

Oxide
#1
Posted 15 June 2016 - 06:40 AM
#2
Posted 15 June 2016 - 06:44 AM
#3
Posted 15 June 2016 - 06:45 AM
Edited by kapusta11, 15 June 2016 - 06:45 AM.
#4
Posted 15 June 2016 - 06:54 AM
Edited by Lily from animove, 15 June 2016 - 06:54 AM.
#5
Posted 15 June 2016 - 07:28 AM
#6
Posted 15 June 2016 - 07:30 AM
#7
Posted 15 June 2016 - 07:31 AM
#8
Posted 15 June 2016 - 07:37 AM
Alistair Winter, on 15 June 2016 - 07:31 AM, said:
In general, the WLF and FS9 need less structure than the JR7 and RVN simply because of native hitbox quality.
Why the other Jenners got left out in the cold is the really baffling part, IMO.
#9
Posted 15 June 2016 - 07:39 AM
Baulven, on 15 June 2016 - 06:40 AM, said:
I would agree with this, as long as they fixed the Arctic Cheater first.
#10
Posted 15 June 2016 - 07:44 AM
Alistair Winter, on 15 June 2016 - 07:31 AM, said:
My locust needs those quirks (and jump jets).
#11
Posted 15 June 2016 - 07:51 AM
TercieI, on 15 June 2016 - 07:37 AM, said:
Why the other Jenners got left out in the cold is the really baffling part, IMO.
The FS9 is a different story. It has the best hardpoints and jump jets to boot. The WLF has no jumpjets and almost no weapons in the arms. The Ravens are undergunned in every way, except as laser snipers. I see 10 Oxides for every Raven or Wolfhound, on account of its massive firepower and the best structure quirks of any 35 tonner.
Proof is in the pudding.
Davis Carlyle, on 15 June 2016 - 07:44 AM, said:
The Locust needs a global agility / mobility nerf to mediums, heavies and assaults, in my opinion. You can only quirk that little insect so far. But better structure quirks would be a fair plan B.
#12
Posted 15 June 2016 - 08:11 AM
MechPorn, on 15 June 2016 - 07:39 AM, said:
Lol, and the two lights I like using is the Oxide for Jenners, don't much care for the others and any Arctic Cheetah as they can all be equipped the same.
I still think the big deal with the Oxide is a lack of hitting it. Of the three or four matches I played using it last night all but one went pretty well just because players had a hard time hitting me. And I did a lot of popping out of cover, alpha, get back in cover. Hard to hit that.
The other match a player in a WarHammer blasted me as I was running across the front of him and killed me instantly. I had plenty of damage but I was doing the exact same thing in the other matches and surviving. This guy just managed to hit me, and it killed me.
I'm not saying fighting Jenners doesn't suck because before I had mine I didn't care for it. But now that I have one I see it from both sides. The Oxide isn't some simple mech to use and it really doesn't sponge like people make it out to. I usually wind up damaged all over meaning apparently the damage is spreading out quite well. The loadout is ridiculous for a light, I'll agree to that. But I run out of ammo all the time with it and I sacrifice armor on my legs for it. If my legs were focused I doubt I'd last long.
Frankly if the loudout offered just energy hardpoints I don't think I'd have a problem using small pulse lasers. I mainly use it because it's a hero mech and I like the bonus cbills.
#13
Posted 15 June 2016 - 08:12 AM
Alistair Winter, on 15 June 2016 - 07:31 AM, said:
I've thought of this, and probably because the Oxide forces you to close under 270m of your enemy, and it has no jump jets.
#14
Posted 15 June 2016 - 08:13 AM
feeWAIVER, on 15 June 2016 - 08:12 AM, said:
We can rationalise this until the cows come home. The fact of the matter is that the Oxide is one of the top 3 light mechs now, has been for a while. People act like the quirks aren't the reason, and it's increasingly silly.
#15
Posted 15 June 2016 - 08:16 AM
I think some structure quirks should be toned down. However, I fear PGI will give it the Huginn treatment...which is now trash tier having no big alpha (which it didn't have before) and no dps to speak of (which it had before at least).
