Jump Jet Locations On The Huntsman
#1
Posted 15 June 2016 - 08:26 AM
But I am questioning the placement of these items. Why are the 5 JJ's spread out to 5 separate pods? Why is there 1 empty slot in each leg? I suggest moving the side torso jump jets to the legs. I figure if enough people get behind this idea, we may be able to talk PGI into this simple change to the equipment loadout.
#2
Posted 15 June 2016 - 08:46 AM
Battletech Mech loadouts are notoriously unoptimized and it's rather a Hallmark of battlemech design. Think about it:. If BattleMechs were intended to be Optimized, then only a small handful of Mechs would dominate the field because they would work very well. Battletech has soooooo many Mechs because they are slapped together umpteen million different ways - most of them not optimized to make sure that there's a place on the field for all those other mechs.
Edited by Prosperity Park, 15 June 2016 - 08:47 AM.
#3
Posted 15 June 2016 - 08:58 AM
#4
Posted 15 June 2016 - 08:59 AM
Prosperity Park, on 15 June 2016 - 08:46 AM, said:
Battletech Mech loadouts are notoriously unoptimized and it's rather a Hallmark of battlemech design. Think about it:. If BattleMechs were intended to be Optimized, then only a small handful of Mechs would dominate the field because they would work very well. Battletech has soooooo many Mechs because they are slapped together umpteen million different ways - most of them not optimized to make sure that there's a place on the field for all those other mechs.
I understand what you are saying, but...
1. This isn't tabletop
2. This game is not Lore based
3. Not to ask is not to receive.
There's no harm in floating the idea.
Edit: in after Mark's response....
Edited by Agent1190, 15 June 2016 - 09:00 AM.
#5
Posted 15 June 2016 - 09:03 AM
#6
Posted 15 June 2016 - 09:05 AM
#7
Posted 15 June 2016 - 09:06 AM
Agent1190, on 15 June 2016 - 08:26 AM, said:
But I am questioning the placement of these items. Why are the 5 JJ's spread out to 5 separate pods? Why is there 1 empty slot in each leg? I suggest moving the side torso jump jets to the legs. I figure if enough people get behind this idea, we may be able to talk PGI into this simple change to the equipment loadout.
Because in TT critical hits destroyed equipment an by spreading out your JJ you were able to retain more mobility even if you lose the armor from a section.
#9
Posted 15 June 2016 - 10:17 AM
Edited by Coralld, 15 June 2016 - 10:17 AM.
#11
Posted 15 June 2016 - 12:34 PM
Mark Nicholson, on 15 June 2016 - 09:03 AM, said:
that...is a pretty valid point.
Plus, picking and choosing what to alter from canon....opens quite the potential pandora's box.
#13
Posted 15 June 2016 - 12:43 PM
Mark Nicholson, on 15 June 2016 - 09:03 AM, said:
Considering placement of jump jets on the mech doesnt actually effect ingame jump jet animations. i don't see why this matters.
We can put jump jets in the legs/ct/torsos. In game the placement of the animation does not change.
*EDIT*
Case and point? Marauders. They don't even have torso jump jets, all jets go to the legs. You can put them pretty much anywhere though.
Bishop Steiner, on 15 June 2016 - 12:34 PM, said:
that...is a pretty valid point.
Plus, picking and choosing what to alter from canon....opens quite the potential pandora's box.
Bishop Steiner and the lore brigade will hunt you down and string you up if you tried basically.
Edited by Sader325, 15 June 2016 - 12:47 PM.
#14
Posted 15 June 2016 - 12:47 PM
Also what do you think about Alex's, or whoever draw them, orthos images? Maybe it's just me but it feels like proportions don't match concept art sometimes. I really wish Enforcer's head looked a bit better for example.
Edited by kapusta11, 15 June 2016 - 12:48 PM.
#15
Posted 15 June 2016 - 12:52 PM
Agent1190, on 15 June 2016 - 08:26 AM, said:
But I am questioning the placement of these items. Why are the 5 JJ's spread out to 5 separate pods? Why is there 1 empty slot in each leg? I suggest moving the side torso jump jets to the legs. I figure if enough people get behind this idea, we may be able to talk PGI into this simple change to the equipment loadout.
because lore said so, and this is a major problem for MWO and balance because soem mechs are totally borked while others are nearly perfect.
but at least you can slap some ammo into the legs, and the huntsman will have a lot builds with ammo going on.
#16
Posted 15 June 2016 - 12:57 PM
Sader325, on 15 June 2016 - 12:43 PM, said:
You can do that on Battlemechs, but not on Omnimechs. Bishop gets very close to the point, in that we've never done it before for all the other omnimechs, so why this one?
Kapusta11, I wasn't involved in building the warhammer, so I really don't know.
and regarding alex's art, orthos, and mechs that look funny, I would love to write an essay about this topic, but don't have time. In the meantime, go find the Viper model image teased on reddit and overlay the concept art.
#17
Posted 15 June 2016 - 01:02 PM
#19
Posted 15 June 2016 - 01:06 PM
Mark Nicholson, on 15 June 2016 - 12:57 PM, said:
You can do that on Battlemechs, but not on Omnimechs. Bishop gets very close to the point, in that we've never done it before for all the other omnimechs, so why this one?
Kapusta11, I wasn't involved in building the warhammer, so I really don't know.
and regarding alex's art, orthos, and mechs that look funny, I would love to write an essay about this topic, but don't have time. In the meantime, go find the Viper model image teased on reddit and overlay the concept art.
I'm not saying we should or shouldn't do it.
I'm just saying the game mechanics exist (and have existed before) because correct me if I'm wrong but previously you COULD remove jump jets from Omnimechs, but then the TBR-S pods scared your company/employers into locking jump jets in place on omni mechs.
If someone could confirm this that would be nice.
This tangents into another discussion that I would love to have honestly:
The unnerfing of jump jets on Clan mechs. Can we please just unlock fixed equipment (Heat Sinks / Jump Jets) on clan mechs before we quirk the living **** out of them to try to make them "viable"?
In short, My original point was that it wouldn't require a remodel from you, or anyone else. So, your fear of extra work isn't really a thing you need to worry about.
Edited by Sader325, 15 June 2016 - 01:07 PM.
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