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Blizzard Vs. Pgi


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#21 The Basilisk

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Posted 08 June 2016 - 04:55 AM

View PostJimmy Page, on 08 June 2016 - 02:58 AM, said:

Overwatch - very polished. Excellent gameplay. Well thought out characters with unique abilities. No lag. SMOOTH gameplay. World class UI. Excellent player stats page. Fast matchmaking by a world class gaming company.

Mech Warrior Online - All maps have a fog in them for "immersion" Terrible UI. Re quirks every two months because they have no direction. Rubberband Lag. Poor optimization. Bad hit reg. People openly hack with no fear of bans. Not much diversity in mechs. Bad map design. Lies to player base in first few years that killed player base and made them bitter. Created by a tier 5 shovelware company.

Notice that the play base has shrunk significantly in the last month? Overwatch is why. I have spent a lot of money hoping PGI would turn it around. I was wrong. I spent $40 on Overwatch and get a game that is 20 years ahead of MWO. The mech world has seen the last of Jimmy Page.


To all the good players still around. Have Fun! (Slummy, Heimdelight, Proton, Uncle Russ, Penut Power, JuJuShinobi, Bearclaw etc. etc. etc.)


So....ok...do I get you right here....you are comparing a casual mainstream, bubbelgum teens twitch shooter by one of the biggest (and one of the most deteriorated) game companies that itself has a fanbase buying everything of their hands regardless how hillarious it is, with an absolute niche product catering to the fans of MW and Battletech ?

You sir are hillarious.

Those MW Battletech Fans trying out Overwatch will be back as soon as *thenew* wears of and they start to miss their big stompy Battlemechs and those ...Shooter fans of fast paced gameplay and stuff that dont come back.... well good riddance

#22 The Basilisk

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Posted 08 June 2016 - 04:59 AM

View PostRampage, on 08 June 2016 - 04:43 AM, said:

[...]
Because Mech combat is such a niche genre among gamers, PGI really wants to appeal to players from all three of the of the above listed groups. They try to listen to the wants, needs and demands of all three. This presents them with a constantly moving target based on who is crying the loudest at the moment. Do they focus on FW for the BT campaign lovers? Or do they focus on eSports for the FPS crowd? They try to satisfy everyone and in doing so they fail to satisfy anyone.

Pgi needs to take a lesson from Blizzard. They need to decide what kind of game THEY want to make and then just make it.


This over and over again !!!!

#23 Kotzi

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Posted 08 June 2016 - 05:00 AM

I dont like "Cuteshooters".

#24 Andi Nagasia

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Posted 08 June 2016 - 05:02 AM

1st comparing 2 different games with 2 different development cycles is like comparing Apples to Oranges,
2nd Overwatch though is good, and polished, has its own set of problems, and is defiantly not market changing,
3rd the size of the development team matters, a Blizzard commands hundreds of workers, PGI not even a hundred,

Edit-
ill just leave this here,

Edited by Andi Nagasia, 08 June 2016 - 05:03 AM.


#25 Rhaythe

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Posted 08 June 2016 - 05:05 AM

In MWO's defense, Blizzard is *the company* for releasing well-balanced, polished, character-based games. I mean, seriously. Polish is their trademark. Even EA has a hard time competing with Blizzard.

#26 Juodas Varnas

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Posted 08 June 2016 - 05:10 AM

Eh, i'm not a fan of Team Fortress: Pixar edition.

#27 Johnny Z

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Posted 08 June 2016 - 05:17 AM

Overwatch is the best of a really flavour of the month series of games coming out this year. Battleborn another one of them, etc.

Go ahead blow some time there. Nothing wrong with a game like that but like the rest that some players tried pushing on these forums before that I cant even remember the name of they are so long gone, Overwatch will most likely be yesterdays news very soon.

What was that game with the 4 hunters against the monster again everyone was pushing not to long ago? It had tons of hype.

Star Citizen as a competitor for MechWarrior Online some day far into the future is much more likely.

#28 Davers

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Posted 08 June 2016 - 05:20 AM

View PostIlluzian Pryde, on 08 June 2016 - 03:13 AM, said:

MechWarrior: Online has a lot of staying power. I often have long periods of not playing but keep up to date with news and have purchased all MechPacks to date. I haven't played Overwatch and it doesn't particularly appeal to me at this stage.

I would say for some it's just the latest flashy thing to play and they might get over it, infatuation and all that. Obviously a varying degree might continue to play it.

Overwatch isn't the only new game either, we have: Stellaris, Overwatch, Hearts of Iron 4, and Total War: Warhammer, these are all big releases, some are niche but still for those following companies like Paradox they will definitely flock to those games for a while. It's been a big couple of months for gaming.


I love how other niche games find huge commercial success, but no one ever expects MW games to be. Warhammer especially. Admittedly their ventures into fps has not been outstanding, but there seems to be at least one new game every year.

Why hasn't BT had the same success? Are they bad at licencing the game?

