Power Draw, What We Know, How It Will Work!
#221
Posted 09 August 2016 - 05:54 PM
Honestly if TTK is too low just fricken double the armor the the mechs again or break all the current hit boxes up into 4 smaller sections with each section having own armor value so just hitting the CT twice for 40 damage isn't good enough, nope you have to hit the upper right CT twice for 40 damage because the upper left, lower right and lower left all have full armor. Either system increases TTK without the crazy balancing that this new power draw system is going to require.
#222
Posted 09 August 2016 - 06:04 PM
Viktor Drake, on 09 August 2016 - 05:54 PM, said:
Honestly if TTK is too low just fricken double the armor the the mechs again or break all the current hit boxes up into 4 smaller sections with each section having own armor value so just hitting the CT twice for 40 damage isn't good enough, nope you have to hit the upper right CT twice for 40 damage because the upper left, lower right and lower left all have full armor. Either system increases TTK without the crazy balancing that this new power draw system is going to require.
Why use an Assault? Assaults can Usually Take Large Ballistics or Lasers so they are Trading Range for Speed,
for instance aLPL WHK has Range & Can Stay Cool with Power Draw, where LargeAC+Energy Boats will take a hit,
Mechs that are HardPoint Starved may see better use in this System as Boating lots of weapons will be Viable,
Edit- Spelling
Edited by Andi Nagasia, 09 August 2016 - 06:05 PM.
#223
Posted 09 August 2016 - 06:06 PM
#224
Posted 10 August 2016 - 08:50 AM
#225
Posted 10 August 2016 - 05:40 PM
Kuaron, on 10 August 2016 - 08:50 AM, said:
Russ has Stated that it is based on Damage,
although what i have Compiled here is just what has been said on Twitter or in the TownHalls,
anything here Can Change as they work on and Refine Power Draw, we will have to wait for the PTS to be Sure,
#226
Posted 10 August 2016 - 05:54 PM
PGI really wants MWO to die, that's the only answer.
#227
Posted 10 August 2016 - 06:20 PM
Kirkland Langue, on 10 August 2016 - 05:54 PM, said:
PGI really wants MWO to die, that's the only answer.
well it will act abit different i think(im assuming as none of us know exactly how it will work)
im hoping what it will all balance out even with the Same Alphas Assaults will have more Range,
but lets look at Lasers?(30-33Max Damage)
First IS:
10SL........30Damage
8SPL........32Damage
6ML..........30Damage
5MPL........30Damage
3LL...........27Damage
3ERLL.......27Damage
3LPL.........33Damage
6ERSL.....30Damage
5SPL........30Damage
4ERML.....28Damage
4MPL........32Damage
3ERLL.......33Damage
2LPL.........26Damage
it seems like the Current IS 3LL/ERLL/LPL Builds wont Change much,
Nether will the Clan 2LPL Builds, but you'll now be able to Run 3C-ER-LL,
i think Smaller Clan Mechs will be found with Builds maybe losing 1-2 lasers,
where as Assaults will be carrying the Heavy Lasers, same Damage Much more Range,
but also with 30 Damage Alphas instead of the 60 we are used to i think TTK will go up a good deal,
Especially for those Assaults who get out of position and find them selves open, thats my Hope anyway,
#228
Posted 10 August 2016 - 06:36 PM
Andi Nagasia, on 10 August 2016 - 06:20 PM, said:
This. Everything else is speculation based on what may or may not be accurate random comments made in the last several months. We will see it on the PTS soon and then we can test and have discussions based on facts.
#229
Posted 11 August 2016 - 06:26 AM
Andi Nagasia, on 10 August 2016 - 05:40 PM, said:
although what i have Compiled here is just what has been said on Twitter or in the TownHalls,
anything here Can Change as they work on and Refine Power Draw, we will have to wait for the PTS to be Sure,
#230
Posted 11 August 2016 - 09:34 AM
Narcissistic Martyr, on 14 June 2016 - 12:17 PM, said:
I was hopeful PGI finally read my balance manifesto and so refrained from posting this years edition on the forums. If they continue on their current path I'll... honestly? I really don't think they care what I do. So... after they screw this up I'll release the entire thing and the how PGI could be making more money accessory.
A quick synopsis of what I envisioned is far simpler and easy for new players to catch on to.
I wanted an engine power available gauge, and have energy weapons use some up to fire, some for masc and JJ, and of course power drain during gauss recharge. If you try to fire weapons when you don't have sufficent power available they'll chain fire automatically.
Ballistics shouldn't affected by a power draw system... at all... as bullets contain their own god damn propellant. The generate heat obviously but god damnit they shouldn't affect a power draw mechanic.
That is not an attempt at balance. That's an attempt at realism. And it would just make ACs the no-brainer choice.
Kirkland Langue, on 10 August 2016 - 05:54 PM, said:
PGI really wants MWO to die, that's the only answer.
Why? Assaults will still be able to alpha more often than lights. And also, lights need some love and especially mediums. So this is a good thing.
#231
Posted 11 August 2016 - 09:41 AM
#232
Posted 11 August 2016 - 09:41 AM
Savage Wolf, on 11 August 2016 - 09:34 AM, said:
And it would just make ACs the no-brainer choice.
ACs are already "meta", Energy Draw, even if it does apply to ballistics, is just going to enforce their dominance. Remember, an array of U/AC5s does not require any sort of large alpha to be as good as they are now, so Energy Draw is going to do nothing to bring them down, but is going to slam weapons like lasers that require that up front damage to be competitive.
Edited by Gas Guzzler, 11 August 2016 - 09:42 AM.
#233
Posted 11 August 2016 - 09:47 AM
Savage Wolf, on 11 August 2016 - 09:34 AM, said:
That is not an attempt at balance. That's an attempt at realism. And it would just make ACs the no-brainer choice.
Obviously you balance ballistics in other ways. Recoil effects for example. Also I believe that the more sim like mwo becomes the more levers you have to balance problematic weapons and mechs and thus the easier it is to gradually move outliers towards the middle.
#234
Posted 14 August 2016 - 07:59 PM
I'm not fond of this mysteriousness.
#235
Posted 14 August 2016 - 08:13 PM
no discussion, other than testers to testers, so when it hits the live servers warts and all, ppl usually get kinda angry
Edited by Mechwarrior Buddah, 14 August 2016 - 08:18 PM.
#236
Posted 14 August 2016 - 08:27 PM
#238
Posted 15 August 2016 - 07:56 PM
Twitter said:
Looking quite likely for a PTS this week for Energy Draw. Hope to put official word on the forums by mid week if all goes well.
#239
Posted 15 August 2016 - 08:00 PM
#240
Posted 15 August 2016 - 08:18 PM
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