2.0 – Creating a living universe for the Mechwarrior of the Future
The Mechwarrior franchise comes from a greater background than just the simple act of combat. Political intrigue, treason, large economies, diplomacy are foundations of the battletech universe, highlighted by the rise and fall of empires and heroes. With the right level of planning and depth, every mechwarrior taking part would be contributing to a living, breathing universe truly controlled by the community, with a future unwritten, dictated only by the actions of the players. Here's how the greatest ever mechwarrior game mode would work....
2.1 – The overview
2.2 – Factions & armies, officers & soldiers
- Factions will earn C-Bills through the civilian economies of productive planets (whilst those civilian elements remain undisrupted by warfare), through sale of units or services (from transport duties to full mercenary combat) or by acts of piracy (most likely in the case of the Periphery)
- Resources are finite – factions will produce battlemechs and other units through factories (or purchase from other factions) and then ship those units to the planets they are required on
- General players will have no leadership responsibilities, but can choose to enlist as an officer, allowing them to call drops and climb the ladder of command, with the highest ranking officers being those responsible for commanding the overall direction of the faction, including the distribution of units / resources, acts of diplomacy and war
2.3 – Politics, faction command, control and civil war
- High ranking officers will be responsible for choices critical to the future of the faction, deciding where to send units, how to spend C-Bills, which factions to support or attack
- Orders and directions made by this “War Council” will be broadcast for all members of the faction to see through an in-game 'notice board', or news section
- Non-ranking players will still have the opportunity to speak on issues that they see as important
- The controlling players will have free choice to act as dictators or rule in a democratic fashion, either making choices independent of the feedback given by other players or putting important issues – including leadership positions – to a democratic vote
- In the event of unrest within a faction, there is the possibility or internal power struggles and even splits resulting in civil war and potentially new factions to formation
2.4 – The fighting week – shaping the universe through time
- The same battles are fought over the course of a week*, with the average result then being the 'actual' result applied to the universe to begin the next week
- Up-to-date results provided to the War Council to allow for preparation and planning for the next week
- All actions take time, including unit production, transit between worlds, repair and rearm after battle, all being taken into account during the course of the game
2.5 – Combined Arms, garrisons and the distribution of forces
- Playable infantry, aerofighters and other vehicles to fight alone or alongside battlemechs
- Use of combined player & AI units to balance numbers (ex. 1 infantry player will also be in control of a full squad of AI units, same for all other units besides battlemechs)
- Faction leaders will allocate available forces to different planets as required
- With a finite amount of units, a planet of lesser value might hold a garrison of mixed infantry, vehicles and a small number of mechs, whilst a high value target might be reinforced with a heavy compliment of battlemechs and support
2.6 – The timeline, development, production and technology
- The game will begin at a set point in the battletech timeline with the appropriate technology of the time and appropriate unit distribution per factions
- New tech developments will be made available to factions with strong economies and the infrastructure to develop them, perhaps keeping a lore-friendly lineage of certain designs (such as Kurita specifc mechs, etc)
- Any new tech – including battlemechs – will need to be produced by retooling factories to develop the new units, which will then need to be rolled out into the combat forces as they become ready for use
- Tech developments and battlemech designs can spread through to other factions by way of salvage, diplomatic trades or the most likely case, through capture of planets with those units production
- Matches will begin at the hand of a Field Commander, who will choose one of the available battlefields and allocate forces pre-game
- Other players will be slotted into the game, filling spots opened by the Field Commander
- Players will be assigned to the available battlemechs based on their experience and profession – players can selected a preferred class and preferred mech based on their abilities
- Mechlab customisation will be permitted only at the discretion of the Field Commander
- The battle has a maximum runtime of one week, with in-game time counted in real time and between game time accelerated as required
- Objectives will vary based on the orders given by the War Council
- Large scale maps, with areas opening or closing as the combat moves
- Queued players will be entered into the game as spaces open up as the battle progresses
- It's more than just Kill or Be Killed!
- closing -
I love battletech and mechwarrior, I really do, but I've never been truly satisfied by any of the games that have come and gone to date. Of course, this is not the fault of the games or their developers, it's just a case of what we have to work with at the time. My hope is that someone will read this and find something of value in amongst this ridiculously long mess of words, grab onto that idea, expand on it and make it their own, so that when the times comes that we're talking with developers about the features we want to see in a future Mechwarrior title, the ideas that we're talking about will be on the scale that this series truly deserves. It's a legendary franchise and maybe one day, it'll receive legendary treatment.
- note,
It's likely that through all the inevitable 'TL;DR' posts, people will be wondering why on earth I wrote something like this? Well, I've been hanging out in hospitals a lot lately whilst my partner has had a heart condition monitored and just this week operated on. So there's been many days filled with nothing to do but find a way to keep the mind distracted from other unpleasant possibilities and this is what I ended up doing! I know that it was unnecessary and will likely dissapear into the void of the internet, but it has been the right thing for me to do. I apologise for the mess, it did get a bit hard to concentrate in places, but if you found something of value in all of this, then I'm glad. And in case anyone is wondering, the surgery was a success and recovery is underway.
Enjoy life.
Edited by legatoblues, 05 June 2016 - 04:21 PM.