

Steam Controller
#1
Posted 10 June 2016 - 07:21 AM
It sure takes some getting used to still but the precision of the trackpad when emulatig mouse Input is acually quite impressive. And you can't beat an anlog stick for controlling movement especially on fast light mechs.
I still have to fiddle around with the control setup.
Anyone else using it and want to share his control scheme?
Also is there a way in the MWO options or configs to bind a key to Vision mode switching rather than toggling on/off the two modes?
#2
Posted 10 June 2016 - 12:49 PM
I myself am completely unimpressed with it and will not be trying.
#3
Posted 12 June 2016 - 12:11 AM
I agree that the stick is perfect for steering a mech. It's absolutely delightful. I'm not sure on that vision switching mode - one button to rule them all sounds like a great idea.
None of the leg movements from the community profile worked for me right out of the chute. After some tweaking I got them working splendidly. I think I had to change the joystick input to an emulated D pad with overlap.
I'm still deciding on the firing configuration. I tend to use 3 main groups of weapons with most mechs, so I'm fairly certain I can figure out something that works comfortably via the triggers and bumpers. Mode shifting comes in handy, putting many more key bindings at your fingertips, an issue that normally rules out controller play for a game like this.
I'd really like to get the gyro working seamlessly so I can make more accurate shots after getting 80% of the way there with the right touch pad.
I know there are going to be a bunch of PCMR haters who are going to respond with "don't be daft, just use a mouse," "it's more accurate," and "I don't want you on my team," comments. Look, we get it, you vape. I love getting into it with a mouse and playing seriously but sometimes I just want to sit on my couch and unwind after I get off work, and if I can figure out how to do it and play nearly as good as I do with a mouse I'm going to sit on my couch, sip my lemonade, and crush mechs.
I'll upload my profile to the community when I get it working properly. It'll probably still get buried though with the way controller profiles are ranked only by how many downloads they've had. Anywho, we'll see if they ever change that.
Edited by indostructoman, 12 June 2016 - 12:17 AM.
#4
Posted 12 June 2016 - 01:27 PM
As far as the aiming goes I 'm still looking for the sweetspot. Whenever I get the precision to where I need it I lose the twitchiness I need in brawls. It just takes too long on a twist to get the crosshair where I need it when I need it. Might be an issue of training though really. After all I played almost exclusively with Mouse/Keyboard for 20+ years and with my particular setup for ten years.
I believe though that my intuition is also in the way of me getting it working. I cannot get the feeling out of my finger tip that the outmost point of the trackpad should be max twist and my finger being in the middle should mean centered torso/crosshair. That's how my mouse precision is tweaked. The outmost comofrtable positions for my mouse directly relate to max twist on most of the mechs.
Can't complain about the controller in other games though. Witcher and GTA both play a lot smoother for me. Not to mention Assassin's Creed and Shadow of Mordor. 3PV console ports with button mashing gameplay just control superior with a controller.
Edited by Jason Parker, 12 June 2016 - 01:32 PM.
#5
Posted 22 June 2016 - 11:09 AM
Jason Parker, on 10 June 2016 - 07:21 AM, said:
So lets say button A is heat and B is night.
You hit A, you are in heat view.
You want to go back to normal vision, what would you want to hit, a third button?
If you can spell out the logic, I could write an AHK script that would make it work how you want.
#6
Posted 22 June 2016 - 10:43 PM
evilC, on 22 June 2016 - 11:09 AM, said:
So lets say button A is heat and B is night.
You hit A, you are in heat view.
You want to go back to normal vision, what would you want to hit, a third button?
If you can spell out the logic, I could write an AHK script that would make it work how you want.
One button for them all: First press goes to night second to heat third back to normal.
I dunno what more to explain than wanting a switch rather than a separate toggle. But to explain: When it comes to keybinds ever since Quake 2 (that is the farthest I remember back messing with binds) a switch, switches through a number of different states (usually zoom levels), while a toggle toggles between two particular states (mostly on and off).
As for the trackball: tried that on a number of games and just don't like it. Even with no friction. What I do like though is using the gyro as mouse.
Edited by Jason Parker, 22 June 2016 - 10:44 PM.
#7
Posted 23 June 2016 - 03:34 AM
Whatever, here is an AHK script to do it:
(Remember, you likely have to run it as admin)
#SingleInstance force SetKeyDelay, 0, 50 ; Edit these to your liking InputButton := "*~F12" ; The button that triggers the view change NightButton := "n" ; The button that activates night view HeatButton := "h" ; The button that activates heat view ; Do not edit below here Sequence := [NightButton, HeatButton, HeatButton] current_view := 3 max := 3 hotkey, % InputButton, ChangeView return ChangeView: current_view++ if (current_view > max){ current_view := 1 } Send % "{Blind}" Sequence[current_view] return
Simply change the key that you wish to use to trigger the macro from F12 to whatever you like.
Edited by evilC, 23 June 2016 - 03:34 AM.
#8
Posted 24 June 2016 - 07:47 AM
As far as mouse goes: As soon as FO4 finishes downloading I'll do some tests with gyro-mouse. I gave it a spin in other games and was presently surprised how precise you can actually control the mouse by twisting the controller.
Edited by Jason Parker, 24 June 2016 - 07:47 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users