Trashhead, on 18 June 2016 - 01:54 AM, said:
1. We, the community, asked for a global rescale.
That was US.
PGI just did it.
Now it's wrong?
We didn't ask for a global rescale. At least, I don't remember anybody asking for it. What we asked was for some of the outliers to be rescaled. PGI finally gave in, and they gave us those polls to vote which ones were priority because PGI didn't think they had the resources to scale all mechs. But then they released it wasn't that bad, so they decided "hey, we're actually just going to rescale all of the mechs from the ground up."
I'm not going to complain that they decided to do it, I'm thankful. But I *am* going to complain that they might not have gone about it quite right.
Trashhead, on 18 June 2016 - 01:54 AM, said:
In comparison:
Arctic Cheetah vs. Spider: Spider is WAY to small NOW, so the fix is justified.
Arctic Cheetah vs, Firestrarter (which is 5 tons heavier): Firestarter is actualy the same size now (now = pre-Patch).
Jenner / II C: both are definitely smaller then the Adder, despite same tonnage -> fix is justified.
Arctic Cheetah vs. Panther: Panther appears to be a bit smaller then the ACH (despite the Panther being 5 tons heavier).
So, all in all, PGI did a good job with the rescale.
Just because you don't like it, does not mean they did a bad job.
If you wan't PGI to listen to your arguments and "be rational", how about you do the same... at least once in a while.
Spider was a good change, yes. It was a tiny bit too small.
But the Adder was an outlier. It was hyuuuuugge compared to all the 35-tonners. Not very many people ever complained that the lights in general were too small. Instead of scaling the Adder down to match the other lights, PGI scaled all the other lights (well, the 35-tonners) up to match the Adder. This makes no sense from a gameplay perspective and has the potential to ruin balance and even ruin an entire weight class.
In fact, the problem persists outside of the light class. In general, most mediums were overscaled compared to everything else. You can see it in the comparison I made long ago:
https://www.reddit.c...ia_pixel_count/
I'm sure PGI's volumemetric comparison revealed similar results - many mediums being overscaled compared to everything else (I'd love to see their before and after numbers). But instead of shrinking the mediums, PGI made everything in the game a little bigger, except for the mediums. Actually, even the Griffin (probably the largest medium in the game) got bigger. So yay, the mediums now fit in with the other weight classes. I guess.
Edited by Tarogato, 19 June 2016 - 08:45 PM.