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Assault Mechs In Mwo

Balance BattleMechs Gameplay

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#1 SCHLIMMER BESTIMMER XXX

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Posted 15 June 2016 - 01:40 AM

Assault mechs more and more renders to be the victims of MWO game design.
High damage alphas and 80kph fast mechs all over the place.
Its some kind of a gamble to drop in one.As i statet before i am the opinion
that they really need their armor buffed,
across all chassis (except the fast assaults maybie, because they allready have
the advantage in aggility which most assaults lacking).
Around +30 points on all parts extra shoud make them viable again.
That maybie sounds much, but considering their huge dissadvantage in speed
(speed is also some kind of protection as we all know).
To me assault dont have a real reason to be played anymore,
They are not top damage dealers, they are the slowest, and they get killed like
a heavy mech.
Thats sad, really they dont feel how it shoud feel piloting the heaviest of the classes
(except they are mostly slow as a turtle).

*please dont tell me put in 340 engine, cause then i can take a heavy mech instead
and have the better weapon loadout + speed + manuverbility
at the cost of 20 armor less (what is nothing in mwo)

Edited by SHRedo, 15 June 2016 - 01:40 AM.


#2 Alistair Winter

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Posted 15 June 2016 - 02:09 AM

I agree. +30 armor on all components to all assault mechs. That should finally make assault mechs viable again. I was thinking +35 myself, but I guess +30 would be ok. We don't want to go too far, after all.

EDIT: Apologies. I'm being sarcastic. :(

Edited by Alistair Winter, 15 June 2016 - 03:03 AM.


#3 dario03

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Posted 15 June 2016 - 02:33 AM

View PostSHRedo, on 15 June 2016 - 01:40 AM, said:

Assault mechs more and more renders to be the victims of MWO game design. High damage alphas and 80kph fast mechs all over the place. Its some kind of a gamble to drop in one.As i statet before i am the opinion that they really need their armor buffed, across all chassis (except the fast assaults maybie, because they allready have the advantage in aggility which most assaults lacking). Around +30 points on all parts extra shoud make them viable again. That maybie sounds much, but considering their huge dissadvantage in speed (speed is also some kind of protection as we all know). To me assault dont have a real reason to be played anymore, They are not top damage dealers, they are the slowest, and they get killed like a heavy mech. Thats sad, really they dont feel how it shoud feel piloting the heaviest of the classes (except they are mostly slow as a turtle). *please dont tell me put in 340 engine, cause then i can take a heavy mech instead and have the better weapon loadout + speed + manuverbility at the cost of 20 armor less (what is nothing in mwo)


Are you sure? Have you gone through screenshots and checked?
Because I went through a group sample of 25 screenshots and I didn't see that at all. I saw a assault do top match score in 21/25, top damage in 25/25 games, and second top damage in 9 matches compared to 5 for lights (5 for mediums and 6 for heavies).

And that was from a couple of months ago, so the Kodiak wasn't even out yet.

#4 Red Shrike

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Posted 15 June 2016 - 02:48 AM

Kind of sounds like power creep to me.

#5 Mcgral18

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Posted 15 June 2016 - 02:58 AM

So, you're complaining about Assault agility, but you insist on putting tiny engines in them?

Well, there's your problem

#6 Bud Crue

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Posted 15 June 2016 - 03:35 AM

I think I see where the OP is coming from, maybe. I will try to put it in terms that I think might be more relateable/understandable:

Compare the Atlas before it was buffed this last time to the way it is now. Those structure buffs made a world of difference. Went from a slightly mobile target to a slightly mobile damage tank that might just last long enough to do some assaulting.

I think what the OP is asking for, is more of that level of buffing to all assaults. Yes?

If so...I think maybe that is the right direction for under performers, but not to the extent the OP is asking for. Maybe Zeus level structure buffs? Is that sort of the direction you are looking to go? Trying to understand where you are coming from OP.

#7 PhoenixFire55

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Posted 15 June 2016 - 03:53 AM

LMAO ... assault mechs aren't viable!?!?
I don't ...
I can't even ...
This is just too funny.

#8 TercieI

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Posted 15 June 2016 - 04:01 AM

View Postdario03, on 15 June 2016 - 02:33 AM, said:


Are you sure? Have you gone through screenshots and checked?
Because I went through a group sample of 25 screenshots and I didn't see that at all. I saw a assault do top match score in 21/25, top damage in 25/25 games, and second top damage in 9 matches compared to 5 for lights (5 for mediums and 6 for heavies).

And that was from a couple of months ago, so the Kodiak wasn't even out yet.


You and your facts!

And everybody knows assaults should do top four damage and lights shouldn't be allowed to hurt them and their feelings ever. They have the most guns and the most armor. Clearly they need special protection. They shouldn't require any skill to use!

Edited by TercieI, 15 June 2016 - 04:03 AM.


#9 LordKnightFandragon

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Posted 15 June 2016 - 05:05 AM

Dont power creep the assaults, dial back everyone's ability to output insane damage. Wonder how this new Ghost Heat 2.0 will play out.....

#10 Weeny Machine

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Posted 15 June 2016 - 05:35 AM

View PostAlistair Winter, on 15 June 2016 - 02:09 AM, said:

I agree. +30 armor on all components to all assault mechs. That should finally make assault mechs viable again. I was thinking +35 myself, but I guess +30 would be ok. We don't want to go too far, after all.

EDIT: Apologies. I'm being sarcastic. Posted Image


A dangerous game you play there. Imagine a PGI employee reads this (I know the chances are slim)! Most likely they would take it at face value.

