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I Do Worry About Pve... Not That It Would Be Unfun, But That It Would Render The Pvp Queue Empty.


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#41 Ghogiel

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Posted 05 June 2016 - 02:15 PM

I wouldn't worry, they have not even started yet.
It's years out at best, and probably a position at the time. Even if it existed, it probably wouldn't be very compelling for any length of time.

#42 Bishop Steiner

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Posted 05 June 2016 - 02:16 PM

View PostGhogiel, on 05 June 2016 - 02:15 PM, said:

I wouldn't worry, they have not even started yet.
It's years out at best, and probably a position at the time. Even if it existed, it probably wouldn't be very compelling for any length of time.

90 days bro. Gosh, do you even MWO?

#43 Ghogiel

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Posted 05 June 2016 - 02:19 PM

View PostBishop Steiner, on 05 June 2016 - 02:16 PM, said:

900 days bro.

Makes sense it was just a typo all along

#44 Bishop Steiner

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Posted 05 June 2016 - 02:25 PM

View PostGhogiel, on 05 June 2016 - 02:19 PM, said:

Makes sense it was just a typo all along

and somehow they still missed the deadline.....

you'd think they were officed here in Mexico, not Canada. Mañana Mentality. And heck, can't even get a "soarry" from them.

#45 JaxRiot

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Posted 05 June 2016 - 02:56 PM

View PostBishop Steiner, on 05 June 2016 - 02:25 PM, said:

and somehow they still missed the deadline.....

you'd think they were officed here in Mexico, not Canada. Mañana Mentality. And heck, can't even get a "soarry" from them.


How long have they been dangling that PvE carrot any way?

I have been here over a year and that carrot has been around since at least then.

So what? 2 years?

#46 Bishop Steiner

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Posted 05 June 2016 - 02:57 PM

View PostJaxRiot, on 05 June 2016 - 02:56 PM, said:


How long have they been dangling that PvE carrot any way?

I have been here over a year and that carrot has been around since at least then.

So what? 2 years?

actualyl as a "realistic" goal, a year-ish, tops.

That said, with them hiding back under Fortress Piranha, might as well be 20 years. Or never.

#47 Alistair Winter

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Posted 05 June 2016 - 03:22 PM

The far, far more realistic outcome is that it will be a fairly shallow experience. If PGI has shown me anything, it's that their vision of Mechwarrior is all about brawling and not really about making this the "thinking man's shooter".

If we ever get PVE, and I expect it will take years, then I'm worried that it's going to make MW2:Mercs and MW2 missions look like they were directed by Steven Spielberg and Christopher Nolan, with the script written by the Coen brothers based on novels by Cormac McCarthy. I'm worried that PGI's PVE mission will be like a combination of the current super-cheesy Academy stuff "watch it soldier, shiny brass backside, lolol" and the Jester hero mech "lore" about the rambunctious young female pilot who broke formation as a way to get back at her parents. <shudder>

EDIT: Trying to keep my expectations low, obviously. PVE would be a big deal for me, but I don't dare to dream about a proper campaign.

Edited by Alistair Winter, 05 June 2016 - 03:24 PM.


#48 Andi Nagasia

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Posted 05 June 2016 - 04:04 PM

perhaps it PVE is available in Lance Co-op(4Player),
it could give new life to MWO,

#49 Tyler Valentine

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Posted 05 June 2016 - 04:13 PM

View PostMcgral18, on 05 June 2016 - 09:48 AM, said:

Depends if the implementation is any good


If it's more fun, I'll play it more. If I can mod it, I'll make it fun.


In all seriousness, not trying to be an ***, do we honestly think PGI is even capable of building a rich, deep and fun PvE game. Seems like their track record dictates it will be sub-par...

#50 Triordinant

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Posted 05 June 2016 - 04:25 PM

View PostMystere, on 05 June 2016 - 01:25 PM, said:

Have you completely forgotten that this is PGI we are talking about?

Exactly. This will happen long before any kind of PvE and MWO will be the FPS kids' deserted playground.

#51 Ace Selin

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Posted 05 June 2016 - 04:26 PM

View PostMystere, on 05 June 2016 - 09:40 AM, said:

PvE will be the death of PvP, just like every multi-player other game I have played. There is a reason the word "carebear" was coined up.

PGI would be fools to even think of adding PvE in what was originally a purely PvP game.

Ive said the exact same thing.

Edited by Ace Selin, 05 June 2016 - 04:26 PM.


#52 Mystere

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Posted 05 June 2016 - 04:38 PM

View PostGrimm Peaper, on 05 June 2016 - 02:02 PM, said:

If people abandon PvP for PvE then that just means people wanted PvE all along. It makes poor business tactics to force people into PvP if all they really wanted was PvE to begin with. Just give the people what they want.


PGI forced people to play PvP? Did they put a gun to your head? LOL! LOL! LOL!

MWO was advertised as a purely PvP game. Full stop.

There is a very good reason no publisher wanted to support another PvE Mechwarrior game.

