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Huntsman Builds


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#1 Corrado

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Posted 14 June 2016 - 12:41 AM

i'm messing with some possible builds. i used a IIC hunchback with 250XL and 5 fake JJs to see how much pod space the huntsman will have. we can play with 24 tons of pod space. lets see various omnipod configs.

1- the first build that came to my mind, it's a 8xSRM6 jump brawler. using the -P variant arms (2M each) and the PAKHET side torsoes (2M each). we could use 8xSRM6+art for 20 tons + 4t ammo or 8xSRM6 for 12 tons + 8t ammo +4 DHS.

anyway, a 96 point alpha SRM poptart in a tight chassis could be really nasty.

2- same as above but with 8xCSSRM4 (16t) +BAP +7t ammo. would IMO totally obsolete the skillcrow. is a bit slower than the crow but JJs with 64 alpha damage streaks.

3- 2xCSSRM6 6xCSSRM4 (18t) + BAP + 5t ammo. 72 alpha.

4- 2xUAC5+4t ammo+6xCERSL+3DHS.

5- 2xUAC10 (1RT 1RA) +5t ammo. Classic but the hunchie is better at that.

6- C-NARC + 2xCLRM10 + 5xCLRM5 + BAP + 2t narc + 9t LRM ammo. this is "polar nom nom"

rest are the standard doable builds like 2LPL+6CERML, 6CERMPL, 2ERPPC...

i'd buy the collector pack just to build those impressive missile boats.

Edited by Corrado, 14 June 2016 - 04:37 AM.


#2 davoodoo

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Posted 14 June 2016 - 01:19 AM

I was thinking about gauss + 2 erll in torsos + 2 tons of ammo + 4 ersl/2 erml in arms.

Also it wont fit 2 uac10 in single torso with 4 slots locked in.

Edited by davoodoo, 14 June 2016 - 01:20 AM.


#3 Corrado

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Posted 14 June 2016 - 01:49 AM

View Postdavoodoo, on 14 June 2016 - 01:19 AM, said:

I was thinking about gauss + 2 erll in torsos + 2 tons of ammo + 4 ersl/2 erml in arms.

Also it wont fit 2 uac10 in single torso with 4 slots locked in.


ok then is possible to fit one UAC10 in RT and one in RA. using the 1B+2E RA is still possible 2UAC5+6CERSL.

Edited by Corrado, 14 June 2016 - 01:50 AM.


#4 Hit the Deck

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Posted 14 June 2016 - 02:28 AM

The black parts are where the fixed equipment go BTW:

Posted Image

#5 PholkLorr

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Posted 14 June 2016 - 03:08 AM

How is the Huntsman going to fare against the HBK IIC?

Locked engine, Locked JJ. Weapon mounts are good but still worse than HBKs. The only thing i see the huntsman being better than HBK is if you want to run a mixed loadout (Balls+Las/Missiles). Otherwise, the HBK is better.

Edited by PholkLorr, 14 June 2016 - 03:09 AM.


#6 Hit the Deck

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Posted 14 June 2016 - 03:12 AM

View PostPholkLorr, on 14 June 2016 - 03:08 AM, said:

How is the Huntsman going to fare against the HBK IIC?
...

Damn, you replaced the "be better" part with "fare". I was going to say that the Huntsman has better more handsome model!

#7 Corrado

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Posted 14 June 2016 - 03:26 AM

since i like to run hunchies with maxed JJs and a 250-275XL+ferro/endo, i think the huntsman will be something i like. Also there is no hunchie with 8M hardpoints.

omnimechs have the good side to be able to have any loadout in the +30% C-Bills variant (cause omnipods)

#8 Karl Streiger

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Posted 14 June 2016 - 03:35 AM

I think the arm looks adequate to protect protruding CT
The main guns will be placed in the STs - while the limited slot size 5 and 6 is somehow limiting the options.

Maximum number of DHS is 18 when you want to mount some decent laser vomit and keep your arms able to traversal (mounting lower arm activators)
The pop tart would need the P's RT for the max number of possible heatsinks (19)

Edited by Karl Streiger, 14 June 2016 - 03:35 AM.


#9 Felbombling

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Posted 14 June 2016 - 04:29 AM

View PostCorrado, on 14 June 2016 - 12:41 AM, said:

6- C-NARC + 2xCLRM10 + 6xCLRM5 + BAP + 2t narc + 8t LRM ammo. this is "polar nom nom"


I think you've used one more missile rack than available, as the Narc requires a missile slot.

