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Power Draw, What We Know, How It Will Work!


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#121 Vonbach

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Posted 18 June 2016 - 07:18 PM

Great so essentially Assault mechs are going to be basically obsolete. Unless you have a 20 button mouse.

#122 LordKnightFandragon

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Posted 18 June 2016 - 07:30 PM

Or you might actually have to NOT fire all 8 LPL at once? You know, the chain fire button? backspace? anyone even know where it is and what it does in this game?

#123 Vonbach

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Posted 18 June 2016 - 07:36 PM

Your assuming chainfire will even work.

#124 Andi Nagasia

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Posted 18 June 2016 - 07:51 PM

View PostVonbach, on 18 June 2016 - 07:18 PM, said:

Great so essentially Assault mechs are going to be basically obsolete. Unless you have a 20 button mouse.

nope Assaults will still have Access to 4AC5s or 3AC10s or 2Gauss,
heavy weapons that have reduced Cycle, so theirs that and it may turn out well,

#125 Vonbach

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Posted 18 June 2016 - 08:27 PM

I'll give it a chance.

#126 nimdabew

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Posted 18 June 2016 - 10:58 PM

Here's a much easier solution that doesn't require mind vending math: low heat cap, high dissipation combined with longer recycle times.

#127 smokytehbear

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Posted 18 June 2016 - 11:20 PM

View PostAndi Nagasia, on 18 June 2016 - 07:14 PM, said:

@Temuedschin40
as Russ has started Power Draw can be tweeked on a weapon by weapon Bases,
so a Problem AC5 could have its Draw increased from 5(5x6=30) to 7(7x4=28) to Curb Boating,

Russ also Says that Weapons like LBX SRMs and LRMs can be made to have Reduced Draw,
so a SRM6 may have a Draw of 10, if so then you could Effectivly Fire 3 at a time,

going back to your Examples

with SRM6 counting for only 10 Draw you would be able to Fire(1AC20+1SRM6) then(3SRM6s)
this would reduce your 3 Shots to only having to Fire 2 Shots saving some Face time,


in this case a at 7 Draw per AC5, a Mauler could only take 4AC5s or its Risks, more heat,
in this way the System can be Fine Tuned to Prevent Boating,

Reducing Power Draw on some weapons would also allow for
assuming LBX and LRMs Draw is Reduced by 25%, you could fire 2LBX20s or 2LRM20s,
Nether is Considered OP, and this could also be used to help weaker weapons(AC2)


So I would need to learn a brand new set of variables for tons of weapons and plan out patterns of fire... how is this any less complex than ghost heat again? Isn't one of the major complaints, and reason why people feel it needs an overhaul, that it's not intuitive? I don't see how this changes anything other than a whole new set of brand new arbitrary groups we need to all memorize.

#128 Andi Nagasia

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Posted 19 June 2016 - 11:36 AM

View Postsmokytehbear, on 18 June 2016 - 11:20 PM, said:


So I would need to learn a brand new set of variables for tons of weapons and plan out patterns of fire... how is this any less complex than ghost heat again? Isn't one of the major complaints, and reason why people feel it needs an overhaul, that it's not intuitive? I don't see how this changes anything other than a whole new set of brand new arbitrary groups we need to all memorize.

Their is also a Rumor(not Fact just a Rumor) that their will be a bar that Fills as you fire,
so it may not be like Ghost Heat and reset Every half a Second,

#129 machinech

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Posted 21 June 2016 - 10:59 AM

Be really neat...if for once... they could come up with something slightly more creative then tying all this into the heat mechanic and induced suicide. I know...ungrateful an asking alot.

#130 PewPew

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Posted 21 June 2016 - 11:49 AM

...... Big hits are essential in every competitive online game, whether it's a first person shooter, simulator, or MOBA. PGI is the only developer I know who, instead of increasing the complexity of gameplay to make a more dynamic experience, will limit players by reducing the skill-performance relationship.

While other games create MORE relationship between skill and performance, PGI wants to flatten the curve in a misguided attempt to shape the gameplay.

Soon enough, this game will devolve into an RNG, turn-based game. Then the hardline BT fans will finally have what they want. Tabletop.

#131 Andi Nagasia

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Posted 26 June 2016 - 06:52 PM

View Postmachinech, on 21 June 2016 - 10:59 AM, said:

Be really neat...if for once... they could come up with something slightly more creative then tying all this into the heat mechanic and induced suicide. I know...ungrateful an asking alot.

well there is a Rumor that it will be a System Draw Bar that will Fill as you Fire,
so both High Alphas and Quick DoubleHits(UACs) will be able to be Balanced,

Russ has also Expressed he would like to also add some of TT Heat Scale in the Future,
such as a Mech Slowing down some(-10% Speed) when Heat Levels are Critical,

View PostPewPew, on 21 June 2016 - 11:49 AM, said:

...... Big hits are essential in every competitive online game, whether it's a first person shooter, simulator, or MOBA. PGI is the only developer I know who, instead of increasing the complexity of gameplay to make a more dynamic experience, will limit players by reducing the skill-performance relationship.

