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IS Light Re-Scales

rescale

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#1 Alexander Garden

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Posted 15 June 2016 - 02:06 PM

  • Reveal the spoiler to display the New scale of your chosen 'Mech.
  • Hover your mouse over the image to show the Original scale for comparison.
  • 'Mechs that are not listed here have not been changed from their existing scale.


**We strongly recommend that you allow this page to fully load before revealing the images, to ensure the image rollovers work correctly.**


IS LIGHT 'MECHS


Firestarter

Jenner

Locust

Panther

Raven

Spider

UrbanMech

Wolfhound



#2 Steve Pryde

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Posted 17 June 2016 - 03:34 PM

I see dead lights, many dead lights, lol.

#3 TercieI

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Posted 17 June 2016 - 03:35 PM

Already a weak class, one of their few advantages trampled. Awful.

#4 Queen of England

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Posted 17 June 2016 - 03:37 PM

No Commando?

#5 Hadrogh

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Posted 17 June 2016 - 03:38 PM

L O L

Edit: Just to be clear: I'm really laughing ... in disbelief. Wtf.

Edited by Hadrogh, 17 June 2016 - 03:38 PM.


#6 Steve Pryde

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Posted 17 June 2016 - 03:40 PM

View PostQueen of England, on 17 June 2016 - 03:37 PM, said:

No Commando?

  • 'Mechs that are not listed here have not been changed from their existing scale.


#7 Mcgral18

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Posted 17 June 2016 - 03:42 PM

Well, I guess we know where PGI stands:

"Lights OP #PGIPLZ NERF"

#8 Yellonet

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Posted 17 June 2016 - 03:43 PM

Looks good.

#9 Jman5

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Posted 17 June 2016 - 03:45 PM

Locust got tiny!

#10 TercieI

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Posted 17 June 2016 - 03:45 PM

View PostMcgral18, on 17 June 2016 - 03:42 PM, said:

Well, I guess we know where PGI stands:

"Lights OP #PGIPLZ NERF"


Headline from the future:

"Light queues fall from 5% to .0005%, 'Seems right' says PGI'"

Edited by TercieI, 17 June 2016 - 03:45 PM.


#11 Blissful Negligence

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Posted 17 June 2016 - 03:49 PM

Wait - lights got bigger? Why would you do that? So NOBODY EVER plays them?

#12 process

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Posted 17 June 2016 - 03:50 PM

The next few weeks will be very interesting to say the least.

#13 CycKath

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Posted 17 June 2016 - 03:52 PM

Well, that's an eye opener.

View PostJman5, on 17 June 2016 - 03:45 PM, said:

Locust got tiny!


Anybody want to buy a light 'Mech say Stinger and Wasp Mech Pack now assuming this scale for 20 tonners?

#14 -Natural Selection-

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Posted 17 June 2016 - 03:57 PM

100%of light drops will be locust. RIP other IS lights.

#15 Darian DelFord

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Posted 17 June 2016 - 03:58 PM

Posted Image

#16 Audacious Aubergine

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Posted 17 June 2016 - 04:00 PM

View PostTercieI, on 17 June 2016 - 03:45 PM, said:


Headline from the future:

"Light queues fall from 5% to .0005%, 'Seems right' says PGI'"

Yup! I mean, I'm always one to scream about how hard it is to hit some of those 35t lights, but this is a bit over the top. Time will tell, though - I already can't reliably hit an old-sized Ice Ferret at full speed

#17 KillerTKE

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Posted 17 June 2016 - 04:01 PM

The raven (thankfully) got barely touched, but the wolfhound? I just started leveling those... It's gonna be like Goldeneye (Baron Samedi)...Panther also got some abuse.probably more.

#18 Uncle Totty

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Posted 17 June 2016 - 04:02 PM

View PostSteve Pryde, on 17 June 2016 - 03:34 PM, said:

I see dead lights, many dead lights, lol.


Really? I see unplayed lights, many unplayed lights.

#19 Ovion

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Posted 17 June 2016 - 04:03 PM

Wow....

I initially checked the Locust - that's good.

Then checking the rest, my brain said 'oh, this is good, all of them got a little smaller'.
Then I realised.

O_o
WTF.

Some of these are HUGE now.
The Panther / Firestarter / Wolfhound are Medium Mech sized!
The Spider shouldn't have got bigger (looks about right in 'original'.)
Eesh.
Apart from the Kit Fox, Dire Wolf and a couple of others not crouching more (so still seem to be 'on tippy toes'), so far it looks pretty good overall... apart from IS 35 tonners and the spider.

Edited by Ovion, 17 June 2016 - 04:06 PM.


#20 MoonUnitBeta

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Posted 17 June 2016 - 04:05 PM

Oof...
Poor Jenner took a hit. And wolfhound... I'm expecting a lot of extra mobility quirks...

I'm hoping that PGI works on that speed cap... That's really all that's going to save some light mechs. Quirks might help.

But I like that the firestarter is larger.

Looks like they had to add a few bits on some mechs to take up volume so they didn't get too big.

Overall it's looking a lot more balanced and equal. Which actually could be very bad. LOL. But there's ways around it. I hope.





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