#53 VorpalAnvil

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Posted 05 June 2016 - 04:46 PM

View PostTriordinant, on 05 June 2016 - 04:25 PM, said:

Exactly. This will happen long before any kind of PvE and MWO will be the FPS kids' deserted playground.

Has it ever occurred to you that if you spent half as much time trying to git gud as you do cryharding about the meta, clans, cheaters or other players who are clearly the devil incarnate because they killed you as opposed to you killing them with your lore build (effective at any rangeTM.) that you might one day make it to the hallowed halls of T3?

#54 GRiPSViGiL

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Posted 05 June 2016 - 04:48 PM

View PostDAYLEET, on 05 June 2016 - 10:04 AM, said:

No, you play the PVE story once, maybe even finish it if you can bear it and then play multiplayer. Thats how all games that ship with both game mode works, a little bit of pve then full pvp.

I believe it would help the game, new players will try pve first, get told how good they are versus crippled AI while practicing, learning and getting better at the game and then move to pvp where it's at.

BF series had to include unlocks in PvE for me to even play it. I think I just never unlocked some of them just because PvE is stupid. Plebs and roleplayers eJerk to PvE.

Edited by GRiPSViGiL, 05 June 2016 - 04:49 PM.


#55 Triordinant

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Posted 05 June 2016 - 09:08 PM

View PostVorpalAnvil, on 05 June 2016 - 04:46 PM, said:

Has it ever occurred to you that if you spent half as much time trying to git gud as you do cryharding about the meta, clans, cheaters or other players who are clearly the devil incarnate because they killed you as opposed to you killing them with your lore build (effective at any rangeTM.) that you might one day make it to the hallowed halls of T3?

You clearly have mistaken me for someone else. I don't complain about meta, I don't use Lore builds and I'm almost T2. The reason my Tier (aka XP bar) isn't higher is because the only reason to play consistently is to level up a new 'mech and I bought only 1 new chassis in the past year. If I played 4 hours a day everyday I'd be Tier 1 in a week or less. "Getting Gud" has nothing to do with it -the game is just boring as hell and only good as a filler when there's not enough time to play a real game.

#56 VorpalAnvil

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Posted 06 June 2016 - 12:09 AM

View PostTriordinant, on 05 June 2016 - 09:08 PM, said:

You clearly have mistaken me for someone else. I don't complain about meta, I don't use Lore builds and I'm almost T2. The reason my Tier (aka XP bar) isn't higher is because the only reason to play consistently is to level up a new 'mech and I bought only 1 new chassis in the past year. If I played 4 hours a day everyday I'd be Tier 1 in a week or less. "Getting Gud" has nothing to do with it -the game is just boring as hell and only good as a filler when there's not enough time to play a real game.

"Game is boring as hell"
3300 posts
pls pick one

#57 Sjorpha

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Posted 06 June 2016 - 01:38 AM

I think a good PVE campaign would actually increase the long term player count for PvP.

Perhaps there would be a temporary dip as all the existing players complete the campaign, but that would take a couple weeks and then they would return to PvP afterwards along with some of the new players that comes with PvE release.

It's incredibly hard to be satisfied with switching to AI opponents in a game when you are used to human ones, at least for me. I would probably try the campaign...if it was cheap...and had a good story...but there is no way I would prefer the actual combat of a PvE game over PvP. But as I said I still want them to do it because of all the players who want it and because that would be good for the PvP game as well, even if I probably wont play it myself.

#58 ice trey

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Posted 06 June 2016 - 01:59 AM

  • PVE becomes popular, PVP dies.
  • PGI gets the point. Starts working on single player campaigns.
Posted Image

This is the one thing I've wanted most for the past fourteen years. Tell me the bad part...

Edited by ice trey, 06 June 2016 - 02:00 AM.


#59 Triordinant

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Posted 06 June 2016 - 02:35 AM

View PostVorpalAnvil, on 06 June 2016 - 12:09 AM, said:

"Game is boring as hell"
3300 posts
pls pick one

Again, you're mistaking one thing for the other. ForumWarrior is much more entertaining than MWO but they should have Tier separation here as well since you're clearly a Tier 5 ForumWarrior. Posted Image

#60 Aeon Veritas

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Posted 06 June 2016 - 03:24 AM

View PostMystere, on 05 June 2016 - 09:40 AM, said:

PvE will be the death of PvP, just like every multi-player other game I have played. There is a reason the word &quot;carebear&quot; was coined up.

PGI would be fools to even think of adding PvE in what was originally a purely PvP game.

Question is always how it is implemented.
Most more expressed opinions I read wanted a real PVE-campaign like in the old MW games and not just Quick Play against bots.
So they could do it like COD, the PVE-campaign has simply no effect on the PVP-part and vice versa.
With the PVE-part independently from the PVP-part there could be even a different ballance, i.e., clan mechs are lore like and so on...
Sure it's more work, but Itinke most would appreciate it that way.





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