Signal27, on 07 August 2016 - 08:48 PM, said:
I was on hiatus from the game when that was going on. How hard did the testers cry about everything? Could that have anything to do with PGI giving it all the axe?
IIRC, the only things anyone talked about were ECM and laser locks. ECM got essentially universal praise (it actually implemented my suggestion for how to fix it), but laser locks (requiring lock-ons to get full benefit of your lasers' maximum range) was pretty broadly panned with some pretty epic QQ. A lot of players liked it as a mechanic but thought the values needed tweaking (they were super harsh). The infowar stuff also seemed to be solid in concept but in need of numbers iteration.
Of course the squeaky wheel gets the kick, so PGI axed the whole PTS in response to the massive outcry from a subset of players, many of whom never actually played the PTS but just read the notes for it.
Personally, I think the laser locks were an interesting idea, but not a great one. I won't miss them, but I really do miss the lack of the rest of that particular PTS. The Cyclops being imminent should offer PGI a prime opportunity to reintroduce a much deeper infotech system. Here's hoping they take advantage.
Edited by Levi Porphyrogenitus, 07 August 2016 - 10:13 PM.