This would help with several different sets of the population:
1. Covers the new player experience so they can learn the basics of the game, and gain Cbills, level mech's, etc..., before ever playing PvP. and can have vets train them in a less competitive environment. and could increase the PvP player base in the long run......
2. Covers the Uber Casual that only want to play the throw the ball around in the back yard with their friends once a week for a couple of hours level of game play {FUN}, with out getting stomped by the hated tryhards {NOT FUN} ......
3. Covers the will only play PvE single player games ever crowd, and that is a sizeable population that has not played MWO yet....
and most all the assets created for PvE can be used in the PvP game modes
can give PGI a new revenue stream if they do it like Mech packs, and have a pre order kick start play it early to develop it, and then release a new mission every mo. and after 6 mo release it as a FtP mission
There are only so many Mech's, and they will run out at some point. PvE missions can give them a continuous revenue stream with out limits, if they release a mission a Mo.
Edited by Lazor Sharp, 05 June 2016 - 12:46 PM.