph34r:
http://img.mwomercs....here%203048.png

Should've never trusted an Allard to turn coat on the Federated Suns..... :P


LOL...we plan on getting that back. I need access to my secret Cognac cellar! :blink:

#11 Barantor

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Posted 09 December 2011 - 08:58 AM

View PostMetro, on 09 December 2011 - 08:28 AM, said:


LOL...we plan on getting that back. I need access to my secret Cognac cellar! :ph34r:


Already found that and the Lostech brewing facility, it is now churning out the Davion version of the PPC.
http://home.arcor.de...s/bartender.txt

Don't worry, you can have it back after you waste thousands of those garbage cans you call Capellan mechs on this planet. :blink:

#12 Helmer

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Posted 09 December 2011 - 08:59 AM

Another great read from a mature community. I'm getting spoiled.

And Metro, that Sig of yours is Bad ***. Really well done. I'm glad someone is planning on Representing Liao. ........ cus none of us wanted to do it ; )

Cheers.

#13 Barantor

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Posted 09 December 2011 - 09:06 AM

View PostHelmer, on 09 December 2011 - 08:59 AM, said:

. I'm glad someone is planning on Representing Liao. ........ cus none of us wanted to do it ; )


So true, so true......

#14 Odin

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Posted 09 December 2011 - 09:26 AM

Aah!,the four pillars of MWO.
Thanks for bringing them up again Red Beard. When ever I read through Bryan's statement, the Mechwarrior I ever wanted reveals its self.
Sometimes I fear its gonna be fail somehow - so close - but then, on the other hand, you may excuse me for sounding like a kid, its often the last thing I marvel about in my thoughts at night, before slumber closed my eyes.

S!

#15 Major Crash

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Posted 09 December 2011 - 09:54 AM

Good thing that LP is not one of the four pillars, reading somes passion on the subject.
It appears that each class of player will be awarded LP's in the same fashion/same degree as the players they will be pitted against via the matchmaker, ie..Merc Corps will only be fighting other Merc Corps via the contract bids for boarder planets available to you via your earned LP's. Faction or House soldiers will only be facing other House soldiers w their comparable LP scales on the buffer planets, and the true mec's of the IS don't care about LP from any given House. It appears the Devs are way ahead of all of us on this, so can't wait to see next info release.

A Merc Corp is nothing more than Freelancers having chosen/committed to a House as a group vs just enlisting w House. Many Merc units started w as little as a single Mech and spend their entire IS history un-attached to a House. Given the scale of the IS people count, probably many more individuals units than corps overall.
It also appears the Devs are on this part of the game as well allowing a player to remain a freeman. That is just astounding to me that they have already at least looked down these paths & are trying to preserve for video play.
I'm developing a true faith in these guys at PG. Keep it coming to feed the beast.

#16 Red Beard

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Posted 09 December 2011 - 03:10 PM

View PostMetro, on 09 December 2011 - 08:28 AM, said:


LOL...we plan on getting that back. I need access to my secret Cognac cellar! :ph34r:


Cognac? Call your seamstress...

After all, isn't that what the "c" in c-bills is for?

Edited by Red Beard, 09 December 2011 - 03:12 PM.


#17 metro

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Posted 10 December 2011 - 03:59 AM

View PostHelmer, on 09 December 2011 - 08:59 AM, said:

Another great read from a mature community. I'm getting spoiled.

And Metro, that Sig of yours is Bad ***. Really well done. I'm glad someone is planning on Representing Liao. ........ cus none of us wanted to do it ; )

Cheers.



Thanks Helmer! :P

and Redbeard (hic) um...yes I see cognac as a :lol: currency

#18 Cyote13

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Posted 10 December 2011 - 05:11 AM

Just to throw another wrench in the LP debate...

There are plenty of "Generals" in the IS that only received their position because of their loyalty to the boss :P why should MWO be any different :lol:


ok ok ok, don't send the lynch mobs just yet :D I am not saying that MWO should be like that, but it really is part of canon. None of us want to serve under an incompetent commander. And it will happen no matter what system the devs come up with. Some people are going to be great mech jocks...but wont be able to lead others to any sort of victory once their on-field prowess gets them promoted. just saying

And Metro...maybe I will join you in retaking Tikonov for enough cognac :D

#19 Silq

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Posted 10 December 2011 - 06:22 AM

First post ever to MW:O...been reading alot of posts on the concept of the game...the small details that your hopefully going to incorporate. I played the beta game of Battle Tech Online many many years ago...and I found that it was great..awesome...fun to play. Even went into to Chicago to the Battletech Center there to play the game. The taking of planets and changing the map of the universe of the Inner Sphere. I look on here every day for updates...today I found the 4 pillars...loved the whole concept behind it. Ive been playing this game since it first came out as Battledroids. But lost contact with the "family concept" so rudely interrupted my world (dont get me wrong..wouldnt change that for a tricked out warhammer). Heck even my oldest is waiting for this game to come out so she can kick Dads butt...like she does in WOT. Please just whatever you do...just share the Cognac. :P

#20 Odin

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Posted 10 December 2011 - 08:26 AM

Silq, Welcome to MWO!
Good to see so many vets - PGI can be proud.

S!





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