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I Do Worry About Pve... Not That It Would Be Unfun, But That It Would Render The Pvp Queue Empty.


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#21 Lazor Sharp

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Posted 05 June 2016 - 11:03 AM

I will say it again, IF PGI Does a single player PvE campaign, with missions and new maps with 4 man coop, that 40% of the MWO player base will go play that exclusively, and most of them will never come back to PvP....(if done right, and we all know that is iff'ie)

This would help with several different sets of the population:

1. Covers the new player experience so they can learn the basics of the game, and gain Cbills, level mech's, etc..., before ever playing PvP. and can have vets train them in a less competitive environment. and could increase the PvP player base in the long run......

2. Covers the Uber Casual that only want to play the throw the ball around in the back yard with their friends once a week for a couple of hours level of game play {FUN}, with out getting stomped by the hated tryhards {NOT FUN} ......

3. Covers the will only play PvE single player games ever crowd, and that is a sizeable population that has not played MWO yet....

and most all the assets created for PvE can be used in the PvP game modes

can give PGI a new revenue stream if they do it like Mech packs, and have a pre order kick start play it early to develop it, and then release a new mission every mo. and after 6 mo release it as a FtP mission
There are only so many Mech's, and they will run out at some point. PvE missions can give them a continuous revenue stream with out limits, if they release a mission a Mo.

Edited by Lazor Sharp, 05 June 2016 - 12:46 PM.


#22 wanderer

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Posted 05 June 2016 - 11:16 AM

PvE needs to be integrated into PvP, not separated from it. Give me game modes with infantry and armor attacking and defending the map with my team, maybe even VTOLs.

The "E" stands for "Environment". That's what can use some improvement.

#23 VinJade

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Posted 05 June 2016 - 11:24 AM

Actually not having it part of Pvp would be a good thing, there is a reason many want PvE as well because lets face it PvE would be a chance to relax and really have some fun without having *** ****s whine or b**** for losing or what not.
those types of players are one of the reasons many have played until T4-T3 and wanted nothing more to do with the game past that.

They want to win but not without having fun as well which once you leave T5 the Fun tends to go away because of toxic players whining because they lost.

that type of attitude I can understand for FW/CW but not quick plays.

#24 Mystere

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Posted 05 June 2016 - 11:35 AM

View PostTriordinant, on 05 June 2016 - 10:12 AM, said:

The Mechwarrior franchise has always been a PvE campaign with PvP sometimes tacked on. This game was originally supposed to be Mechwarrior 5 until circumstances FORCED them to make it into MWO.


Precisely. Circumstances required change. Unfortunately, that change was poorly executed. But, it was still a necessary change in my book.

View PostRebas Kradd, on 05 June 2016 - 09:43 AM, said:

There's an entire untapped market of Mechwarrior players out there who haven't even touched the game because it includes no PvE element.


I think no publisher wishing to back such a game spoke volumes.

View PostPjwned, on 05 June 2016 - 09:49 AM, said:

How much do you have to hate the PvP to be so desperate for PvE?


View PostMystere, on 05 June 2016 - 09:40 AM, said:

There is a reason the word "carebear" was coined up.


Posted Image

Edited by Mystere, 05 June 2016 - 11:32 AM.


#25 Mystere

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Posted 05 June 2016 - 11:41 AM

View PostChimera11, on 05 June 2016 - 10:09 AM, said:

Russ quietly mentioned in a recent town hall that PVE will likely come far before a campaign, so that's something to keep in mind. It makes sense, it's much easier to develop simple asymmetric PVE modes than a full-fledged campaign.


For a second there I thought you said "minimally viable product". Posted Image

View PostEl Bandito, on 05 June 2016 - 10:30 AM, said:

If such PvE is implemented correctly ...


Posted Image

#26 Scout Derek

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Posted 05 June 2016 - 11:44 AM

View PostVinJade, on 05 June 2016 - 10:33 AM, said:

@SD
Isn't that what we have at the moment?
Strangers playing together or at the very least on the same team?
I find that to be one of the many reasons so many games are lost, its because players don't know each other thus will not play well with one another or they just don't like the other players they are with.


It is what we have and many other games have as A multiplayer, however, co-op and multiplayer are two different things, co-op involves working against a common enemy with friends or others which is usually PVE or campaign while multiplayer involves teamwork with players against players. Since park brought up Halo earlier I'll use it again; Halo has a multiplayer and then a co-op, the two are very different. back in Halo 4 there was something called Spartan ops which relates very closely to what Park envisions PVE.

The only time players don't like each other in Halo is when there's someone trolling or teamkilling, no different than MWO here. The real evident and toxicity seen is moreover shooters like COD and Battlefield, which are pretty bad in terms of the community, hell, they'll call you a hacker or better just from your KDR or KD ratio!

