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So When Will Alpha Strikes Be Addressed (Nerfed)?


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#21 MerryIguana

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Posted 03 June 2016 - 06:35 AM

View PostPaigan, on 03 June 2016 - 05:40 AM, said:

Isn't that the most natural thing to do?


Its not a question of if it should be done but a question of power and frequency. Alpha potential has basically doubled since i started playing this game.

#22 dervishx5

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Posted 03 June 2016 - 06:36 AM

View PostLordKnightFandragon, on 03 June 2016 - 06:35 AM, said:


But not impossible to somewhat simulate it.

For the heat scale, put it at like 40 heat max, with a max threshold before you explode of like 50 or 60, that way we have a serious threat if we push the heat to far. They could add collision and knock down, I am pretty sure they could add the whole "sliding and falling on your ***" bit from the board game. It doesnt even make sense that a mech going 100kph could corner as well as this game.


The game is too far along to have that much of a radical shift to it.

#23 LordKnightFandragon

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Posted 03 June 2016 - 06:44 AM

View Postdervishx5, on 03 June 2016 - 06:36 AM, said:


The game is too far along to have that much of a radical shift to it.


Yeah, its why its not that enjoyable really. Ya get in the biggest class of mech and your no stronger then the 25t nipping at your heels with 9 SPL. Nothing like walking around a corner with a 100% Warhawk and in 2 shots being critical in 2 torso locations.....IDK, that just screams bad gameplay. (And im not making this up) had an Archer pretty much 2 shot me, had I gone back for a 3rd helping, I woulda been dead. Pretty much ended my game right there as I spent the rest of the game taking it slow and boring, trying to not die.

The endless alpha everything kinda kills the game for me, its mostly why I dont play it much. It feels just like a normal human shooter, and if I want a TTK of a normal human shooter that is what I will go play. Get in big stompy robots to be mostly cored out in 3 hits. (yes I twist around like a prancing pussycat doll), but it doesnt seem to do that much..

#24 YourSaviorLegion

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Posted 03 June 2016 - 06:46 AM

GUYS THIS GAME ISN'T REALISTIC ENOUGH!!! PGI PLZ MAKE REAL GAME NOT FAKE CRAP, K THX BYE...

#25 Weeny Machine

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Posted 03 June 2016 - 06:47 AM

View Postdervishx5, on 03 June 2016 - 06:00 AM, said:

This isn't Battletech, it's Mechwarrior.

The sooner people can come to terms with this concept the better for everyone.


Indeed! PGI will soon include Ewok teams which can capture battlemechs in forested parts of the map, a teleport function to the hangar bay of the Enterprise and this guy will comment all Solaris VII matches...oh wait...in which universe is Mechwarrior again a part of? Pray tell us!

Posted Image

Ok, the moderator idea would actually be a plus!

Edited by Bush Hopper, 03 June 2016 - 06:48 AM.


#26 Ace Selin

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Posted 03 June 2016 - 06:49 AM

View PostBush Hopper, on 03 June 2016 - 06:47 AM, said:


PGI will soon include Ewok teams which can capture battlemechs in forested parts of the map

Man would i like to see this

Posted Image

Edited by Ace Selin, 03 June 2016 - 06:59 AM.


#27 dervishx5

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Posted 03 June 2016 - 06:51 AM

View PostBush Hopper, on 03 June 2016 - 06:47 AM, said:


Indeed! PGI will soon include Ewok teams which can capture battlemechs in forested parts of the map, a teleport function to the hangar bay of the Enterprise and this guy will comment all Solaris VII matches...oh wait...in which universe is Mechwarrior again a part of? Pray tell us!

Posted Image

Ok, the moderator idea would actually be a plus!


Slippery slope arguments. You must be a Trump/Clinton supporter.

#28 Luca M Pryde

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Posted 03 June 2016 - 06:52 AM

Alpha striking is like picking your nose in public. You know its more efficient but you just don't do it because it is just wrong and not popular with the girls...

#29 dervishx5

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Posted 03 June 2016 - 06:58 AM

View PostLuca M Pryde, on 03 June 2016 - 06:52 AM, said:

Alpha striking is like picking your nose in public. You know its more efficient but you just don't do it because it is just wrong and not popular with the girls...


Saying anything battletech related isn't very popular with the girls.

#30 Helene de Montfort

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Posted 03 June 2016 - 07:00 AM

if we weren't having pinpoint convergence, the answer would have been easy :

firing more than a given number of weapons make your convergence explode and make it harder to hit with all.