#29 Johnny Z

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Posted 08 June 2016 - 05:22 AM

View PostDavers, on 08 June 2016 - 05:20 AM, said:

I love how other niche games find huge commercial success, but no one ever expects MW games to be. Warhammer especially. Admittedly their ventures into fps has not been outstanding, but there seems to be at least one new game every year.

Why hasn't BT had the same success? Are they bad at licencing the game?


The answer is simple. MechWarrior and Battletech are to good. Just like Mount & Blade, one of the best games ever made and no new one comes out for like a decade, because its that good and market sharing forces that be don't like that. They like to flip hollow games instead.

Rumour has it that there is a new Mount & Blade coming out though. Chances are it will be nerfed. If not, that's a game that could have real staying power even without mods.....

By the way, and its not the first time I have mentioned it, but MechWarrior online and Mount & Blade have a lot of similarities in game play, in some respects. Similarities in setting and theme as well.

The absence of updated Mount & Blades is the single strongest argument that the game industry is purposely producing garbage instead of quality games. The absence of any kind of fairly well done space sim is the second strongest argument. Mass Effect trashing its endings to discourage replay throughs is the third strongest argument. Posted Image

Keep in mind that Battletech is the original here and that in Mount ^ Blade there is full on castle sieges and attacks including starving the seiged fortress out if it goes on long enough, factions allegiances and enemies, building a squad from 1 man, the player to 50 or more ai allies and outfitting and lvling them all up, healing the survivors out of battle over time if the player or a hero ally in the army is a good doctor, with resource managent like food so your army doesn't starve. and intense action game play, mounting and dismounting horse during battle and buying different kinds of horses and weapons and armor and a lot of gear.

Excellent archery, javelins, lances, spears, swords and shields weapons game play mechanics in 1st and third person. All can be used mounted or dismounted. Horse goes down during battle, maybe another horse that lost its rider happens to be running nearby, or the players shield breaks, pick up another on the field.

Also this game has hero allies that the player can outfit and quests and very in depth political system, as well entire ally armies with hero leaders that line up in battle along side the player in 1st person and his ai army, so that there are battles with 4 ally hero lords and their armies against like 5 enemy hero lords and their armies in field battles, in the mountains, on the beach or in siege battles of many various entirely different villages, cities, or full on fortresses as an example.

All of this takes place on a campaign map not unlike Total Wars campaign map. Except not turn based but entirely real time. Also the player can walk around in first person and check out the villages, cities, castles during peace and talk to npcs and shop for gear and provisions, get quest, romance npc ladies, hire troops or heros in the pubs, or even plan how to defend the numerous different castles for instance. Or go in and try break out captured allies from enemy cities and fight the guards or what not...


Also keep in mind this is an old game and that the above description is only a fraction of the game play elements(like skill based scouting distance and campaign map movement speed) the game offers and only begins to describe its awesome moments.


Edited by Johnny Z, 08 June 2016 - 07:21 AM.


#30 Paigan

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Posted 08 June 2016 - 05:43 AM

View PostJimmy Page, on 08 June 2016 - 02:58 AM, said:

Overwatch - very polished. Excellent gameplay. Well thought out characters with unique abilities. No lag. SMOOTH gameplay. World class UI. Excellent player stats page. Fast matchmaking by a world class gaming company.

Mech Warrior Online - All maps have a fog in them for "immersion" Terrible UI. Re quirks every two months because they have no direction. Rubberband Lag. Poor optimization. Bad hit reg. People openly hack with no fear of bans. Not much diversity in mechs. Bad map design. Lies to player base in first few years that killed player base and made them bitter. Created by a tier 5 shovelware company.
[...]

I play Blizzard Games since WarCraft 1. I know Overwatch only from the trailer and some images, but I' certain all you say about UI and gameplay is true. It is Blizzard after all.

BUT:

1.)
It's a little unfair to compare one of the biggest and most successful game companies on the planet with a newcommer corp like PGI. Of course Blizzard does "everything" better. Or do they?

2.)
Overwatch is SOO immaturely designed in looks, characters, abilities.
It's a anime game for children (and those that stayed children in their heads).
As a mentally grown up person, I feal nausea crawling up just from looking at it.

I'm even convinced they intentionally designed it that way to appeal to all SC1/WC3/SC2-fanboy crazy people (who think that faster mouse clicking is "skill". No, it is not. Tactical, strategical, engineering and intellectual decisions are human-worthy skills, not fast eye-hand-coordination).

Compared to overwatch, even our cheesy BT toy robots here seem EXTREMELY mature, realistic, threatening and - although I hate that word, but it's really fitting here - "badass".


So for me:
Everyone who finds Overwatch more appealing, be my guest, switch over. It's the better place for you.
As far as I'm concerned, I like MWO better than Overwatch. Even despite all its problems.

#31 meteorol

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Posted 08 June 2016 - 06:05 AM

lol what a ******** thread.

View PostRhaythe, on 08 June 2016 - 05:05 AM, said:

In MWO's defense, Blizzard is *the company* for releasing well-balanced, polished, character-based games. I mean, seriously. Polish is their trademark. Even EA has a hard time competing with Blizzard.


Did you miss the Diablo 3 launch by any means?