#27 Mystere

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Posted 05 June 2016 - 11:46 AM

View PostVinJade, on 05 June 2016 - 11:24 AM, said:

Actually not having it part of Pvp would be a good thing, there is a reason many want PvE as well because lets face it PvE would be a chance to relax and really have some fun without having *** ****s whine or b**** for losing or what not.


I can see it now:

"WFT PGI???!!! The AI is too hard. Nerf it nao or I will rage quite and close my wallet."




People should really be careful what they wish for. <maniacal Posted Image Posted Image Posted Image>

#28 Appogee

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Posted 05 June 2016 - 11:47 AM

(I withdraw my former comment in favour of thinking happy thoughts which include a bright PVE future with rainbow farting unicorns.)

Edited by Appogee, 05 June 2016 - 11:49 AM.


#29 Scout Derek

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Posted 05 June 2016 - 11:50 AM

View PostAppogee, on 05 June 2016 - 11:47 AM, said:

(I withdraw my former comment in favour of thinking happy thoughts which include a bright PVE future with rainbow farting unicorns.)


Aww man I wanted to see what you had to say.

#30 VinJade

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Posted 05 June 2016 - 11:53 AM

@SD
Sorry I misunderstood.
Thanks for clearing that up.
The toxic players I was talking about are those that whine & b**** about other players because they lost.

or even better example
a month ago when I last played, I seen a player make the mistake of telling people to remember to have fun and she was told "Sounds like someone a coward would say"
"that is what a loser says"

that was from a T3 player.
She in the end never helped those two players, she could have dropped the Assault that was on one of them from the back as she had a clear shot but didn't take it.

Instead she helped out someone else who was further away from her.

those are the toxic players I was talking about and why many tanked their matches to get back to T5 or just stopped playing because the fun just wasn't there.

She was good to, she could almost always nail a target with her PPCs & GR but in the end she played for fun.

@My
Hard AI are fun more so when I put them down personally, however when losing I don't have to hear the AI b*** because they lost unlike I tend to hear from whinny players who lose.

Edited by VinJade, 05 June 2016 - 11:55 AM.


#31 Scout Derek

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Posted 05 June 2016 - 12:18 PM

View PostVinJade, on 05 June 2016 - 11:53 AM, said:

@SD
Sorry I misunderstood.
Thanks for clearing that up.
The toxic players I was talking about are those that whine &amp; b**** about other players because they lost.

or even better example
a month ago when I last played, I seen a player make the mistake of telling people to remember to have fun and she was told &quot;Sounds like someone a coward would say&quot;
&quot;that is what a loser says&quot;

that was from a T3 player.
She in the end never helped those two players, she could have dropped the Assault that was on one of them from the back as she had a clear shot but didn't take it.

Instead she helped out someone else who was further away from her.

those are the toxic players I was talking about and why many tanked their matches to get back to T5 or just stopped playing because the fun just wasn't there.

She was good to, she could almost always nail a target with her PPCs &amp; GR but in the end she played for fun.


Oh man, now that you mention those players, here's a video with all the pointers that prove your point.

Enjoy saltiness like never before.


The guy is just really good. as in, Twinky, b33f, Sean Lang skill. everywhere he plays usually, gets accused of botting, hacking, etc etc. it's just rediculously funny.

And Tuesday's salty pug Lord video also shows this too.

Usually people are trolly, that was that moment, and they get the karma because of it.

Edited by Scout Derek, 05 June 2016 - 12:19 PM.


#32 Bishop Steiner

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Posted 05 June 2016 - 12:22 PM

View PostProsperity Park, on 05 June 2016 - 09:23 AM, said:

So many of us want a PvE campaign where you fight against AI...

In fact, I think more Mechwarrior fans want PvE more than they want PvP. So if PvE drops, then the quickplay queue will likely diminish (and the solo players from FW would bite, too).

I think it might contribute toward undoing much of PGIs work unless they make the PvE content their intended path forward for main development. So many of us want PvE, and I know many will completely abandon PvP for it, that it will be a huge attention hog and abscond with a vast proportion of the active playerbase.

Yes, Coop PvE will keep people logging in to the multiplayer servers, but what do you think will happen to the PvP arena if PvE drops? Would Solaris be the last bastion of PvP, or could FW be tuned well and have the QP queue folded into it?


No epeen admiration to be gained in PvE.

Also most of the gamers I encounter today don't have the attention span for finishing campaign modes. It might make a dent in the older player base but that's about it.

#33 C E Dwyer

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Posted 05 June 2016 - 12:26 PM

If PvE co-op similar to what there is in Armored Warfare, was introduced, and has an AI that is no worse, then I think PvP queues would collapse, in a month or two.

If the A.I is a turkey, it will be a complete waste of time.