Mech looks very flexible with lots of pod space... should be a good one.

#10 Corrado

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Posted 14 June 2016 - 04:36 AM

View PostStaggerCheck, on 14 June 2016 - 04:29 AM, said:

I think you've used one more missile rack than available, as the Narc requires a missile slot.

Mech looks very flexible with lots of pod space... should be a good one.


you're right. i'll edit with a C-LRM5 less.

#11 Nik Reaper

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Posted 14 June 2016 - 04:43 AM

It's biggest fault as far as I would think is the fixed slot distribution, it really limits what you can put in the torsos while also limiting the big stuff you can put in the arms... still it does look to have serious SRM potential.

#12 Narcissistic Martyr

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Posted 14 June 2016 - 05:41 AM

Yeah I'm not giving PGI $50 to play the only interesting build (8M hard points). Partially because I don't have the money atm (temporally underemployed) and partially because the game isn't going anywhere and PGI just doesn't show any ambition.

Edited by Narcissistic Martyr, 14 June 2016 - 05:44 AM.


#13 Corrado

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Posted 14 June 2016 - 05:53 AM

View PostNarcissistic Martyr, on 14 June 2016 - 05:41 AM, said:

Yeah I'm not giving PGI $50 to play the only interesting build (8M hard points)


to get the omnipods for the 8M build, the collector pack is needed (P in reinforcements and hero PA) so it's 70$.
on the bright side:

- 60 days premium
- CSSRM4 cooldown module
- CERML range module
- Decay
- Radar Derp
- 2 C-Bills mechs... HMN-Prime [S] + Pakhet

on the downside dunno. it's 70$ Posted Image

i will definately get it just for the 2 C-Bill variants + modules. i would leave the standard variants in the dust once mastered, and gear only the [S] and Hero.

Edited by Corrado, 14 June 2016 - 05:54 AM.


#14 MeiSooHaityu

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Posted 14 June 2016 - 06:20 AM

Streak/Splat Boats
Posted Image
Streak/Splat Boats Everywhere!

:D

Edited by MeiSooHaityu, 14 June 2016 - 06:21 AM.


#15 LT. HARDCASE

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Posted 14 June 2016 - 06:51 AM

View PostCorrado, on 14 June 2016 - 05:53 AM, said:


to get the omnipods for the 8M build, the collector pack is needed (P in reinforcements and hero PA) so it's 70$.
on the bright side:

Standard + Reinforcement + Hero = 8M @ $50

#16 Bishop Steiner

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Posted 14 June 2016 - 07:08 AM

If I get the hero it'll open up quite a few possibilities.

2xSRM4/2xSRM6 (hero STs) w/ 4x MPL (Prime Arms) makes for a nice balanced skirmisher. 4 tons of ammo, by preference with 6 DHS? Can shave a half ton of armor to get either an extra DHS or ton of ammo.

#17 Pariah Devalis

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Posted 14 June 2016 - 07:17 AM

Posted Image

Posted Image

#18 Hit the Deck

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Posted 14 June 2016 - 07:33 AM

View PostPariah Devalis, on 14 June 2016 - 07:17 AM, said:

Posted Image

That's pretty hot but still manageable. I originally did 8x SRM4 (without artemis) but you always end up with some unused tonnage.

Edited by Hit the Deck, 14 June 2016 - 07:33 AM.


#19 Pariah Devalis

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Posted 14 June 2016 - 07:38 AM

View PostHit the Deck, on 14 June 2016 - 07:33 AM, said:

That's pretty hot but still manageable. I originally did 8x SRM4 (without artemis) but you always end up with some unused tonnage.


Running it through http://keikun17.github.io/mwo-viewer/ I get one full no holds bared alpha, followed by left arm, right arm, torso, then just the arms. Honestly, most mechs should implode after the up front alpha, let alone the followup from the arms or torso, if you get behind them. :P

#20 Hit the Deck

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Posted 14 June 2016 - 07:42 AM

View PostPariah Devalis, on 14 June 2016 - 07:38 AM, said:


Running it through http://keikun17.github.io/mwo-viewer/ I get one full no holds bared alpha, followed by left arm, right arm, torso, then just the arms. Honestly, most mechs should implode after the up front alpha, let alone the followup from the arms or torso, if you get behind them. Posted Image

I think you didn't enable "ghost heat".





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