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IS Light Re-Scales

rescale

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#101 Karl the Plumber

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Posted 18 June 2016 - 06:21 AM

I think the thing that's got me more apprehensive than anything is that most of the mechs that got resized, IS or clan, didn't get blown up/shrunk as much as these lights. Consistency this, uniformity that...the Jenner, Jenner IIC, Panther, Firestarter, and Wolfhound look like they got a heavy touch compared to the rest.

#102 KrocodockleTheBooBoxLoader-GetIn

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Posted 18 June 2016 - 06:31 AM

GOOD. I was very over the Oxide craze

#103 Aerei

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Posted 18 June 2016 - 06:31 AM

Just gonna say this right now. With the exception of the Locust and a couple other mechs, if you guys can't hit a light mech now, you have no excuse.

#104 SlightlyMobileTurret

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Posted 18 June 2016 - 06:48 AM

I'm not sure I'll be able to hit lolcusts with even small pulse lasers anymore....

#105 Max Von Lakes

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Posted 18 June 2016 - 06:57 AM

He's driving annnn.....ITSY BITSY TEENIE WEENIE YELLOW POLKA DOT...LOL-o-cust?!

For giggles, I pasted the new (smaller) locust, next to the new (bigger Atlas);

Posted Image

The 6SPL pew-pew from the ankle will be realz (and infuriating) haha!

Edited by Max Von Lakes, 18 June 2016 - 06:59 AM.


#106 ChapeL

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Posted 18 June 2016 - 09:37 AM

They are now all similar in size to the Raven, which happens to be the light I am most comfortable in. *shrugs* Bad light pilots will have an easier time dying, is that wrong ? :)

#107 Cy Mitchell

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Posted 18 June 2016 - 09:58 AM

View PostOvion, on 17 June 2016 - 06:20 PM, said:


All your post in this thread!



Seriously? Do you need glasses? Can you only see in one dimension? Or are you just purposely trying to make stuff up?

All the Mechs are now properly proportioned in relation to one another whether they are Assaults or Lights, Clan or IS. This is how they should have been all along.

Some folks just cannot deal with change. Adapt or die.

#108 Ovion

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Posted 18 June 2016 - 10:49 AM

View PostRampage, on 18 June 2016 - 09:58 AM, said:

Seriously? Do you need glasses? Can you only see in one dimension? Or are you just purposely trying to make stuff up?

All the Mechs are now properly proportioned in relation to one another whether they are Assaults or Lights, Clan or IS. This is how they should have been all along.

Some folks just cannot deal with change. Adapt or die.
Or maybe I spent time going over the Orthographics, the rescale images, and my own personal images.

Quite often, especially front-on, often side-on, and sometimes both, they are VERY close in size now.
I even listed the specific ones taht are comparable.

The sheer increase in real estate is pretty big.
Especially on mechs that were already pretty damn fragile.

Yes, I will adapt as I always have.

However, the size increase is quite large for certain mechs, to the tune of 20-25%.
The Light queue is already the lowest - VERY rarely above single digit percentages.
And it's now taking a fragile class of mech and making it more so, which will make people less inclined to take them.
It takes an already hard to use class, and makes it harder, requiring more thought and effort.

I'll be fine. I'm already a Light Pilot, and Adders, Kit Foxes and Locusts (my favoured 3) will likely only be better.
So maybe, I should just be quiet and not voice my concerns, go along as a feckless sheep, but objectively, something isn't right so I comment on it.

Most of the mechs seem OK, but the Catapult, Nova, Spider and IS 35T mechs seem off relative to everything else.

Edited by Ovion, 18 June 2016 - 10:52 AM.


#109 Brimbooze

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Posted 18 June 2016 - 10:57 AM

As someone who predominately plays assault mechs, the majority of these guys seem way to big.

#110 Kotev

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Posted 18 June 2016 - 11:11 AM

I think they did good job at re-scales, way more reallistic now.

#111 Alan Davion

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Posted 18 June 2016 - 11:15 AM

View PostCathy, on 18 June 2016 - 02:49 AM, said:

Sadly the running theme through this rescale is to for the most part penalise humanoids and to buff chicken walkers sizes, so the wasp and the stinger I'm sure will be also massive, only thing that will compensate for this will be for JJ's to get jumpy again and for massive mobility quirks.

I think a lot of almost exculsively light pilots will be looking for another game soon if this goes how I think it will


Actually you're wrong there.

If you'll notice that the Commando is absent from the rescale, that means its scale is either spot-on perfect, or off by such a miniscule amount so as to make absolutely no difference if they were to rescale it.

So, with the Wasp and Stinger being only 20 tonners themselves, they will actually be smaller than the Commando at 25 tons. They won't be a whole lot smaller I imagine, but they will be smaller.

Now if you want to talk about the Valkyrie being huge, then I'm all ears.