#16
Posted 15 June 2016 - 08:19 AM
Alistair Winter, on 15 June 2016 - 08:13 AM, said:
Is the problem that it is in the top three? Or that it's seemingly the best and nothing else comes close?
Personally I don't have a problem running my Arctic Cheetah's as opposed to my Oxide. It's all about the cbill bonus for me.
And from watching my buddy use his Spider, that seems pretty comparable to the ACH. The Locust and Raven have zero appeal to me because of lack of loadout/lack of being to take damage. I say that because I really don't know what I'd do differently with either one of those compared to the Oxide/ACH and I typically take a lot of damage with both, and neither of those seems OP as far as tanking damage. I can't imagine what it's like with something smaller.
Bush Hopper, on 15 June 2016 - 08:16 AM, said:
I think some structure quirks should be toned down. However, I fear PGI will give it the Huginn treatment...which is now trash tier having no big alpha (which it didn't have before) and no dps to speak of (which it had before at least).
If PGI does that they'll have destroyed two of my Hero mechs. First the Dragon Slayer, then Oxide.
#17
Posted 15 June 2016 - 08:21 AM
Alistair Winter, on 15 June 2016 - 08:13 AM, said:
It is what it is.. I mean, 4x SRM4's do good damage, and surely that's a factor as well.
You asked why it has structure quirks, and I provided a reasonable answer- because you're forced to brawl to some degree under 270m on ground level with no JJ's. If it weren't "in the top 3" something else would be, simply by the process of elimination, yes?
#18
Posted 15 June 2016 - 08:27 AM
With that Oxide with its combination of over done structure quriks and decent weapons quirks is by far the best.....some could compare the Jenner IIC but the difference both maintain high offensive abilities while the Oxide now has far superior defensive to the Jenner IIC and all other light mechs.....(Oxides can eat my Streak boats for days it's not to right.....I mean come on an Oxide should not beat a Streak Boating Mad Dog or crow EVER if both are fresh and well they both require close range so yea.....)
Nerf the Oxides structure quirks and it will be fine with the rest......
#19
Posted 15 June 2016 - 09:54 AM
feeWAIVER, on 15 June 2016 - 08:21 AM, said:
xTrident, on 15 June 2016 - 08:19 AM, said:
You know, it wouldn't be a huge problem if the Oxide structure quirks were the baseline for other light mechs and PGI did a global buff to light mechs. My issue isn't necessarily that the Oxide is OP, though you could argue that it is, my issue is that they took one of the most heavily armed light mechs (keep in mind, 4xSRM4 is something you see on Griffins, which are commonly regarded as top 3 of IS medium mechs) and gave it the best structure quirks on top of that. Meanwhile, the Raven 4X is running around with a single missile launcher, a couple of lasers and a couple of machine muskets, spreading more noise than actual damage.
However, I would say that the overall solution isn't to just give all light mechs crazy structure quirks. To me, that is just a big a failure as the crazy weapon quirks we had in 2014 / 2015. The solution has to be somewhere else. And I don't want to derail the thread with that discussion, so I'll leave it there.
#20
Posted 15 June 2016 - 09:56 AM
Baulven, on 15 June 2016 - 06:40 AM, said:
Yes. The Oxide needs nerfing. Then the Jenner IIC will have no IS equivalent. Muwahahahahahahaaaa! Etc. Etc. Etc.
Frankly PGI done ****** up when they gave the Jenner IIC 6 missile hard points. 3 would have been pleanty and incentivezed them to be more... boom and zoom than boom and oh wait he's dead let's go to the next one.
On the plus side... I've made crap tons of money with the Jenner IIC and Oxide as of late so... I can afford to kit out my phoenix hawks! Yay me!
DarthHias, on 15 June 2016 - 06:44 AM, said:
3 if you count the giant CT as an easy target.
Edited by Narcissistic Martyr, 15 June 2016 - 09:59 AM.
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