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IS Medium Re-Scales

rescale

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#1 Alexander Garden

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Posted 15 June 2016 - 03:50 PM

  • Reveal the spoiler to display the New scale of your chosen 'Mech.
  • Hover your mouse over the image to show the Original scale for comparison.
  • 'Mechs that are not listed here have not been changed from their existing scale.


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IS MEDIUM 'MECHS


Blackjack

Centurion

Crab

Enforcer

Griffin

Hunchback

Shadowhawk

Vindicator

Wolverine



#2 NoiseCrypt

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Posted 17 June 2016 - 03:40 PM

Hunchback shoulders (and torso pose ?) are a bit different... and camo is missing where the shoulder used to be.

#3 Blissful Negligence

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Posted 17 June 2016 - 03:52 PM

The Griffin was too big to begin with... so make it bigger? Posted Image

#4 Asaru

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Posted 17 June 2016 - 03:58 PM

Why no love for the Treb???Posted Image

#5 Bishop Steiner

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Posted 17 June 2016 - 03:59 PM

I think one nice addition (though this is already a huge amount of work) would be simply to list the % up/down on each chassis.

View PostSLICKNIFTY, on 17 June 2016 - 03:52 PM, said:

The Griffin was too big to begin with... so make it bigger? Posted Image

Tall and big, not the same. It is also very spindly, overall.

#6 MoonUnitBeta

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Posted 17 June 2016 - 04:11 PM

Eh.
I guess what's obvious is that the rescale is going to put more reliance on other things to balance the mechs that are under-achievers.

I'm just hoping that PGI is on the ball with this, and realizes the potential in weight-class Role tree perhaps... Maybe even make some roles mech specific... who knows. Because Quirks and [fudged] hit-box adjustments are the only things separating some of these low-tier (poor geo, and poor hardpoint) mechs from higher tier ones...

Posted Image

Thanks for fixing the enforcer's arms and back-leaning stance...
My "OCD flare ups" over that have now been subdued. Mmmm.

Edited by MoonUnitBeta, 17 June 2016 - 04:33 PM.


#7 Nightmare1

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Posted 17 June 2016 - 04:43 PM

Really? PGI made the Shadowhawk and Vindicator bigger???

I guess I should just be thankful that they didn't mess with my HBKs too much.

#8 Sky Hawk

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Posted 17 June 2016 - 04:50 PM

Hmm.. looks like, the Kintaro was perfect..

#9 Y E O N N E

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Posted 17 June 2016 - 04:55 PM

Blackjack won't get significantly larger he says. It'll be fine he says.

Top kek.

Plus quirk nerfs on the BJ-1X, which already sees zero use at the top end precisely because it has way too much burn-time with medium lasers and the medium pulse are too short ranged. Oh boy, have the mighty fallen. But hey, having 936 meter AC/2 or 806 meter AC/5 is good compensation, right?

Vindicator is pleased. I've been seeing a lot of them recently, can't tell whether it's practice for the PHX or there's been a shift in the meta solution.

#10 SlightlyMobileTurret

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Posted 17 June 2016 - 05:08 PM

The Wolfhound is the taller than the Hunchback and is almost the same size as a Hunchback, so you should probably be happy that the Blackjack didn't get huge. I think. Maybe that's what PGI wants you to think.

#11 Deathlike

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Posted 17 June 2016 - 05:10 PM

I dunno how the Griffin gets taller from the changes... it makes literally no sense.

#12 ChapeL

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Posted 17 June 2016 - 05:55 PM

By the looks of it the swayback lost a laser :P

And the Vindicator was made slightly smaller, pay attention to the roll over states.

#13 Y E O N N E

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Posted 17 June 2016 - 06:05 PM

View PostKeshav Murali, on 17 June 2016 - 05:08 PM, said:

The Wolfhound is the taller than the Hunchback and is almost the same size as a Hunchback, so you should probably be happy that the Blackjack didn't get huge. I think. Maybe that's what PGI wants you to think.


Unfortunately, relative sizing is completely irrelevant because the difficulty of making a shot hit where you want is on a fixed, absolute scale.

#14 oldradagast

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Posted 17 June 2016 - 07:06 PM

At least the Centurion got a bit smaller, but why did the Griffin grow? Blah.

#15 Kuaron

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Posted 17 June 2016 - 07:23 PM

Wasn't the Crab already quite big?

#16 Sevronis

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Posted 17 June 2016 - 07:44 PM

Okay wait.. no Trebuchet rescale? It was one of the mech that definitely needed it. Well at least the Shadowhawks got a tad smaller..

Still annoyed at no love for the Treb though.

#17 Alan Davion

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Posted 17 June 2016 - 08:01 PM

View PostMoonUnitBeta, on 17 June 2016 - 04:11 PM, said:

Eh.
I guess what's obvious is that the rescale is going to put more reliance on other things to balance the mechs that are under-achievers.

I'm just hoping that PGI is on the ball with this, and realizes the potential in weight-class Role tree perhaps... Maybe even make some roles mech specific... who knows. Because Quirks and [fudged] hit-box adjustments are the only things separating some of these low-tier (poor geo, and poor hardpoint) mechs from higher tier ones...

Posted Image

Thanks for fixing the enforcer's arms and back-leaning stance...
My "OCD flare ups" over that have now been subdued. Mmmm.


Dude, you deserve the MVP award for this post right here.

That would fix SO MANY of the problems the game suffers from, which is probably the exact reason such a change will never come to pass.

#18 Lorginir

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Posted 17 June 2016 - 08:14 PM

Enforcer got bigger and centurion smaller. We'll see, I guess.


View PostKuaron, on 17 June 2016 - 07:23 PM, said:

Wasn't the Crab already quite big?

No, it wasn't.

Edited by Lorginir, 17 June 2016 - 08:16 PM.


#19 Gattsus

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Posted 17 June 2016 - 08:49 PM

Poor trebuchet and pheonix hawk...

#20 Pjwned

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Posted 17 June 2016 - 08:54 PM

View PostKuaron, on 17 June 2016 - 07:23 PM, said:

Wasn't the Crab already quite big?


I hope that's sarcasm because it was practically a 30-tonner size previously.





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