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Power Draw, What We Know, How It Will Work!


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#221 Angel of Annihilation

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Posted 09 August 2016 - 05:54 PM

This system makes zero sense. What the hell is going to be the point of running assault mechs like the Direwolf, Banshee or other mechs that are defined by the massive amount of weapon and alpha they can mount when they are going to be limited to outputting no more than 30 damage before massive heat penalties are applied?

Honestly if TTK is too low just fricken double the armor the the mechs again or break all the current hit boxes up into 4 smaller sections with each section having own armor value so just hitting the CT twice for 40 damage isn't good enough, nope you have to hit the upper right CT twice for 40 damage because the upper left, lower right and lower left all have full armor. Either system increases TTK without the crazy balancing that this new power draw system is going to require.

#222 Andi Nagasia

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Posted 09 August 2016 - 06:04 PM

View PostViktor Drake, on 09 August 2016 - 05:54 PM, said:

This system makes zero sense. What the hell is going to be the point of running assault mechs like the Direwolf, Banshee or other mechs that are defined by the massive amount of weapon and alpha they can mount when they are going to be limited to outputting no more than 30 damage before massive heat penalties are applied?

Honestly if TTK is too low just fricken double the armor the the mechs again or break all the current hit boxes up into 4 smaller sections with each section having own armor value so just hitting the CT twice for 40 damage isn't good enough, nope you have to hit the upper right CT twice for 40 damage because the upper left, lower right and lower left all have full armor. Either system increases TTK without the crazy balancing that this new power draw system is going to require.

Why use an Assault? Assaults can Usually Take Large Ballistics or Lasers so they are Trading Range for Speed,
for instance aLPL WHK has Range & Can Stay Cool with Power Draw, where LargeAC+Energy Boats will take a hit,
Mechs that are HardPoint Starved may see better use in this System as Boating lots of weapons will be Viable,
Edit- Spelling

Edited by Andi Nagasia, 09 August 2016 - 06:05 PM.


#223 Imperius

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Posted 09 August 2016 - 06:06 PM

Sized hardpoints was always the answer.

#224 Kuaron

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Posted 10 August 2016 - 08:50 AM

Maybe my english is bad but I can't tell from the quotes that the new ghost heat will be only dependant on dmg. To be honest, I can tell from the quotes much less than their interpretation in the opening post. Are you all sure the tweets are meant the way it is told there?

#225 Andi Nagasia

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Posted 10 August 2016 - 05:40 PM

View PostKuaron, on 10 August 2016 - 08:50 AM, said:

Maybe my english is bad but I can't tell from the quotes that the new ghost heat will be only dependant on dmg. To be honest, I can tell from the quotes much less than their interpretation in the opening post. Are you all sure the tweets are meant the way it is told there?

Russ has Stated that it is based on Damage,
although what i have Compiled here is just what has been said on Twitter or in the TownHalls,
anything here Can Change as they work on and Refine Power Draw, we will have to wait for the PTS to be Sure,

#226 Kirkland Langue

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Posted 10 August 2016 - 05:54 PM

So light mechs get the same alpha as assaults?

PGI really wants MWO to die, that's the only answer.

#227 Andi Nagasia

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Posted 10 August 2016 - 06:20 PM

View PostKirkland Langue, on 10 August 2016 - 05:54 PM, said:

So light mechs get the same alpha as assaults?

PGI really wants MWO to die, that's the only answer.

well it will act abit different i think(im assuming as none of us know exactly how it will work)
im hoping what it will all balance out even with the Same Alphas Assaults will have more Range,

but lets look at Lasers?(30-33Max Damage)
First IS:
10SL........30Damage
8SPL........32Damage
6ML..........30Damage
5MPL........30Damage
3LL...........27Damage
3ERLL.......27Damage
3LPL.........33Damage

6ERSL.....30Damage
5SPL........30Damage
4ERML.....28Damage
4MPL........32Damage
3ERLL.......33Damage
2LPL.........26Damage

it seems like the Current IS 3LL/ERLL/LPL Builds wont Change much,
Nether will the Clan 2LPL Builds, but you'll now be able to Run 3C-ER-LL,

i think Smaller Clan Mechs will be found with Builds maybe losing 1-2 lasers,
where as Assaults will be carrying the Heavy Lasers, same Damage Much more Range,

but also with 30 Damage Alphas instead of the 60 we are used to i think TTK will go up a good deal,
Especially for those Assaults who get out of position and find them selves open, thats my Hope anyway, :)

#228 Cy Mitchell

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Posted 10 August 2016 - 06:36 PM

View PostAndi Nagasia, on 10 August 2016 - 06:20 PM, said:

none of us know exactly how it will work



This. Everything else is speculation based on what may or may not be accurate random comments made in the last several months. We will see it on the PTS soon and then we can test and have discussions based on facts.

