Regarding The Atlas...
#1
Posted 04 June 2016 - 11:59 PM
#2
Posted 05 June 2016 - 12:15 AM
Mole, on 04 June 2016 - 11:59 PM, said:
Small comparison (atleast from my exp), KDK is squishy-faster Atlas. Once you try Atlas, you will find it sluggish, but tanky. Go cover-to-cover, but dont poke like KDK, once you move in, you move in, commit to it. you can reverse back to cover, but chance your mate is right on your 6 and well you know how it ends.
Edited by Ingga Raokai, 05 June 2016 - 12:21 AM.
#3
Posted 05 June 2016 - 01:01 AM
Mole, on 04 June 2016 - 11:59 PM, said:
I do not own an Atlas yet but I tried it when it was avaliable as a trial mech. IMHO the comparison with the Kodiak could be misleading due to the fact that the bear plays more like a fast assault (like the Battlemaster) than a "normal" 100 tons (King Crab or Atlas). The Atlas has good structure buffs and its tankier BUT it sluggish: You have to time very well when to commit because otherwise you will get focused fired by all the enemy team (Atlas. like the Direwolf is always a priority target) and you will go down fast, structure buffs or not. If you commit with the right timing however, Atlas can be pretty devastating...
#4
Posted 05 June 2016 - 02:45 PM
#5
Posted 05 June 2016 - 03:33 PM
Get the D, DDC and the S. Forget the others.
Edited by Spheroid, 05 June 2016 - 04:03 PM.
#6
Posted 05 June 2016 - 03:38 PM
Stay to cover until the red doritos your teammates have targeted get in range, then step out and break stuff.
#7
Posted 05 June 2016 - 04:30 PM
Spheroid, on 05 June 2016 - 03:33 PM, said:
Get the D, DDC and the S. Forget the others.
How about removing LL and setting 4xSRM6+Artemis into the 7S? Sorry, but your comparison isn't good. Best use of the 7S is AC20/AC10 + 4xSRM6+Artemis and a 350+ Engine. And this is the best Atlas you can ever fit at the moment. The reason you take a DDC is because of ECM but it's weaker than the 7S or the Spirit Bear.
The Spirit Bear is a bit weaker than the Atlas 7S because last has better quirks and all Kodiaks have the disadvantage that most damage hit CT. Both at brawl range are devastating. Most mechs die because hit by two alphas.
Edited by StUffz, 05 June 2016 - 04:31 PM.
#8
Posted 05 June 2016 - 04:54 PM
In my opinion 3x SRM4 was weak on his DDC build.
Edited by Spheroid, 05 June 2016 - 05:08 PM.
#9
Posted 06 June 2016 - 12:09 AM
Mole, on 05 June 2016 - 02:45 PM, said:
Common DDC build
http://mwo.smurfy-ne...5bc66eaa181f187
If you really want to fill them all (like I was 2 years ago) then try this below
http://mwo.smurfy-ne...21b8f32d4eafb7e
#10
Posted 06 June 2016 - 12:34 AM
Ingga Raokai, on 06 June 2016 - 12:09 AM, said:
Common DDC build
http://mwo.smurfy-ne...5bc66eaa181f187
If you really want to fill them all (like I was 2 years ago) then try this below
http://mwo.smurfy-ne...21b8f32d4eafb7e
Everything over 325standart is a waste of tonnage.
You only loose 4 kph if you downgrade from 350 to 325 most normal players won't notice the difference but appreciate the additional range of medlasers versus lights and the much cooler, faster and more ammunition efficient ASRM4.
AS7-D-DC
Edited by The Basilisk, 06 June 2016 - 12:34 AM.
#11
Posted 06 June 2016 - 02:55 AM
The best two atlas are AS7-S and AS7-D-DC and they both build around 1AC20 and as many SRM as they can pack, I personally favor SRM6A but SRM4 have merit on AS7-S, also bear in mind you need a good engine, STD mandatory no exception, so they get heavy pretty fast. The key is striking a good balance between engine size and weapons load out, personally I think anything >= 320 is OK, preferably 340ish.
The play style is simple as far a PUG land goes, you will be left behind early in the match, hopefully not so much that you will be picked off by enemy lights though that happens from time to time, once the battle lines stabilize go to the front under cover and if possible without being noticed too much, then wait for the right moment and commit to a push, ideally you should commit against a force you can over power and become visible directly at your weapons optimal range or even closer (270m) any time you spend in the open at longer range is time your armor will melt without you doing much in return. Once you do that you cross your fingers that your team isn't a bunch of snipers and campers and they follow you, because most likely even if you push perfectly and over run the initial opposition the enemy will react a wear you down with superior firepower if you are unsupported. If you think your team is a bunch of snipers, lurmers and campers, do not commit but exercise patience and hope for an enemy mistake, defend on a corner and frag anyone stupid enough to push it.
If you have an organized group atlas becomes much better, you are no longer being tasked with assessing both the enemy and your team so you know if they will follow a push, you can count on your friends to support you and it is here where Atlas thrives, an organized atlas push is very hard to counter in most meta builds, those builds simply aren't designed for that and if you manage to get into a pushing position you are most likely to over run the enemy, the problem is getting there.
#12
Posted 06 June 2016 - 03:12 PM
#13
Posted 07 June 2016 - 07:41 AM
Edited by Vaskadar, 07 June 2016 - 07:41 AM.
#14
Posted 07 June 2016 - 09:12 AM
Vaskadar, on 07 June 2016 - 07:41 AM, said:
Atlas only has the lead because Kodiaks get most damage at CT. Let's wait if PGI will fix this issue.
#15
Posted 13 August 2017 - 07:17 AM
Edited by Aos, 13 August 2017 - 07:26 AM.
#16
Posted 14 August 2017 - 01:41 AM
Weaken the enemy with lrm terror while closing in, then finish em with lbx.
D: 2x lbx10, 3lpl
Just go in and **** em up hard
#17
Posted 14 August 2017 - 07:25 AM
Aos, on 13 August 2017 - 07:17 AM, said:
Pilot error. You must to be driving it like something it's not. I play a DDC with 2xERLL, 2xASRM6, and an AC-20 and almost always do well. Lotta points in mobility, survivability, firepower, and a bit in operations and sensors. LAMS, ECM, and command console too.
Edited by Gaius Cavadus, 14 August 2017 - 07:27 AM.
#18
Posted 14 August 2017 - 09:54 AM
Gaius Cavadus, on 14 August 2017 - 07:25 AM, said:
Just don't take it against my MCII-4... (had a match with 2 of them having a similar build to yours, against just me, and I wiped the floor with them, didn't even get through my armor)
#19
Posted 16 August 2017 - 06:46 AM
Gaius Cavadus, on 14 August 2017 - 07:25 AM, said:
Pilot error. You must to be driving it like something it's not. I play a DDC with 2xERLL, 2xASRM6, and an AC-20 and almost always do well. Lotta points in mobility, survivability, firepower, and a bit in operations and sensors. LAMS, ECM, and command console too.
Normally I'd be the first to agree with you, but by that assessment I should suck at other mechs performing the exact same role. Since I do not (or, at least, suck noticeably less) and having senses and a brain of my own with which to judge stimuli, I conclude - again - that the Atlas is inferior to both other assaults as well as to the Atlas of lore.
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