In TT, alpha strike was a desperate move, it should be here as well. It's sad to see it has become standard practice. We don't ask MWO to follow blindly the rules of TT, but we would like it to follow the spirit of those rules.

#31 Mister Blastman

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Posted 03 June 2016 - 07:02 AM

It is all rather amusing how vicious, mean and nasty folks get when their toys might be taken away...



And often it is usual suspects. One mention of alpha reduction, making the game harder to pinpoint damage, dps reductions, heat increases, penalties or whatever... bam! Queue the ballyhooing.

I look forward to methods being put in to dramatically increase time to kill. It will be awesome.

Edited by Mister Blastman, 03 June 2016 - 07:03 AM.


#32 dervishx5

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Posted 03 June 2016 - 07:04 AM

View PostMister Blastman, on 03 June 2016 - 07:02 AM, said:

Attacking the person is easier than attacking their argument!


#33 Davis Carlyle

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Posted 03 June 2016 - 07:05 AM

Posted Image

#34 Mister Blastman

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Posted 03 June 2016 - 07:05 AM

View Postdervishx5, on 03 June 2016 - 07:04 AM, said:



Apparently. My point stands. 'Tis why these forums aren't a pretty place.

#35 Hit the Deck

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Posted 03 June 2016 - 07:07 AM

Remember people, this is just a game so you can make the rules whatever you want. If people want to punish boating and make you need to cycle the weapons - it's perfectly doable. Whatever the mechanics, it needs to provide a somewhat believable and good gameplay.

#36 PhoenixFire55

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Posted 03 June 2016 - 07:08 AM

Sigh ... one more clueless topic just because we don't have half a thousand of them already.

You guys want BT? I'm all for. I'm all for being able to drive a 100t mech with 5 Gauss Rifles and the ability to alpha strike that without any heat.

High alpha mechs are only dangerous if you play a peek-a-boo game with them. If you push them with DPS they die, miserably, within seconds. If alpha strikes are a problem for you there is only one solution - git gud.

#37 dervishx5

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Posted 03 June 2016 - 07:10 AM

View PostMister Blastman, on 03 June 2016 - 07:05 AM, said:


Apparently. My point stands. 'Tis why these forums aren't a pretty place.


You're aware of the irony of pointing out the same people always doing the same thing when you're always the one to point it out, yes?

#38 MrJeffers

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Posted 03 June 2016 - 07:14 AM

View PostLuca M Pryde, on 03 June 2016 - 05:26 AM, said:

Its basically all people do now. The advantage multiples with the lower ping you have.


Three years ago when they put in Ghost heat.

What is your definition of alpha strike? If someone has 4MLs and fires them all is that OK? 2 PPCs? Or are you saying we should only be able to fire one weapon at a time?
Because anything over one can constitute an alpha depending on the mech in question. If by alpha strike you mean some damage threshold that is OK then that is exactly what Ghost heat does.

Edited by MrJeffers, 03 June 2016 - 07:14 AM.


#39 LordKnightFandragon

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Posted 03 June 2016 - 07:16 AM

View PostMrJeffers, on 03 June 2016 - 07:14 AM, said:


Three years ago when they put in Ghost heat.

What is your definition of alpha strike? If someone has 4MLs and fires them all is that OK? 2 PPCs? Or are you saying we should only be able to fire one weapon at a time?
Because anything over one can constitute an alpha depending on the mech in question. If by alpha strike you mean some damage threshold that is OK then that is exactly what Ghost heat does.


Then Ghost Heat is failing on all fronts then.

#40 Levi Porphyrogenitus

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Posted 03 June 2016 - 07:17 AM

View PostLuca M Pryde, on 03 June 2016 - 05:51 AM, said:

Its not realistic. Where are you getting the all the energy from?


Fusion power is a nifty thing. The only limit is the heat management system, hence why higher power draw spikes heat.

View PostMrJeffers, on 03 June 2016 - 07:14 AM, said:


Three years ago when they put in Ghost heat.

What is your definition of alpha strike? If someone has 4MLs and fires them all is that OK? 2 PPCs? Or are you saying we should only be able to fire one weapon at a time?
Because anything over one can constitute an alpha depending on the mech in question. If by alpha strike you mean some damage threshold that is OK then that is exactly what Ghost heat does.


You know, if we had the Hollander in game, it'd only be able to alpha strike. It has no choice, since it only has the one gun.





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