#229 Kuaron

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Posted 11 August 2016 - 06:26 AM

View PostAndi Nagasia, on 10 August 2016 - 05:40 PM, said:

Russ has Stated that it is based on Damage,
although what i have Compiled here is just what has been said on Twitter or in the TownHalls,
anything here Can Change as they work on and Refine Power Draw, we will have to wait for the PTS to be Sure,
Ah, so the townhall then is the key to what the tweets are speaking about?Because in the tweets the only hint is the reply to the AC intervention.

#230 Savage Wolf

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Posted 11 August 2016 - 09:34 AM

View PostNarcissistic Martyr, on 14 June 2016 - 12:17 PM, said:

Sigh... I was afraid this might be the case...

I was hopeful PGI finally read my balance manifesto and so refrained from posting this years edition on the forums. If they continue on their current path I'll... honestly? I really don't think they care what I do. So... after they screw this up I'll release the entire thing and the how PGI could be making more money accessory.

A quick synopsis of what I envisioned is far simpler and easy for new players to catch on to.

I wanted an engine power available gauge, and have energy weapons use some up to fire, some for masc and JJ, and of course power drain during gauss recharge. If you try to fire weapons when you don't have sufficent power available they'll chain fire automatically.

Ballistics shouldn't affected by a power draw system... at all... as bullets contain their own god damn propellant. The generate heat obviously but god damnit they shouldn't affect a power draw mechanic.


That is not an attempt at balance. That's an attempt at realism. And it would just make ACs the no-brainer choice.

View PostKirkland Langue, on 10 August 2016 - 05:54 PM, said:

So light mechs get the same alpha as assaults?

PGI really wants MWO to die, that's the only answer.


Why? Assaults will still be able to alpha more often than lights. And also, lights need some love and especially mediums. So this is a good thing.

#231 Kirkland Langue

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Posted 11 August 2016 - 09:41 AM

The only love that lights need is for the rewards system to stop relying upon Damage as the almost-exclusive means of measuring success.

#232 Gas Guzzler

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Posted 11 August 2016 - 09:41 AM

View PostSavage Wolf, on 11 August 2016 - 09:34 AM, said:


And it would just make ACs the no-brainer choice.


ACs are already "meta", Energy Draw, even if it does apply to ballistics, is just going to enforce their dominance. Remember, an array of U/AC5s does not require any sort of large alpha to be as good as they are now, so Energy Draw is going to do nothing to bring them down, but is going to slam weapons like lasers that require that up front damage to be competitive.

Edited by Gas Guzzler, 11 August 2016 - 09:42 AM.


#233 Narcissistic Martyr

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Posted 11 August 2016 - 09:47 AM

View PostSavage Wolf, on 11 August 2016 - 09:34 AM, said:


That is not an attempt at balance. That's an attempt at realism. And it would just make ACs the no-brainer choice.




Obviously you balance ballistics in other ways. Recoil effects for example. Also I believe that the more sim like mwo becomes the more levers you have to balance problematic weapons and mechs and thus the easier it is to gradually move outliers towards the middle.

#234 Funkin Disher

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Posted 14 August 2016 - 07:59 PM

Any news or update on what we know?

I'm not fond of this mysteriousness.

#235 Mechwarrior Buddah

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Posted 14 August 2016 - 08:13 PM

They dont historically use the pts to actually test things in such a way where theyre willing to take suggestions to make it better. They preview it to the players willing to take part and historically, nothing changes from when it hits the pts to when it hits the live servers.

no discussion, other than testers to testers, so when it hits the live servers warts and all, ppl usually get kinda angry

Edited by Mechwarrior Buddah, 14 August 2016 - 08:18 PM.


#236 Davegt27

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Posted 14 August 2016 - 08:27 PM

what if PGI kept the exact same system but just changed the name

#237 Mechwarrior Buddah

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Posted 14 August 2016 - 08:37 PM

View PostDavegt27, on 14 August 2016 - 08:27 PM, said:

what if PGI kept the exact same system but just changed the name


they should call it "alpha limiting cause we dont know how else to balance the game"

#238 Andi Nagasia

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Posted 15 August 2016 - 07:56 PM

Possible PTS for this Week

Twitter said:

Russ Bullock@russ_bullock 42m42 minutes ago
Looking quite likely for a PTS this week for Energy Draw. Hope to put official word on the forums by mid week if all goes well.


#239 Funkin Disher

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Posted 15 August 2016 - 08:00 PM

Woo!

#240 Gas Guzzler

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Posted 15 August 2016 - 08:18 PM

I'll tell my Executioner it looks like he will be shut down indefinitely soon...





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