The Huntsman
#1
Posted 13 June 2016 - 03:11 PM
#2
Posted 13 June 2016 - 03:14 PM
#3
Posted 13 June 2016 - 03:18 PM
Alex, you are a God! Now I have always liked the Huntsman but I can admit that it's tro art was fuggly. But man, this thing looks like a beast!.
#4
Posted 13 June 2016 - 03:26 PM
My only issue is some variants have too many missile hardpoints, I want to turn this into a LPL skrimisher or MPL/SPL brawler.
#5
Posted 13 June 2016 - 03:36 PM
#6
Posted 13 June 2016 - 03:44 PM
#7
Posted 13 June 2016 - 03:49 PM
Austin Danger Powers, on 13 June 2016 - 03:17 PM, said:
This thread for Huntsman..
On a side note, PGI did mention via twitter that they have increased their capacity for map development (I think, doubled?), so I believe we can expect to see more on this front
#8
Posted 13 June 2016 - 03:51 PM
If so... I will buy it. I can't stand the Stormcrow and Viper's deformed baby hands.
#10
Posted 13 June 2016 - 04:13 PM
#11
Posted 13 June 2016 - 04:18 PM
Can you PGI guys explain how the side-torso hitbox will be treated? If the whole shoulder (where LRM and AMS are) will be a side torso - the mech will fall apart very quickly.
Edited by AngrySpartan, 13 June 2016 - 04:19 PM.
#12
Posted 13 June 2016 - 04:19 PM
LegendaryArticuno, on 13 June 2016 - 03:51 PM, said:
If so... I will buy it. I can't stand the Stormcrow and Viper's deformed baby hands.
Storm crow is one of top mechs in the game???? you dont play it because of how it looks in the mech lab????? your loss. i could see if maybe you could see it out of corner of screen and it creep ed you out but come on man.
#13
Posted 13 June 2016 - 04:20 PM
TercieI, on 13 June 2016 - 04:12 PM, said:
Nobody with an ounce of sense is gonna run streaks on it anyway.
But ... b-but ... Oxide OP ... or something?
There's like 6 variants there, plus a collector's bonus mech, it couldn't hurt to run one ... could it? :3
(Please don't throw that stripped COM-2D at me Terc!)
#14
Posted 13 June 2016 - 04:33 PM
Not a chassis I'm very familiar with, but it seems solid as a choice.
I think the true digitigrade legs are cool, too. Any chance we'll see the Mongoose in the near future?
#15
Posted 13 June 2016 - 04:39 PM
AngrySpartan, on 13 June 2016 - 04:18 PM, said:
Can you PGI guys explain how the side-torso hitbox will be treated? If the whole shoulder (where LRM and AMS are) will be a side torso - the mech will fall apart very quickly.
Lol wut? This mech is going to be like the Kodiak... ALL CT.
You can easily differentiate the ST's and it will be tiny.
#16
Posted 13 June 2016 - 04:52 PM
If my maths don't fail me, you can have:
7 Ballistics or
6 Missile or
9 Energy...
Drawback is that its kinda slow so you will prolly have to load it with weaps so that it tanks like a 60 tonner...
#17
Posted 13 June 2016 - 05:00 PM
#18
Posted 13 June 2016 - 05:05 PM
Plenty of space, rather slow, looks kinda short and narrow
CT possibly large, but STs tower over all. Could have odd hitboxes.
Overall, I like it.
#19
Posted 13 June 2016 - 05:31 PM
#20
Posted 13 June 2016 - 05:42 PM
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