I honestly wonder how this (utterly terrible) thread would have looked like during the D3 release...

"Yeah PGI may be sh*t, but atleast they don't release a raging dumpster fire like Diablo 3."

D3 was a unbalanced, buggy, terrible mess on release. I mean... they originally announced a PVP arena "within a year" (even showed videos of it) for D3 but never managed to get **** balanced so they simply cut that idea, instead adding an absolutely unbalanced "brawling" clusterf*ck and never gave one more flying f*ck about it. And people are crying bait&switch in MWO lol. That's how balanced and polished Blizzard released D3. Not even talking about mind bogglingly stupid game design decisions like making most legendary weapons way worse than countless ordinary magical and rare weapons on release.

Honestly, i have been a Blizzard fanboy for years (since diablo 1 in fact), and i played Diablo 3 just yesterday, but Blizzard f*cked this thing up so big that most of their reputation is gone for me.

Edited by meteorol, 08 June 2016 - 06:07 AM.


#32 Rhaythe

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Posted 08 June 2016 - 06:08 AM

View Postmeteorol, on 08 June 2016 - 06:05 AM, said:

Did you miss the Diablo 3 launch by any means?

I did, actually. Never been a Diablo fan. But yes, it had its issues. So that's one game from Blizzard that they still patched up over time. I still think my original point stands. PGI vs Blizzard is hardly a fair comparison.

#33 Leone

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Posted 08 June 2016 - 06:24 AM

Eh, I'm not much into FPS games, but if that's what you like, go have fun.

Me? I've got some Giant Mechs to pilot.

~Leone.

#34 2fast2stompy

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Posted 08 June 2016 - 06:29 AM

If you consider that titan/overwatch has been worked on for what, 10 years, and by the biggest company in the industry to boot...

#35 Narcissistic Martyr

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Posted 08 June 2016 - 06:31 AM

View Postinvernomuto, on 08 June 2016 - 03:05 AM, said:

I am the only one that is not interested in a manga like FPS like Overwatch? I don't want to play super hero, I want to play with mechs...


D.Va has a mech

#36 GRiPSViGiL

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Posted 08 June 2016 - 06:36 AM

View PostLeone, on 08 June 2016 - 06:24 AM, said:

Eh, I'm not much into FPS games, but if that's what you like, go have fun.

Me? I've got some Giant Mechs to pilot.

~Leone.

Ironic considering MWO is a FPS.

#37 meteorol

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Posted 08 June 2016 - 06:51 AM

View PostRhaythe, on 08 June 2016 - 06:08 AM, said:

I did, actually. Never been a Diablo fan. But yes, it had its issues. So that's one game from Blizzard that they still patched up over time. I still think my original point stands. PGI vs Blizzard is hardly a fair comparison.


It isn't for sure. You can't compare them because Blizzard probably has more money to spent on game development in the little toe than PGI will ever make. They have more money, more manpower, more time. Yet, even with all that at hand, they released an utterly broken game after years of development time and then took ages to fix it.

What PGI does with MWO looks a little brighter after you have seen an industry behemoth like Blizzard absolutely trainwrecking with one of their games.

Edited by meteorol, 08 June 2016 - 06:54 AM.


#38 Fate 6

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Posted 08 June 2016 - 07:01 AM

View PostDogstar, on 08 June 2016 - 03:17 AM, said:

My 3 year old plays Overwatch, he's actually not bad and has levelled the account up to 15 already. He loves the 'robots' game too but is far too inclined to shoot the blues instead of the reds...

Comparing the two games is silly, they're not in the same genre(?)/field/theme.
OP didn't compare gameplay. He composted everything else - UI, networking, optimization, etc. The gameplay of Overwatch is actually the worst part of the game in terms of what makes it a success. I think it is a bit boring to play for long periods of time, but you can't deny that if MWO ran like Overwatch did it would be a much much better game.

#39 Iron Heel

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Posted 08 June 2016 - 07:02 AM

Please!!!
Do Not speak to the virtues of Blizzard to a Diablo III player & franchise supporter.

Just dont!

#40 RedDragon

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Posted 08 June 2016 - 07:08 AM

View PostRaggedyman, on 08 June 2016 - 03:57 AM, said:

Overwatch: a brand new IP specifically designed to attract as many players as possible with simplified/accessible game play, primarily visual customization only, and removal of multiple FPS conventions to appeal to non-FPS players.

MechWarrior: 30+ years old IP with a heavy focus on vehicle customization, complex interaction of multiple criteria, and mostly appealing to both hardened FPS players and existing MechWarrior fans.

So basically new IP with no fans on an oversaturated market
vs
Established IP with many hardcore fans who you could sell a lump of coal if it was titled Battletech (no offense meant, I'm one of them, we're just that loyal) without any real competitor on the market right now
?

Also: PGI has had 5 years now and a steady cashflow. Even if it was a one man company, the game should by all rights be better and more complete than it is now.
Yes, they are a kinda small studio (but really not that small by market standards). But even a small studio should be able to accomplish something beside pumping out purchasable mechs for 4 years after the basic game was done.





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