Old MW4 Ranger, on 20 July 2016 - 04:36 AM, said:
in a old Interview say Russ, Harmony Gold has nothing to do ,with the End of MW5 , this only "which brings money most and outselling" ...IGP give Money by a F2P gamemechanic, thats was the way for the Future of MWO
Russ and the lore ? ...PGI has nothing interest by the Lore, seeing the Rescaling nonsense (Lights with the Hight of Heavys, Assault up to 20m) seeing the Viridian Bog Map with gigantic Insects like Star Wars ,seeing the fail of Fraction war ...Russ has many says in all this Years ;-)
for PGI is BT /MW only a License for make Money
What the Problem ? in other Wargames , the German have no Spitfire , no Grant Tanks, the US Fractions no have Tiger tanks, ...and this Games have Fractions warfare with historical missions ,with only Vehicles from the Timeline and the fractionsside in this Scenario ...No Zeros over the Normandy.
Give clan attackers only Omnimechs, and from the clans hold Planets only IIC and second Line mechs, give FW Logistics, with Traveltimes,Recruittimes, Heahlttimes for Units in b,AI units for low Price ...give Feeling ...in the moment MWO is more Robocraft ,now with supply Crates ..like robocraft
Lore followed physics, most of the rescale followed physics.
You complaining the Wolfhound is as tall (not as big, there's a difference) as a 75 tonner?
Well blame the face it's a thin slender mech compared to a chicken walker because the same thing happened in MW4 as well adn happened in BT!
MW4 stats:
20T Flea: 6.1m
35T Wolfhound:
9.8m
35T Adder "Puma":
6.5m
30T Kitfox "Uller:
6.5m
55T Stormcrow "Ryoken":
9.4m
(this is the biggest medium in MW4, Wolfhound is taller (not bigger) then all medium 'mechs here)
60T Argus: 9.5m
65T Catapult: 10.8m
80T Awesome: 11.0m
95T Executioner:
13.0m
95T Hauptman:
11.4m
100T Fafnir: 11.5m
Now different chart... This is lore sizes for most of these 'Mechs. Due to different designs they will differ to MW4's scales but in MW: O our models are made nearly identical to that of the artwork of BT when it's aplicable, only difference is 'mechs with no torso twisting is taller so things like the Viper and Nova will be much more taller.
Firemoth: 11.4m height.
Warhawk: 12.1m height
"Omg lights have the same volume as warhawk stupid scaling wah!" incorrect. the Firemoth is much more thinner and scrawnier then the Warhawk, it has by far less volume and is smaller. Start using the word Big propperly. Most little kids just use the term big for everything as well as the word fat (who decided calling mountains fat was a good idea? last time I check mountains do not have fat storages to make it survive, because it's kind of dead).
MW: O scaling follows very similar here but alterations has to be done due to some MW: O changees to the model... such sa the mad dog having more thicker arms. The viper and nova having a torso. etc...
And Viridian bog problem with native wildlife?
welp, most BT animals (they are not aliens unless they are introduced to that world. Most of them are native besides things like the Diamond shark, Jade Falcon, etc... yes, all the clan names are of actual species living in the kerensky cluster)
There are species of huge insect/lizard/crustracian native wildlife reported in BT however vaguely, the person who started BT all to begin with stated that he doesn't want BT to go into depth about alien wildlife because he wanted it to be vague and it wasn't the main story/ focus of battletech.
This is evident by the fact that nearly 80% of all canon creatures we have do not even have a single image to go to it...
There are species that can fill in for our giant lobster friend. The Burrock is very similar however is a subterranian creature and doesn't live on a mashy planet.
Gyru can possible be our calprit.
Dirt Grinders are more worm like but they have the same profile and scale as the creatures we're looking for.
etc...
Nearly a quarter of the creatures we're looking at could be our guy.
When ever it game to BT, alien species in video games should never be shouted at "that's not canon!", because most canon species which they vaguely even mention to begin with (50% of species mentioned in BT were never even given a name, however 1 had enough comments to have a nickname called "Swamp people" at the very least. ) so anytime we want to add any element along these lines such as MW4, we have to create new things half the time.
