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The Archangel And Why We Shouldn't Have It


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#61 martian

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Posted 14 October 2016 - 09:49 PM

View PostBattlemaster56, on 14 October 2016 - 09:37 PM, said:

I'll take the Savage Wolf because it's the child of the Timberwolf, and it design is very kool, reminds me of the Marauder for some odd reason.

Yeah, may the Savage Wolf is cool looking. Posted Image

But personally I will take the original Timber Wolf that is both cool looking and vastly more durable, instead of that expensive copycat.

View PostBattlemaster56, on 14 October 2016 - 09:37 PM, said:

Even tho the insane engine will generate heat even while standing still and may have the 1 side torso death touch(don't know the rules for xxl's)

And there are other very questionable decisions in Savage Wolf's designs too.

#62 Snowbluff

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Posted 14 October 2016 - 09:49 PM

View Postmartian, on 14 October 2016 - 09:24 PM, said:

Archangel sucks, as does Savage Wolf.

The Savage Wolf have that lamellar armor, greatly reducing incoming damage. Pessimistically, it effectively has the armor of a 90 tonner, but in reality it's higher than that.

Edited by Snowbluff, 14 October 2016 - 10:02 PM.


#63 Battlemaster56

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Posted 14 October 2016 - 10:28 PM

View Postmartian, on 14 October 2016 - 09:49 PM, said:

Yeah, may the Savage Wolf is cool looking. Posted Image

But personally I will take the original Timber Wolf that is both cool looking and vastly more durable, instead of that expensive copycat.


And there are other very questionable decisions in Savage Wolf's designs too.

Yeah that's true I also stick with the original Timber.

I think the only way to play the savage Wolf is medium to long range at best since how it's built and thoses arms can be use for shields

#64 martian

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Posted 14 October 2016 - 11:06 PM

View PostSnowbluff, on 14 October 2016 - 09:49 PM, said:

The Savage Wolf have that lamellar armor, greatly reducing incoming damage. Pessimistically, it effectively has the armor of a 90 tonner, but in reality it's higher than that.


I guess you don't know it, but those people are mostly armchair generals. They don't play the game or play it with their special houserules only. Sometimes they don't even know rules for weapons or equipment. And sometimes ...
That's why stopped visiting those forums - it was just a waste of time.

And now to the 'Mech:
FL armor is nice, but Savage Wolf loses the greatest advantage of Clan 'Mechs - the ability to survive side torso loss - because of it. And remember that you are on battlefield where 'Mechs such as Hellstar (can dish out 4*15 damage on 23 hexes) are in general use. And the Dark Age battlefield is filled with 'Mechs with high damage output.
You gained some armor advantage - and cut the survivability of your 'Mech in half.

Actually, you don't even have to lose your side torso. The possibility that you die on engine crits is now higher too. That's not good.

Plus, every engine crit adds heat burden on your already overheating 'Mech - that will mean various penalties and /or slower movement with all what it amounts.

And that's still not all: Heat inducing weapons are in common use too. From centuries old Infernos and Flamers to modern Plasma weapons, they either heat up or damage (or both) your overheating Savage Wolf.

And I am not even talking about all those configurations.

As I said above, I will rather take the original Madcat or maybe some other 'Mech.

Edited by martian, 14 October 2016 - 11:07 PM.


#65 Requiemking

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Posted 14 October 2016 - 11:11 PM

View Postmartian, on 14 October 2016 - 11:06 PM, said:


I guess you don't know it, but those people are mostly armchair generals. They don't play the game or play it with their special houserules only. Sometimes they don't even know rules for weapons or equipment. And sometimes ...
That's why stopped visiting those forums - it was just a waste of time.

And now to the 'Mech:
FL armor is nice, but Savage Wolf loses the greatest advantage of Clan 'Mechs - the ability to survive side torso loss - because of it. And remember that you are on battlefield where 'Mechs such as Hellstar (can dish out 4*15 damage on 23 hexes) are in general use. And the Dark Age battlefield is filled with 'Mechs with high damage output.
You gained some armor advantage - and cut the survivability of your 'Mech in half.

Actually, you don't even have to lose your side torso. The possibility that you die on engine crits is now higher too. That's not good.

Plus, every engine crit adds heat burden on your already overheating 'Mech - that will mean various penalties and /or slower movement with all what it amounts.

And that's still not all: Heat inducing weapons are in common use too. From centuries old Infernos and Flamers to modern Plasma weapons, they either heat up or damage (or both) your overheating Savage Wolf.

And I am not even talking about all those configurations.

As I said above, I will rather take the original Madcat or maybe some other 'Mech.

I'm getting the feeling that people missed my intent with what I said. I understand that Savage Wolf and Pack Hunter, even if they ended up in game, wouldn't be top-tier. I cited them as examples of what would be better that the Archangel.

#66 Paigan

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Posted 14 October 2016 - 11:30 PM

View PostSnowbluff, on 14 June 2016 - 05:27 PM, said:

So I was like "what mechs should I want in the game." So I browsed the wiki for a bit and ended up on the Archangel.
Posted Image
Looks pretty cool, right? It has chest gun and everything!

