Prof RJ Gumby, on 03 June 2016 - 02:18 AM, said:
2. You know that Victors and Highlanders got agility quirks that actually make them MORE agile than they were before? These two got some crazy agility quirks, like 55% more accel/decel or 40% more turn rate.
A HUGE boost to a small number because of a low engine cap is still a small boost in general. The IS HGNs have such quirks, and how often do you see them? Hell, the 732B has insane armor/structure quirks too, and you still never see them.
Why is that? Lack of mobility.
The VTR and HGN poverty seems to stem not only from low agility, but also reliance on XL engines to bring enough of anything to matter. Then you couple that with hover jets being a thing, and the one thing that WAS a redeeming feature of these mechs becomes a burden. Most HGN pilots remove the 2 ton JJs all together because 3-4 is not worth 6-8 tons to be able to clear pebbles.
Darian DelFord, on 02 June 2016 - 05:16 PM, said:
Assautls and Heavies are to agile as they are right now with the exception of a very few. Any Assault that can face his 180 in less than 2 seconds is to agile and that IS the vast majority of them. Heavies as well.
They need to DE-Couple Agility and Engine size and figure out another way to do it. Until that is done, heavies will continue to rule the roost.
Nope. Not even close.
If you think assaults are too agile as a light pilot, then you simply need to "git gud".
Sorry...
even Gman thinks assaults need more agility
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Anyways, what the Kodiak really brought up to me is that big mechs need help for agility.
To pull a line straight out of his recap...
BumbleBee, on 02 June 2016 - 07:25 PM, said:
I actually would rather see most mechs lose some agility, in particular assaults. IMO, assault Mechs should be supported by lighter escorts at all times to be truly effective.
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So, you are proposing a world where light mechs are confined to baby sit assault mechs instead of scouting, back hunting, or being disruptive?
Good luck selling that to anyone else.