

Theorycrafting: Mid-Speed Clan Lights In Scouting
#21
Posted 09 June 2016 - 07:18 AM
When the enemy lights coming sniffing around our back, if they have ECM, they are very hard to target for everyone carrying missiles. So I switch to Counter and chase him until he is dead.
#22
Posted 09 June 2016 - 09:17 AM
LikeUntoGod, on 09 June 2016 - 07:18 AM, said:
When the enemy lights coming sniffing around our back, if they have ECM, they are very hard to target for everyone carrying missiles. So I switch to Counter and chase him until he is dead.
DING DING DING, we have a winner!!
Yep, things like that are exactly what Counter mode is for.
#23
Posted 09 June 2016 - 01:34 PM
Metus regem, on 09 June 2016 - 07:13 AM, said:
It's bracket-y, but it's also like a double Anansi (I once mocked one up with an LPL and SRM4 >.>). Even better, there's a 2UAC2, 3cERSL Adder (the Gatler) out there. It's somebody's dakka therapy mech, and it's caught on a little for the lolz. Yours seems punchier.
Question: Any special reason you don't put the LPL in the shouders, and the SRM4s in the arms? I don't suppose it would matter in a Scout brawl, but a little less exposure in QP might be nice.
#24
Posted 09 June 2016 - 01:49 PM
PhoenixFire55, on 09 June 2016 - 04:19 AM, said:
Yeah, you're probably right, but I have a bit of a jaundiced view of the mode since bereft of any matchmaker, it's pretty much PUGstomping with low tonnage so strict viability doesn't really matter.
Edited by TercieI, 09 June 2016 - 01:49 PM.
#25
Posted 09 June 2016 - 02:01 PM
TercieI, on 09 June 2016 - 01:49 PM, said:
Yeah, you're probably right, but I have a bit of a jaundiced view of the mode since bereft of any matchmaker, it's pretty much PUGstomping with low tonnage so strict viability doesn't really matter.
100 percent this.
I took some of the lower tier members into some scouting runs. Nothing but pug freelancers. I was starting to feel guilty for showing up in an Oxide.
#26
Posted 09 June 2016 - 02:27 PM
PhoenixFire55, on 09 June 2016 - 04:19 AM, said:
The only really viable ~100 kph clan lights for scouting are streak boats tho.
TercieI, on 09 June 2016 - 01:49 PM, said:
Yeah, you're probably right, but I have a bit of a jaundiced view of the mode since bereft of any matchmaker, it's pretty much PUGstomping with low tonnage so strict viability doesn't really matter.
Right, which exactly why I prefaced things the way I did in the OP. Not as-viable-as-other-choices, so much as making the best of limited options.

I think that Smash Kit would be fine with the amount of ammo it has in a Scouting drop, for what it's worth. For me, the "sleeper" factor for it is that it's gonna be a smaller and slippery-er target after it gets re-scaled.
Yes, other mechs do it better (SCR), but the point is to highlight ways to do something productive if the KFX/ADR/MLX/etc are your only (or preferred) options.
Remember, somebody's gonna bring it, Good Idea or not.

#27
Posted 10 June 2016 - 06:58 AM
Virlutris, on 09 June 2016 - 01:34 PM, said:
Question: Any special reason you don't put the LPL in the shouders, and the SRM4s in the arms? I don't suppose it would matter in a Scout brawl, but a little less exposure in QP might be nice.
One word.
Cougar.
It's a modified Cougar Prime, with better armour and MWO safe short range punch.

http://www.sarna.net/wiki/Cougar
It's fitting as the Cougar was developed off of the Adder platform.
Alternatively, this is the build I run in QP, and used to run in FP when I was clan.
ADR-PRIME
It is oddly effective, if you stick with the Medium/heavies/assaults....
#29
Posted 10 June 2016 - 08:33 AM
Metus regem, on 10 June 2016 - 06:58 AM, said:
One word.
Cougar.
It's a modified Cougar Prime, with better armour and MWO safe short range punch.

http://www.sarna.net/wiki/Cougar
It's fitting as the Cougar was developed off of the Adder platform.
Alternatively, this is the build I run in QP, and used to run in FP when I was clan.
ADR-PRIME
It is oddly effective, if you stick with the Medium/heavies/assaults....
Okay, that makes sense. I tend to forget about the Cougar, because I'm tabletop-deficient.
#31
Posted 10 June 2016 - 09:11 AM
InspectorG, on 10 June 2016 - 08:29 AM, said:
Ive run that build for probably over 150 drops pre-quirk. Its amazeballs if you got the steel and patience. Hiding behind teammates helps, too.
You know, when I first ran it after getting my face caved in by several Clan Kodiak pilots, I was really nervy about it for 2 reasons.
I was used to relying on ECM to survive in the Kit Fox, and I wasn't a very competent SRM-user yet.
I learned to move intelligently, with a group, and pick my moments. It was a good step in the right direction for me in terms of skill-building.
For what it's worth, I like 4xSRM6A better on the Kit than the Adder.
#32
Posted 10 June 2016 - 09:21 AM
Virlutris, on 10 June 2016 - 09:11 AM, said:
I was used to relying on ECM to survive in the Kit Fox, and I wasn't a very competent SRM-user yet.
I learned to move intelligently, with a group, and pick my moments. It was a good step in the right direction for me in terms of skill-building.
For what it's worth, I like 4xSRM6A better on the Kit than the Adder.
I had totally forgotten we (CK) used these way back then, though I recall running them now that you say it. Weirdly, I'm pretty sure I was in a SMN in the scrimmage we played against you (SRPH then, right?).
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