Introducing an A.I element to the PvP game, similar to war thunder, I see as a waste of time, as it will bring nothing to the game, except more performance issues.

#34 Helsbane

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Posted 05 June 2016 - 12:32 PM

The time for a PVE aspect to be added to this game was BEFORE the Steam release, not after when the new players have already come, seen, grown bored, and left.

Guys, this is pretty much all we're getting from MWO. Phase Three was their biggest, best idea, even after they had over a year to come up with something, and it's nothing but a dressed up Phase Two. Russ and Paul have given us all the limited ideas they had, and from this point on will just milk the player base for more cash with mech packs until the revenue stream dries up so much they shut off the servers. This is it.

Any hope of a really good MW title rests in the hands of whatever company picks up the IP next, because 4 years of evidence shows we aren't getting anything more from PGI other than minor tweaks to what already exists.

#35 JaxRiot

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Posted 05 June 2016 - 01:14 PM

View PostMystere, on 05 June 2016 - 11:46 AM, said:


I can see it now:

"WFT PGI???!!! The AI is too hard. Nerf it nao or I will rage quite and close my wallet."







People should really be careful what they wish for. <maniacal Posted Image Posted Image Posted Image>


Most games that I know of that have AI also have scalable AI difficulty. Even LoL has a difficulty setting. It shouldnt be hard to introduce a difficulty setting since they would already be tweaking AI levels any way.

But ya, I do think that PvP would take a major hit if they introduced PvE. So many people have been asking for it over the years, and many other simply avoid the game because it has no PvE.

But yet I also believe that it would be a huge income boost for PGI. Which has always made me wonder why they havnt done it yet.

However I doubt we will ever see any PvE. Russ has been dangling that carrot on a stick in front of the community for years now and there isnt even a hint of it to be seen.

I would kind of prefer if he just stopped mentioning it. Its not going to happen (at least not any time even remotely soon) and Im not sure how many people actually believe him after all of this time any way

Edited by JaxRiot, 05 June 2016 - 01:16 PM.


#36 Yosharian

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Posted 05 June 2016 - 01:18 PM

Lmao, what PvE? This game will never have decent PvE, forget it.

#37 Mystere

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Posted 05 June 2016 - 01:25 PM

View PostJaxRiot, on 05 June 2016 - 01:14 PM, said:

Most games that I know of that have AI also have scalable AI difficulty.



Have you completely forgotten that this is PGI we are talking about?

Edited by Mystere, 05 June 2016 - 01:26 PM.


#38 JaxRiot

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Posted 05 June 2016 - 01:52 PM

View PostMystere, on 05 June 2016 - 01:25 PM, said:


Have you completely forgotten that this is PGI we are talking about?


Ummm...

Ok, so thats a much better point than I had expected..

I stand corrected.. carry on

Posted Image

#39 Grimm Peaper

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Posted 05 June 2016 - 02:02 PM

View PostProsperity Park, on 05 June 2016 - 09:23 AM, said:

So many of us want a PvE campaign where you fight against AI...

In fact, I think more Mechwarrior fans want PvE more than they want PvP. So if PvE drops, then the quickplay queue will likely diminish (and the solo players from FW would bite, too).

I think it might contribute toward undoing much of PGIs work unless they make the PvE content their intended path forward for main development. So many of us want PvE, and I know many will completely abandon PvP for it, that it will be a huge attention hog and abscond with a vast proportion of the active playerbase.

Yes, Coop PvE will keep people logging in to the multiplayer servers, but what do you think will happen to the PvP arena if PvE drops? Would Solaris be the last bastion of PvP, or could FW be tuned well and have the QP queue folded into it?

If people abandon PvP for PvE then that just means people wanted PvE all along. It makes poor business tactics to force people into PvP if all they really wanted was PvE to begin with. Just give the people what they want.

Besides, the PvE is vital for PvP. Why? Because a PvE solo game is your best tutorial you can have. Let the noobies cut their teeth on AI that will fall over and play dead for new players and inflate their ego. The biggest barrier to entry for new players is being thrown into the deep end against other players from the get go and having NO OTHER OPTION. You want PvE for the new player retention which then leads to more PvP players.

Yes you may see a dip in PvP queues on initial release, but in the long run it would likely lead to more PvP players in the long run.

TL;DR - PvE is the best tutorial for a game and let's newbies work their way up to PvP, which in the end will net more PvP players due to better new player retention. Seal clubbing new players by forcing them into PvP only results in frustrated players that leave. It's human ego. Plan for it or suffer the low player retention.

#40 Scout Derek

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Posted 05 June 2016 - 02:07 PM

View PostYosharian, on 05 June 2016 - 01:18 PM, said:

Lmao, what PvE? This game will never have decent PvE, forget it, because I really don't care and like to troll.


This is what you really mean doesn't it?

This is why we can't have nice things.






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