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#1 Chrithu

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Posted 10 June 2016 - 07:21 AM

I couldn't resist anymore when it went on sale last Weekend so I ordered one on Friday. On Wednesday it finallly arrived. Originally I wanted to get it to play all those games that are meant for controllers (GTA, Skyrim, Witcher, any platformer and racer) but after seeing how much configuration options it has I figured I'd give a shot in MWO.

It sure takes some getting used to still but the precision of the trackpad when emulatig mouse Input is acually quite impressive. And you can't beat an anlog stick for controlling movement especially on fast light mechs.

I still have to fiddle around with the control setup.

Anyone else using it and want to share his control scheme?

Also is there a way in the MWO options or configs to bind a key to Vision mode switching rather than toggling on/off the two modes?

#2 xWiredx

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Posted 10 June 2016 - 12:49 PM

A buddy of mine used it for multiple games for a little bit and tried really hard to defend it when I would jab him about it, but ultimately he gave up on the thing. Dunno if he used it for MWO, I think he tried and realized it was far more limiting than the mouse and keyboard.

I myself am completely unimpressed with it and will not be trying.

#3 mazlow

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Posted 12 June 2016 - 12:11 AM

I too picked one up with the current sale. The most used profile for it is mostly crap with the right touch pad making aiming next to impossible. One thing I did that helped tremendously was turning smoothing down (or off). It's the same as on the mouse - smoothing just tends to slow down the more precise, mouse-like movements the you get with the touch pad, like coating your input in fine Canadian syrup. After that it's just a matter of playing with sensitivity and possibly adjusting the dead zones till it feels right.

I agree that the stick is perfect for steering a mech. It's absolutely delightful. I'm not sure on that vision switching mode - one button to rule them all sounds like a great idea.

None of the leg movements from the community profile worked for me right out of the chute. After some tweaking I got them working splendidly. I think I had to change the joystick input to an emulated D pad with overlap.

I'm still deciding on the firing configuration. I tend to use 3 main groups of weapons with most mechs, so I'm fairly certain I can figure out something that works comfortably via the triggers and bumpers. Mode shifting comes in handy, putting many more key bindings at your fingertips, an issue that normally rules out controller play for a game like this.

I'd really like to get the gyro working seamlessly so I can make more accurate shots after getting 80% of the way there with the right touch pad.

I know there are going to be a bunch of PCMR haters who are going to respond with "don't be daft, just use a mouse," "it's more accurate," and "I don't want you on my team," comments. Look, we get it, you vape. I love getting into it with a mouse and playing seriously but sometimes I just want to sit on my couch and unwind after I get off work, and if I can figure out how to do it and play nearly as good as I do with a mouse I'm going to sit on my couch, sip my lemonade, and crush mechs.

I'll upload my profile to the community when I get it working properly. It'll probably still get buried though with the way controller profiles are ranked only by how many downloads they've had. Anywho, we'll see if they ever change that.

Edited by indostructoman, 12 June 2016 - 12:17 AM.


#4 Chrithu

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Posted 12 June 2016 - 01:27 PM

I played around with the ingame touch menu that you can put on the trackpads. That actually works awesome to bind all the keys you need just once or twice a game and/or outside of combat to one location. I put vision modes, ECM mode, override and a few other things on there.

As far as the aiming goes I 'm still looking for the sweetspot. Whenever I get the precision to where I need it I lose the twitchiness I need in brawls. It just takes too long on a twist to get the crosshair where I need it when I need it. Might be an issue of training though really. After all I played almost exclusively with Mouse/Keyboard for 20+ years and with my particular setup for ten years.

I believe though that my intuition is also in the way of me getting it working. I cannot get the feeling out of my finger tip that the outmost point of the trackpad should be max twist and my finger being in the middle should mean centered torso/crosshair. That's how my mouse precision is tweaked. The outmost comofrtable positions for my mouse directly relate to max twist on most of the mechs.

Can't complain about the controller in other games though. Witcher and GTA both play a lot smoother for me. Not to mention Assassin's Creed and Shadow of Mordor. 3PV console ports with button mashing gameplay just control superior with a controller.

Edited by Jason Parker, 12 June 2016 - 01:32 PM.


#5 evilC

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Posted 22 June 2016 - 11:09 AM

Use the "trackball" mode for the trackpad and turn the friction on it way down or off. That way, you can keep the sensitivity quite low (for accuracy) but still be able to make large twists at max speed by "spinning" the trackball.

View PostJason Parker, on 10 June 2016 - 07:21 AM, said:

Also is there a way in the MWO options or configs to bind a key to Vision mode switching rather than toggling on/off the two modes?

So lets say button A is heat and B is night.
You hit A, you are in heat view.
You want to go back to normal vision, what would you want to hit, a third button?

If you can spell out the logic, I could write an AHK script that would make it work how you want.

#6 Chrithu

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Posted 22 June 2016 - 10:43 PM

View PostevilC, on 22 June 2016 - 11:09 AM, said:

Use the "trackball" mode for the trackpad and turn the friction on it way down or off. That way, you can keep the sensitivity quite low (for accuracy) but still be able to make large twists at max speed by "spinning" the trackball.


So lets say button A is heat and B is night.
You hit A, you are in heat view.
You want to go back to normal vision, what would you want to hit, a third button?

If you can spell out the logic, I could write an AHK script that would make it work how you want.


One button for them all: First press goes to night second to heat third back to normal.

I dunno what more to explain than wanting a switch rather than a separate toggle. But to explain: When it comes to keybinds ever since Quake 2 (that is the farthest I remember back messing with binds) a switch, switches through a number of different states (usually zoom levels), while a toggle toggles between two particular states (mostly on and off).


As for the trackball: tried that on a number of games and just don't like it. Even with no friction. What I do like though is using the gyro as mouse.

Edited by Jason Parker, 22 June 2016 - 10:44 PM.


#7 evilC

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Posted 23 June 2016 - 03:34 AM

Hmm, well I think you may be able to do that with the Steam Controller, but I am not sure what option.

Whatever, here is an AHK script to do it:
(Remember, you likely have to run it as admin)

#SingleInstance force
SetKeyDelay, 0, 50
 
; Edit these to your liking
InputButton := "*~F12" ; The button that triggers the view change
NightButton := "n" ; The button that activates night view
HeatButton := "h" ; The button that activates heat view
 
; Do not edit below here
Sequence := [NightButton, HeatButton, HeatButton]
current_view := 3
max := 3
hotkey, % InputButton, ChangeView
return
 
ChangeView:
current_view++
if (current_view > max){
   current_view := 1
}
Send % "{Blind}" Sequence[current_view]
return

Simply change the key that you wish to use to trigger the macro from F12 to whatever you like.

Edited by evilC, 23 June 2016 - 03:34 AM.


#8 Chrithu

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Posted 24 June 2016 - 07:47 AM

Thx, might give it a try. So far I just solved with a touch On-Screen menu (quite the clever function for the Steam Controller).

As far as mouse goes: As soon as FO4 finishes downloading I'll do some tests with gyro-mouse. I gave it a spin in other games and was presently surprised how precise you can actually control the mouse by twisting the controller.

Edited by Jason Parker, 24 June 2016 - 07:47 AM.






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