Bishop Steiner, on 13 June 2016 - 08:24 AM, said:
And how would one fix, that, fairly? Given them lower volume?
Do judgements based on surface area, instead of volume, or use find some adequate range for both to be in to consider suitable.
Bishop Steiner, on 13 June 2016 - 08:24 AM, said:
Some machines have poor geometry, period. Reality that should redefine their "roles" except we really have such limited use of the role concept.
Poor geometry is different from simply having more surface that is shootable.
Bishop Steiner, on 13 June 2016 - 08:24 AM, said:
Also, it actually can't be "bigger" because volume is a constant. Add to one dimension, you have to remove from another. Thus it it's taller, it will be skinnier or have less depth. But it can't actually, on the total, be bigger.
Volume may be constant, but surface area may in fact be, giving the appearance of being larger because it actually has a larger surface.
9x3x1 rectangular prism vs a 3x3x3 cube, both have a 27 unit volume, but the rectangular prism has a surface area of 78 units versus the cubes 54 unit surface area. This matters more in a game where having more surface area means you are more likely to be shot.