While other games create MORE relationship between skill and performance, PGI wants to flatten the curve in a misguided attempt to shape the gameplay.

Soon enough, this game will devolve into an RNG, turn-based game. Then the hardline BT fans will finally have what they want. Tabletop.

Some times its necessary if the GamePlay isnt working as Intended,
Just look at WarFrame, how many Revisions and Total reworks did they go through before they Settled,
and what they made and the Players got was well worth the Wait, i still have Hope,

#132 xXBagheeraXx

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Posted 26 June 2016 - 08:45 PM

Basically another band-aid fix instead of reworking the heat system from the ground up and introducing penalties to movement and self damage from redlining your reactor repeatedly.....

#133 Johnny Z

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Posted 26 June 2016 - 09:15 PM

View PostPewPew, on 21 June 2016 - 11:49 AM, said:

...... Big hits are essential in every competitive online game, whether it's a first person shooter, simulator, or MOBA. PGI is the only developer I know who, instead of increasing the complexity of gameplay to make a more dynamic experience, will limit players by reducing the skill-performance relationship.

While other games create MORE relationship between skill and performance, PGI wants to flatten the curve in a misguided attempt to shape the gameplay.

Soon enough, this game will devolve into an RNG, turn-based game. Then the hardline BT fans will finally have what they want. Tabletop.


You act like this is the first and only game not trying to hand players a pile of garbage for their time and money. Its not. There are a few good games out or coming. That MechWarrior is attempting to be one of them is nice to hear.

#134 Johnny Z

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Posted 26 June 2016 - 09:18 PM

View PostxXBagheeraXx, on 26 June 2016 - 08:45 PM, said:

Basically another band-aid fix instead of reworking the heat system from the ground up and introducing penalties to movement and self damage from redlining your reactor repeatedly.....


No one knows any details at all about what this is going to be. It makes someone look silly commenting negatively on something they know absolutely nothing about. Its a wait and see sort of thing.

#135 DrxAbstract

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Posted 26 June 2016 - 09:25 PM

So this may mean the return of...

CPLT-D

#136 Dingo Battler

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Posted 26 June 2016 - 09:41 PM

Considering the optimal weapon cycle and for the power draw bar to dissipate, the optimum mech will be a medium who can reliably shoot out 30pt alphas. Heavies and assaults can be put out to pasture, because there is absolutely no advantage to pilot one.

Can't see any way to get around it, especially with a power draw bar.

The battletech crowd has won out this time. Little do they know that this will push MWO further into twitch shooter territory, as everyone has the same alpha, so it'll come down to twitch and reaction time now.

#137 NUSQUAM

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Posted 26 June 2016 - 10:15 PM

I would imagine the bigger the mech and/or engine the more you have to work worth. 3LL on a Panther may drain considerably more than 3LL on a Black Knight.

#138 Jackal Noble

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Posted 26 June 2016 - 10:39 PM

View PostNUSQUAM, on 26 June 2016 - 10:15 PM, said:

I would imagine the bigger the mech and/or engine the more you have to work worth. 3LL on a Panther may drain considerably more than 3LL on a Black Knight.


As well, it should

#139 Mazzyplz

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Posted 26 June 2016 - 10:45 PM

assault mechs would work if you raise the cap to 40.

30 damage would make assault mechs obsolete.

you should make a small penalty on 40 damage and a severe penalty on 50 damage. to make alphas 50 damage tops and
your mech is already shutting down and vulnerable to enemy fire.

as opposed to now that i can make a 60 dmg alpha in some mechs

#140 Threat Doc

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Posted 29 June 2016 - 05:37 PM

Okay, the stuff from Russ is ignorant ********!!! It cannot be based on damage... that's the most ignorant crap I've ever heard in my life.

Here's how it needs to be done... you have an engine size, rated generally as 100 - 400. Drop the last digit and treat that as points which, if exceeded heat-wise, causes internal damage, just like an override. So, if you have a 210 rated engine, but you fire an Alpha that raises 30 heat, your internals take 9 points of damage. This is tacked onto any heat you have already built in your engine. Then, there's a very long cool-down, where heat points within 10% of your engine rating take ten seconds to cool off, the next 20% takes another ten seconds, and so on. Make damn Alpha's actually COST something. Holy crap, how stupid do you have to be to come up with the most convoluted, least-valid system for heat on the planet!!!!





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