xX PUG Xx, on 12 June 2016 - 06:47 PM, said:
Limit group size to 8 and put some pressure/onus on the units that are active in FP to give guidance to the smaller groups/solos.
Coming from someone who left a big competetive unit in FP to start a casual unit at the size of 8 people.
For the first time ever I consider to write a whole posting just in smileys, alternating between facepalm and rolleyes.
Could you please elaborate how I could provide quidance to new players in scouting matches when the 2 Inner Sphere trial medium mechs are completely inadequate? There is the Vindicator with 2 PPC and a minimum range of 90 meters as well as the Trebuchet with 2 LRM15 and a minimum range of 180 meters, for a match type whose best snapshots could allow handshakes with opened cockpit windows. And how should it work when people are immune and ignorant to any advice, assistance, counselling, mentoring or just plain help.
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Do people listen to me when I tell them to play different trial mechs? |
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X |
Do people listen to me when I tell them to play different match modes? |
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X |
Do people group up with me when I communicate with them? |
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X |
Do people focus legs when I tell them to increase our chances to win? |
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X |
Do people join us on a public teamspeak to improve they performance? |
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X |
Do people accept my friend request when I try to offer them help? |
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X |
Let me elaborate on the last point in this rhetorical survey. My unit was made to help Founders get back into the game. Although pilots with a founder tag were exptected to perform above average because of longtime experience in pug matches, many without a faction or a unit could only achieve below average results. They had taken a break during the shaky beta phase and now returned to the game they once supported to come into existence. But their reentry was complicated without any
guidance, without tutorials, without an up-to-date wiki and without useful maps for solo training. That's what my unit then wanted to provide. Some very smart people did not like our exclusivness and called us snobbish, arrogant or even fashist, for picking pilots performing below average and teaching them to become average performers. Maybe because we managed to perform above average and attracted many good pilots due to the fact that we invited anyone to our public teamspeak channel. Any Founder in a pug match without a faction and a unit would receive a friend request, more than 1200 lonewolf Founders. Not even half of them accepted them. Sometimes they would accept them 1 month later because the always blinking social tab was ignored. Ahead of a town hall then I asked for a one-time info bubble introducing the social tab and fixing it. But unexpectedly they screwed it up and the bubble was an all-timer only after you clicked on the social tab. Of those 500 Founders who accepted my friend request each one was sent the following lines:
Hello there, how are you doing?
I saw you are a Founder without a faction and a unit, are you returning to the game?
If you need help or have any questions about new stuff, please let me know!
The most frequent answer of those who did see the message would incomprehensibly inform me they weren't looking for a unit. Many told me they don't need help, a few told me they play frequently and the rest told me they play not frequently enough. Or they are loyalists on the oceanic server in the smallest faction. And yet sometimes I would see their postings here in the forum about what they think is wrong about this game. Occasionally I invited them to pug drops, introduced them to teamspeak, proposed reasonable loadouts, asked them if they were interested in faction play. You as well,
xX PUG Xx. You never dropped with us though, never joined us in our teamspeak channel when we were in the same drop of the same faction and ignored any attempt to get connected. When you announced you were looking for a unit, I offered you to join us or find an appropiate unit for you. But you were not interested and joined a big competetive unit. My reward for my services was that you deleted me from your friend list.
Meanwhile I helped pilots who had 6 tons of ammo for 1 AMS, who stopped moving during a 1v1 training duel to roll a smoke and would disrupt battle-comms with complaints about shots in the back when entering a base on Grim Portico. But after a while they managed to make 1.000 damage consistently in faction play, celebrating 1.500 or even 2.000 damage. We had a lot of fun and have won many matches. The number of members rose up to 240 people and in April more than 180 of these were active. Even though some have little children and have to drop out frequently, or come home from shift-work, or return from a deployment, from feeding their cattle, taking care of sick relatives and a generally regular life, we were still able to keep our members updated and even this out to achieve successful matches.
Then the big patch for faction phase 3 came. Bug after bug would make the game unplayable. There was not one game mode working without hassle, disconnects, interruptions, resets and a player base that would complain everything they did not care to understand. We picked a Ghost Bear contract to play the Kodiak on its release, and on none of our attacks on a Rasalhague planet we would face Rasalhague loyalist units. We would face -MS- playing for Davion and 228 playing for Marik. Even though they had a common border, these units only wanted to do one thing in faction play, farm us.
After all the changes to attack corridors and contracts adjusted to faction population, still all IS units are able to defend against all Clan attacks, is beyond my understanding. It does not encourage the loyalists and is one of the reason why Steiner stopped defending their planets against Jade Falcons when during their counter attacks they were outnumbered by all 4 Clan factions.
After all the changes to group weights in quick play and we still have a solo queue is also beyond there. If you drop with more than 4 people you increase the chance to drop against 6 Kodiak/King Crab and lose through sheer brute force.
Why don't we encourage people to drop in groups or join units? Instead we give them an excuse, it's all the fault of other people being social. And that's why according to the lonewolf-community the accumulation of big units had to be stopped. Instead of balancing with more big units, the active ones had to be destroyed. In quick play and in faction play. And in the championship.
Now if we find someone who wants to join our unit but has an active contract, he now has to be a deserter for 7 days instead of 3. During these 7 days they either lose interest or join a loyalist unit from that faction, even though we are willing to pay the amount of 2 mech modules or 12 million
for teaching them what we know. Since they are not in my unit I cannot tell if they are really online because the client doesn't update the friend list for people who go offline. Oh wait, same goes for the unit list. Now that none of the big units can't even field a 12 man on the weekends when there is no event, you tell me that I shouldn't even have the liberty to do so and only bring 8, because that would make all those people who ignore my attempts to help them, then approve my then non-voluntary guidance. Apparently I don't play this game for me, I play it for everyone else who doesn't ask for help before he starts playing the more demanding game modes.
Recently I saw you
xX PUG Xx on the public ComStar teamspeak hub with a new unit tag in an open dropship. And still I offered you help how to establish a channel for your new unit. But you were not interested again, you had just started a casual unit with 8 people and were waiting for the setup of your own private teamspeak server. There is no better proof of your connectivity to the MechWarrior community and your helpfulness than a reclusive private teamspeak server, right?
I'm tired.
Just answer me one question please, why do you expect me to send you hate mail and not allow me to elaborate all circumstances that led to your conclusions on how to improve faction play?