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Are We Ever Getting That New Mwo Engine Or Not?
#1
Posted 10 June 2016 - 01:31 PM
#2
Posted 10 June 2016 - 01:35 PM
#3
Posted 10 June 2016 - 01:36 PM
#4
Posted 10 June 2016 - 01:58 PM
Scalien, on 10 June 2016 - 01:35 PM, said:
Interesting, is there a transcript on this anywhere as to exactly what was said?
#5
Posted 10 June 2016 - 02:01 PM
Just feels to me like its an excuse to not produce anything worth while like optimising, immersive Faction warfare, balance..
#6
Posted 10 June 2016 - 02:27 PM
#7
Posted 10 June 2016 - 02:52 PM
#8
Posted 10 June 2016 - 04:20 PM
Scalien, on 10 June 2016 - 01:35 PM, said:
I doubt this game will be here in 3 to 5 years and if so it will take 20 minutes to find a match as a light
#9
Posted 10 June 2016 - 04:25 PM
#10
Posted 10 June 2016 - 04:26 PM
#11
Posted 10 June 2016 - 04:31 PM
Nik Kerensky, on 10 June 2016 - 01:31 PM, said:
LOL Long Term?! That is hilarious buy a mech pack.
Edited by GRiPSViGiL, 10 June 2016 - 04:32 PM.
#14
Posted 10 June 2016 - 05:17 PM
#15
Posted 10 June 2016 - 05:20 PM
Procurator Derek, on 10 June 2016 - 05:17 PM, said:
Would be nice to have it sooner since it seems to limit things a lot, but better they take their time with it I guess and figure out the best method.
#16
Posted 10 June 2016 - 05:24 PM
#17
Posted 10 June 2016 - 05:28 PM
Pjwned, on 10 June 2016 - 05:20 PM, said:
Would be nice to have it sooner since it seems to limit things a lot, but better they take their time with it I guess and figure out the best method.
Last I remember they were thinking of moving either to the next cry engine or another. They have to take their time as some newer game engines may help or hinder performance. Per example, melee implementation and the ability to actually make more functions available that can't be done in this engine. Me and Lordred's talked about it a month ago, I forget which engine he recommended they should use.
#18
Posted 10 June 2016 - 06:00 PM
Procurator Derek, on 10 June 2016 - 05:28 PM, said:
i think it was Ether Cry or Unreal, though both are different, they have a semblance of similarity,
meaning changes to Programing Code wont be as Tedious, the Biggest Problem is Code redundancy,
newer Engines may make some Code Irelivent,
Ex, in Unity2.6 there is a work around for removing an Item from a Scene to help Data Streaming,
,....in Unity3.0 they Changed it so you use the Command Add,recessionary = False, making it much easier,
#19
Posted 10 June 2016 - 06:08 PM
Procurator Derek, on 10 June 2016 - 05:28 PM, said:
Procurator Derek? I think I know your brother, Scout. Anyway. What if the next engine is also tied to the PVE campaign?
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#20
Posted 10 June 2016 - 06:42 PM
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