iLLcapitan, on 08 June 2016 - 06:47 AM, said:
lol.
nerf every good thing out there, till all there is left is mediocrity.
Big Tin Man, on 08 June 2016 - 06:51 AM, said:
When all I see are matches with no less than 6 Kodiak 3's all running quad UAC10's, there's a balance issue.
And yes, I own the KDK. I've run the quad UAC10, and 5's and 10's together. It is a hair overpowered, but not devastatingly OP unless ignored. And you shouldn't ignore 100 ton mechs. This is why such a small quirk would bring balance.
There's a difference between balance by variety and balance by mediocrity.
Right now the KDK-3 is king of dakka, and is widely perceived to be OP. You can nerf UAC's (proposed in initial QQ topics), you can nerf the KDK's use of UAC's (proposed here), or you can nerf another aspect of the 'mech. Reduce twisting arc/speed, get rid of structure buffs, give negative structure buffs.
Nerfing all UAC's is idiotic, and we all seem to agree on that.
Nerfing UAC's on the Kodiak seems like a happy middle ground, but it just puts this 'mech back to a baseline of performance. By discouraging the UAC build you get rid of one of its unique strengths.
Nerfing something else allows the 'mech to keep its unique aspect (UAC boating) while making it less "OP". It also addresses the Gauss builds.
EDIT: Think about it this way--which is more hated? The Oxide or the JR7-IIC? The IIC has more than twice the alpha of the Oxide, and has a higher engine cap and c-XL, but the Oxide is the favorite both for playing and for QQing. Why? Because its structure quirks make it incredibly beefy, and its agility bonuses beat the IIC's engine boost. It has high firepower, high survivability, and great maneuverability. But if you make SRM-boating non-viable on the Oxide, it becomes an utterly useless 'mech. You would take away what makes it unique. A way to balance the game while still giving the Oxide it's purpose is to nerf either its mobility or its tankiness, not its ability to boat SRMs.
Edited by Jables McBarty, 08 June 2016 - 09:11 AM.