WRONG! Not only is it not within the timeline, it has one of the most ill conceived pieces of tech powering it. The Compact Fusion Engine.

This engine is EXTRA HEAVY, supposedly so you can fit the big PPC in the center, even though you could probably just run a standard engine, and put the smaller Plasma Cannon there. Sure, it's less zombie, but you're practically halfway a zombie with only 2 guns.

Ugly AF.
Looks like a toy for a 4 year old.
That's all I need to know about it.

#67 martian

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Posted 15 October 2016 - 02:56 AM

View PostPaigan, on 14 October 2016 - 11:30 PM, said:

Ugly AF.
Looks like a toy for a 4 year old.
That's all I need to know about it.

It is often said that "beauty is in the eye of the beholder."

#68 Snowbluff

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Posted 15 October 2016 - 06:00 AM

View Postmartian, on 14 October 2016 - 11:06 PM, said:

Actually, you don't even have to lose your side torso. The possibility that you die on engine crits is now higher too. That's not good.

Plus, every engine crit adds heat burden on your already overheating 'Mech - that will mean various penalties and /or slower movement with all what it amounts.

People run XL engines on Structure Quirked IS mechs.
Posted Image

#69 martian

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Posted 15 October 2016 - 06:16 AM

View PostSnowbluff, on 15 October 2016 - 06:00 AM, said:

People run XL engines on Structure Quirked IS mechs.

Yes, that's possible. However, nobody can know what quirks PGI would assign to that 'Mech, if any.

For example, have you seen Huntsman quirks, to name one recent 'Mech? No structure or armor buffs whatsoever.

#70 Juodas Varnas

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Posted 15 October 2016 - 08:19 AM

View Postmartian, on 15 October 2016 - 02:56 AM, said:

It is often said that "beauty is in the eye of the beholder."

Posted Image

View Postmartian, on 15 October 2016 - 06:16 AM, said:

For example, have you seen Huntsman quirks, to name one recent 'Mech? No structure or armor buffs whatsoever.

Night Gyr?

Edited by Juodas Varnas, 15 October 2016 - 08:20 AM.


#71 martian

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Posted 15 October 2016 - 08:45 AM

View PostJuodas Varnas, on 15 October 2016 - 08:19 AM, said:

Night Gyr?

What?

As far as I know, Night Gyr has no structure or armor quirks.

#72 Juodas Varnas

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Posted 15 October 2016 - 08:48 AM

View Postmartian, on 15 October 2016 - 08:45 AM, said:

What?

As far as I know, Night Gyr has no structure or armor quirks.

Oh... The way you phrased it, it seemed that you were asking for an example of a recent mech that didn't get any durability quirks.
Nevermind.

#73 Captain Stiffy

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Posted 15 October 2016 - 08:50 AM

View PostSnowbluff, on 14 June 2016 - 05:27 PM, said:

So I was like "what mechs should I want in the game." So I browsed the wiki for a bit and ended up on the Archangel.
Posted Image
Looks pretty cool, right? It has chest gun and everything!

WRONG! Not only is it not within the timeline, it has one of the most ill conceived pieces of tech powering it. The Compact Fusion Engine.

This engine is EXTRA HEAVY, supposedly so you can fit the big PPC in the center, even though you could probably just run a standard engine, and put the smaller Plasma Cannon there. Sure, it's less zombie, but you're practically halfway a zombie with only 2 guns.


In MWO hitting the extra armor plates would blow the torsos off so not so great.

#74 martian

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Posted 15 October 2016 - 09:00 AM

View PostCaptain Stiffy, on 15 October 2016 - 08:50 AM, said:


In MWO hitting the extra armor plates would blow the torsos off so not so great.

Wouldn't be those extra plates counted, well, "extra" with special hit points? I remember Russ Bullock promising something like that for Archer's missile racks doors.

#75 dervishx5

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Posted 15 October 2016 - 09:07 AM

The Archangel is useful in TT and I'll beat anyone here with it in Megamek.

Doesn't belong in MWO though.

#76 Battlemaster56

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Posted 15 October 2016 - 09:21 AM

What this game sorely need is Elementals

Posted Image

#77 Captain Stiffy

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Posted 15 October 2016 - 09:38 AM

View Postmartian, on 15 October 2016 - 09:00 AM, said:

Wouldn't be those extra plates counted, well, "extra" with special hit points? I remember Russ Bullock promising something like that for Archer's missile racks doors.


Doors in general give 10% crit reduction when closed?

I want them to do anything at all that isn't a weapon, mehc or module. ANYTHING.

#78 Snowbluff

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Posted 15 October 2016 - 09:46 AM

View Postmartian, on 15 October 2016 - 06:16 AM, said:

Yes, that's possible. However, nobody can know what quirks PGI would assign to that 'Mech, if any.

For example, have you seen Huntsman quirks, to name one recent 'Mech? No structure or armor buffs whatsoever.

Of course those wouldn't have structure quirks. They aren't considered tough, don't use ferro lamellar, and they use the regular clan XL. It'd be like not giving the Night Gyr its laser heat sinks quirk.

Edited by Snowbluff, 15 October 2016 - 09:46 AM.






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