Moldur, on 07 June 2016 - 11:05 AM, said:
I was only following your logic with the downloading hacks or bannable macros, but in your response, you have inherently barred "they're available to everyone" as a legitimate answer by barring my answer as a moot point.
My so-called "logic" on this matter was always based on the fact that macros are allowed in MWO.
Moldur, on 07 June 2016 - 11:05 AM, said:
I was wondering when you were going to say it. All of your and anyone else's other points are false. The only thing you can bring to the table for macros in this discussion is the fact that PGI allows macros. That is the only valid point you or anyone else has given.
Frankly, it
is the only indisputable valid point.
Moldur, on 07 June 2016 - 11:05 AM, said:
Bottomline: macros are ok to use in MWO because PGI says so.
Their impact on gameplay is irrelevant. It is no different from using macros in a game where they are a bannable offence, the only difference being how they are treated. Macros are allowed here. As it is written, so shall it be. Do not ask further questions, do not give further thought. Do not give any other B.S. reasons for macros being fair, or not a big deal. That is not a valid point. The one and only point, the end all be all of this discussion is this: PGI allows macros, so it is ok.
I do not know about you, but macros provide the following benefits as underlined below:
Bobzilla, on 07 June 2016 - 07:23 AM, said:
Doing it while aiming, moving, calling targets, checking minimap, fireing other weapons looking at heat..... This is where the macros help, it eliminates a large task so your brain can focus on other things.
This game's skill set is multitasking and prediction as reflexes aren't that important and aiming is pretty easy. Macros help a lot in the multitasking area allowing more thought to go to the prediction part.
As I have said previously, welcome to the 21st Century.
I'm really so glad PGI has still not succumbed and gotten weak-kneed on the regular and persistent anti-macro whining.