#112 DangerousOne

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Posted 18 June 2016 - 12:00 PM

View PostAdetheRare, on 18 June 2016 - 01:12 AM, said:

Jenner had a growth spurt huh!

I see dead Oxides...


And I like it! Posted Image

#113 DangerousOne

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Posted 18 June 2016 - 12:05 PM

Now Locust is ricdiculously small. I hope one day PGI will make Locust and Nova biger again. Everything else is OK, but this two is just ridiculous.

#114 Mister Bob Dobalina

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Posted 18 June 2016 - 12:17 PM

To discuss "realism" within a game sporting 20t - 100t walking battle robot armor with nuclear fusion engines is quite superfluous, Even referring to lore can be tricky as the novels sometimes have a lot of creativity in how big Mechs have been described. You could refer to TROs and Level3 rulebooks and you would not get a definitive answer like "an Atlas is 18m og height etc. So a Mech might be looking correctly proportioned now. But it might be that, within the game mechanics of MWO, it could end up being quite unplayable because those game mechanics and dynamics are not depicting the "reality" of Battletech.

Anyway, it kinda feels like the whole discussion boils down to wether we like the changes or not

To even more simplify it:
If changes benefit our MO, we like them and we defend them because we have been given something.
If changes work against our MO, we decline them because we don't like being taken something from us.

I've never heard someone say: "Oh cool, that patch just made my Mech 20% less combat effective. I like it!" No one here is so altruistic as to voluntarly give others an advantage (even if the advantage might only lie in the eye of the beholder). So we complain, if we are taken something that we had or at least felt as if it were beneficiary. And the ones that are or feel like they are on the plus side will defend the changes. But, since no one has actually played the resized Mechs, no one can give a judgement on how this is turning out to be in the end. We will have to wait and see, as uncomfortable as it might feel to do so.

On a personal note:
The first thing that went through my mind when I saw the WLF being upped so much size-wise was " I am so going to be dead". Yes, I am not that good a pilot. That might make me a lesser lifeform in the eye of a bunch of posters in here and their gloating doesn't make it easy to ignore. But I got really comfortable in piloting it and it's speed, maneuverability, it's tankyness and yes, the size made sure I would not just die like that in an instant and probably even score now and then, Fearing that I might loose an edge I found in one of the Mechs made me uncomfortable, I admit. And it still feels uncomfortable. But I won't know for sure unless I will try it out. I for my part am hoping for the best and preparing for the worst. Still, at the moment we all have opinions about it. And I reckon, they are not in unison so far. We are not going to know unless we try it out, starting june 21st.

And regardless the ourcome I would like to reckognize the artists work on this. As far as I have been able to see, they did not juas inflate or deflate Mechs. They fully or partially redesigned them and did all the texture work going with it. We players might have different oppinions wether we like it or not. But I think it needs a big thanks! for all the work the designers and artists have put in it!

Sorry for the long post. Here's a Norwegian potato: potet

#115 Ade the Rare

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Posted 18 June 2016 - 01:20 PM

View PostSource Mystic, on 18 June 2016 - 12:46 PM, said:

So I see the sizes are relative to weight so my next question is what are you doing to quarks. PGI never just fixes one thing when you can Screw something else up... What will make or break this will be the changes or lack thereof made to the quarks normalizing size is fine but I have a feeling that that is not all they did where are the quark changes ????

Well they'll either go up or down, but it won't be a top to bottom overhaul. The changes will either charm you, or you'll find them just plain strange.


Particle physics jokes. Don't worry, I'm here all week Posted Image

#116 ackstorm

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Posted 18 June 2016 - 01:55 PM

Look at all those light pilots getting upset. Their tears are salty, but they taste delicious. Posted Image

#117 Mister Bob Dobalina

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Posted 18 June 2016 - 02:09 PM

View Postackstorm, on 18 June 2016 - 01:55 PM, said:

Look at all those light pilots getting upset. Their tears are salty, but they taste delicious. Posted Image


I can respect self-confidence.
But I dislike arrogance.

I reckon you drive your Mechs without any mastering or modules then? Since you are so awesomly skilled?

As I have said before: You won't be happy when they nerf your favourite. And if you happen to have arguments: bring them on.

Edited by Thomster, 18 June 2016 - 02:34 PM.


#118 pbiggz

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Posted 18 June 2016 - 02:47 PM

RIP literally all light mechs

#119 Mcgral18

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Posted 18 June 2016 - 03:14 PM

Do the Raven leg hitboxes now fit the raven?

They've been oversized for a few years

#120 Mcgral18

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Posted 18 June 2016 - 03:19 PM

View Postpbiggz, on 18 June 2016 - 02:47 PM, said:

RIP literally all light mechs


The Cheeto may transcend mediocrity, as it remains unchanged.





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