We know that thousands of planets have native wildlife or genetically engineered wildlife or introduced wildlife there. We only know of 50 species by name.
I'll just slap this things as Apocryphal and leave it at that because that's where most species lay.
Don't blame PGI for FW being not lore friendly. It's a video game. The IS map is heavily based on wins and losses and at specific times. It'll be bull to say "okay, well it's now the part where clans should get non stop rekt and get pushed back for the next month!". What kind of player wnats to be there simply to be shot at and go to the next game?.. and vice versa.
FW uses playerbase wins and losses and voted targets and enemies and such to go. if Clan Wolf and Clan Smoke Jaguar are fighting that isn't PGI's problem that the playerbase tried so hard to pick a fight... FedCom civil war happened earlier? out of PGi's control again. Roughly the map at hte momment is at the very least going with the BT factions. Problem is some factions are taking much more space then in BT. This is the same as many other wargames out there as you put a blanket statement...
Well if we're using War Thunder for instance...
"What the Problem ? in other Wargames , the German have no Spitfire , no Grant Tanks, the US Fractions no have Tiger tanks,"
It is true. However the Germans do have a Wellington, a MiG-3, A YaK-9, a IL-2, a P-47D, a T-34, a KV-2 Mod 1940...
USA never used tigers in real life, that's why it's not here. However Russia does have the T-III (Panzerkampfwagen III) and the T-V (Panzerkampfwagen V Panther) as well as Fw 190 D-12...
etc.
and in WT you do get Zeros over Normandy thanks to the US captured zero's and Normandy being a UK + US vs German map.
If you are talking about World of Warplanes/ Tanks/ Warhsips?... hahahahahaa... you would be lucky if they even have a Normandy somewhat moddeled. Having 20-70% of the vehicles being blueprints while 3-10% of the vehicles are literally just made up in the past 2 years doesn't make up for having lend lease or captured vechles. Also it's exclusively a free for all, no factions here besides tech trees.
If you are talking about IL-2 battle of stalingrad?... that game is early access.
There's only a handful of vehicles. Complaining they got historical matches and factions is a joke.
it'll be the same if MW: O only has wolfhounds, commandos, black knights, jagermechs, and atlases. while the other half of the mechs in game is the kitfox, adder, mad dog, viper, and kodiak and then claim it has 100% no problem with factions nad balalncing... Because the lack of the whole other 3 clans, 4 IS houses, 1 IS state, and 200 or so 'Mechs probably be enough of a problem...
In BT and lore so many captured mechs are used in battle and so many non-faction specific mechs have been used. Look at the battle of tukayiid, one clanner used an Atlas mk II to lead the battlefield.
Look at clan ghost bear using seiges of highlanders, highlander IIC's, Kingcrabs, Supernovas, etc to batter down the enemy on certain battles.
Look at how there was a Hunchback IIC used in the front lines in the clan front in the invasion or how the stieners got bunch of lend lease Catapult K2's and how kurita and stiener got Cicadas in support of the war effort.
Then there's the fact that most mech armouries are mostly just 300 years of salvage and capturing vehicles. You got extinct mechs like Atlas II's and Kingcrabs running around as well as mechs like the phoenix hawk and locust being in virtually every faction in BT possible. Lore never fully restricted Mechs to specific factions. With literal millions of mercs out there it is more thne easy to see how tech can spread.|
Look at all the hero mechs, look at the mech models to begin with, look at half the maps. etc...
Most of these are heavily lore friendly/ inspired/ canon. The map frozen city, river city, and terra therma are actually famous MW2,3 and 4 maps that reacure in the series and also are direct inspirations from the canon. You got the fact Tourmaline desert has a crashed overlord dropship in the middle as well. Which was completely unnecesary for PGI to even do the assets for a collapsed overlord dropship but they did it anyway. Why? Immeresion. Give it due time. PGI has a lot of polishing to do on the game and each update makes it better and better. As well as ocasionally chip the paint job I guess. Such as allowing decals be anywhere on a mech.