Imagine a Kodiak-3 with an Atlas tankability... Posted Image Posted Image Posted Image


View PostMcgral18, on 15 June 2016 - 02:58 AM, said:

So, you're complaining about Assault agility, but you insist on putting tiny engines in them?

Well, there's your problem


You can never have enough guns Posted Image

Edited by Bush Hopper, 15 June 2016 - 05:38 AM.


#11 mailin

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Posted 15 June 2016 - 05:41 AM

I am wondering how much support those assaults are getting? When I drop, regardless of whether it's in pug drops, or the group queue, I always type, "move to the assaults and stay with them, and assaults stay together". A lone assault, or even a group of assaults will get ripped a new one by the faster mechs, but assaults that are properly supported by their team can consistently do the most damage. This is how they worked in lore as well. The assaults had to be supported by their whole team.

Edited by mailin, 15 June 2016 - 05:42 AM.


#12 Black Ivan

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Posted 15 June 2016 - 05:43 AM

When I see assaults they are mostly left behind by the team

#13 Weeny Machine

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Posted 15 June 2016 - 05:48 AM

View PostBlack Ivan, on 15 June 2016 - 05:43 AM, said:

When I see assaults they are mostly left behind by the team


Yup because a lot of players (mindlessly) nascar. I am not sure if we have a bunch of new players which ranked up but lately I see this quite regularly

#14 Felbombling

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Posted 15 June 2016 - 05:59 AM

Assault Mechs need anti-left-behind armour buffs to their rear torso locations. :P

Other than that, if there was an Assault Mech out there that could use some armour or structure buffs, it would be the Victor to make it a viable brawler. A Mech with classic AC/20 armament should have the durability to get in there and use it. But I believe that most Assault Mechs are perfectly fine where they are right now.

#15 Weeny Machine

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Posted 15 June 2016 - 06:06 AM

View PostStaggerCheck, on 15 June 2016 - 05:59 AM, said:

Assault Mechs need anti-left-behind armour buffs to their rear torso locations. Posted Image


I leg them anyway :)

#16 Apnu

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Posted 15 June 2016 - 06:25 AM

I'm not an assault pilot, they're too slow for me. That being said, in many of the games I'm in, I see assaults hanging back and using range weapons, leaving the heavies and mediums to tank damage on the front lines and die.

I'm not talking about NASCAR, nor am I talking about teams that leave the assaults in the dust to be swamped alone.

I'm talking about when a team murder balls up and the assaults sit in the back trying to snipe. I'm talking about the 3-4 GR or ERPPC DWFs and the 5xAC5 Maulers, and any assault that isn't an AWS-8T/R bringing LRMs.

Often I'm in games where the assaults hold back their armor and then get swamped and die when the inevitable light/medium rear or flank attack happens. Successful assault pilots are in the thick of the combat, wading into the fight like a wrecking ball. Being in the middle or front means the team will naturally keep the flies off the assault's back. Believe me, that Oxide trying to buzz the murder ball gets attention fast and is worse off for it. Assaults don't have to ask for help if they're on the front lines.

View Postmailin, on 15 June 2016 - 05:41 AM, said:

I am wondering how much support those assaults are getting? When I drop, regardless of whether it's in pug drops, or the group queue, I always type, "move to the assaults and stay with them, and assaults stay together". A lone assault, or even a group of assaults will get ripped a new one by the faster mechs, but assaults that are properly supported by their team can consistently do the most damage. This is how they worked in lore as well. The assaults had to be supported by their whole team.


I do the same thing. Announce I'm joining the assaults and ask/remind the rest of the team to do the same. Sometimes they listen, sometimes they don't. As a medium pilot I get more action and more cover being around the assaults than I do pacing the NASCAR pack.

#17 mailin

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Posted 15 June 2016 - 08:38 AM

Yeah, Apnu, I agree that too often the assaults hold back. But, when they don't, and when they're agressive it really is a beautiful thing. Sometimes I have a hard time getting an assist because the enemies are dying too quickly.

Edited by mailin, 15 June 2016 - 08:47 AM.


#18 Revis Volek

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Posted 15 June 2016 - 09:04 AM

View PostBush Hopper, on 15 June 2016 - 05:48 AM, said:


Yup because a lot of players (mindlessly) nascar. I am not sure if we have a bunch of new players which ranked up but lately I see this quite regularly




Mindless nascar is death of the game, not just assaults.


Its terrible and the mindless running in circles usually stems from fear, fear of being shot, fear of dying, fear in a video game.


I dont get it, stand and fight in game like this. We are in mobile tanks and people see it as an escape pod more then a weapon of war.

#19 Herodes

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Posted 15 June 2016 - 09:26 AM

View PostBlack Ivan, on 15 June 2016 - 05:43 AM, said:

When I see assaults they are mostly left behind by the team



This.
I am a KGC pilot and I put big XLs in almost all of my 8 KGCs to at least have a slight chance to keep up with the NASCAR and the Kodiaks. Still all too often the Assaults are left behind and are massacred by whoever is fast enough to catch the easy prey.

I would really like to be aggressive and I don't mind dying for the team in my brawler but I hate being useless and dead by design/NASCAR.

But I guess all other weight classes have their problems and pains, too :)

#20 Masochistic Trashcan Virtuoso

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Posted 15 June 2016 - 09:32 AM

for the same reasons i request twice the buff for the urbanmech.

grow up, son.

if it is slow, then live with it. if you get eaten then either upgrade engine or make your team use teamwork. it is so overpowered, they might nerf it.

and always remember - no matter what assault you are driving, you can still run away from me an my urbanmech.

and now stop complaining and fight.





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