El Bandito, on 30 June 2016 - 01:04 AM, said:
That would make Std engines pretty damn obsolete compared to a big XL. It will also screw over mechs with low engine cap. Think things through before you post.
Standard engines are pretty damn obsolete, now, and that is not the result of anything having to do with the system I propose, it has to do with the fact we are freely able to customize our 'Mechs in any way we want.
The low-engine cap problem is something PGI designed in, and doesn't belong in the game at all, it has nothing to do with BattleTech or MechWarrior, so that's also not something my idea has to deal with. PGI needs to remove those engine caps, anyway.
What my system would cause to happen is for 'Mech designers to make decisions about how best to develop their 'Mechs... do they go above the engine heat rating when putting weapons on a 'Mech, or do they throw on what they want, damn the torpedo's and full speed ahead?
Remember two other things, as well...
With XL engines, Inner Sphere still suffer three additional critical spaces lost, and Clans suffer two, in each torso, and they are still killed just as quickly. Mounting regular engines would actually help players keep their heat for Alpha in check. Also, regardless of our engine type or size, that Alpha cool-down timer will be present; harkening back to MechWarrior II, that should be your Dynamic Heat Scale. Remember, in MWII, your regular heat might dip pretty quickly back to normal levels, but your internal components had to have more time to cool dynamically, and that could be added, here, as well, modernized a bit.
Regardless of the type of engine you have, it's going to keep your desire to Alpha Strike pretty low, because you're sucking up internal damage if you don't keep yourself from Alpha Striking every two seconds.
I'm trying to see why you guys would rather go for the beginning limitation of 30 damage in an Alpha, which has no real bearing, is a truly arbitrary ****** number and is not a mechanically sound means of tracking heat in this game, rather than a system that's embedded in the game and would become an actual tactical consideration of play for EVERY SINGLE PLAYER? I'm beginning to wonder, seriously, if the stupid pills (courtesy U.S. Army) or the Fukitol (courtesy the F-hole) have been distributed in too great a number this month?
Edited by Kay Wolf, 30 June 2016 - 08:06 AM.