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#41 -Natural Selection-

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Posted 15 June 2016 - 12:26 PM

Im just running the heck out of my IS lights in fear of rescale ruining them.

#42 Aetes Nakatomi

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Posted 15 June 2016 - 12:27 PM

Agreed... Giant Spider is gonna suck...

#43 Weeny Machine

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Posted 15 June 2016 - 12:29 PM

View PostAetes Nakatomi, on 15 June 2016 - 12:27 PM, said:

Agreed... Giant Spider is gonna suck...


Maybe they want heavy and assault queues to reach an all time high?

I can imagine it already: You round the corner and think "Omg! A Marauder. Now I am in trouble."...then you realize it is just a Locust Posted Image

#44 -Natural Selection-

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Posted 15 June 2016 - 12:39 PM

View PostBush Hopper, on 15 June 2016 - 12:29 PM, said:


Maybe they want heavy and assault queues to reach an all time high?

I can imagine it already: You round the corner and think "Omg! A Marauder. Now I am in trouble."...then you realize it is just a Locust Posted Image


Sounds like the 35t will get bigger, and others may get smaller

#45 Tatula

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Posted 15 June 2016 - 12:53 PM

Having just bought the Oxide at the last Hero sale, and having already Mastered the Jenner chassis (started with the Sarah, then bought the F and K so I can get all the efficiencies), I can honestly say that the Oxide is much easier to play than the other variants. Even without it being fully Elited (only has Quick Ignition done so far), I am pulling over 300 dmg on the average on the Oxide vs. 100-200 range for the other variants. I'm not even a good light pilot.

Most likely there will be some nerf coming. Maybe just a reduction of the structure quirks or something. Similar to what they did on the Cheetah. But right now, an Oxide running around in your back lines definitely gets more attention than any other light because people know how dangerous they are.

A few other lights, such as the Huggins, Panthers, and Wolfhounds also got structure quirks, but they don't have the firepower of the Oxide.

#46 DarthHias

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Posted 15 June 2016 - 01:09 PM

None of the #LightOPBrigade ever puts up. So tired of it. No one of them could run a Light if his life was at stake. When I take out my Heavies, like Timbies, Hellbies, Warhammers etc. I get way more consistent high scores. EZZMODE.
To sum it up:
Lights (and many mediums) Hard mode
Heavies (and many assaults) Easy mode

#47 dario03

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Posted 15 June 2016 - 01:13 PM

I keep telling you guys the answer is simple...

Buff the other lights.

#48 Mystere

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Posted 15 June 2016 - 01:13 PM

View PostLily from animove, on 15 June 2016 - 06:54 AM, said:

I wonder hwo the game would play with 60 fps server tickrate


Which bring up the question: what is the tick rate in MWO?

#49 DarthHias

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Posted 15 June 2016 - 01:15 PM

I think I somewhere read 30. Don´t qoute me though, I´m in no way sure Posted Image

#50 Yellonet

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Posted 15 June 2016 - 01:16 PM

Going up against an oxide feels pretty much like when the ACH was new (and not so new). Insane damage soaking and lethal alpha.

#51 DarthHias

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Posted 15 June 2016 - 01:25 PM

Yeah ever nerf and every buff, somehow there is always one OP Light Posted Image

#52 Morggo

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Posted 15 June 2016 - 01:33 PM

View PostBush Hopper, on 15 June 2016 - 12:29 PM, said:


Maybe they want heavy and assault queues to reach an all time high?

I can imagine it already: You round the corner and think "Omg! A Marauder. Now I am in trouble."...then you realize it is just a Locust Posted Image


Pretty sure I recall an old tweet from Russ having the Locust ~7 - 8% oversized. Most the mechs I play regularly are either "just right" or getting bigger (i.e. Crab). The lawnmower sized locust is what I'm banking on being soooo much fun if that 7% downsizing is still true. Posted Image

#53 Darian DelFord

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Posted 15 June 2016 - 01:41 PM

View PostDAYLEET, on 15 June 2016 - 12:18 PM, said:

Remove the quirks and you still have a light that can put 32 points of instant damage into a small radius, which is stupid.



Just as stupid as assault mechs that can do 60+ points of damage and take 7 to 8 shots to kill

View PostDarthHias, on 15 June 2016 - 01:09 PM, said:

None of the #LightOPBrigade ever puts up. So tired of it. No one of them could run a Light if his life was at stake. When I take out my Heavies, like Timbies, Hellbies, Warhammers etc. I get way more consistent high scores. EZZMODE.
To sum it up:
Lights (and many mediums) Hard mode
Heavies (and many assaults) Easy mode


Yeah like I said. Heavies and assaults want to corner the market in being the only thing feared. Yet there are few lights that can challenge them and they whine

#54 Darian DelFord

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Posted 15 June 2016 - 01:44 PM

View PostYellonet, on 15 June 2016 - 01:16 PM, said:

Going up against an oxide feels pretty much like when the ACH was new (and not so new). Insane damage soaking and lethal alpha.


LOL

Insane damage soaking. Sheesh. Structure buffs or not. Jenners are the easiest lights to CT. You and I have very different opinions of insane alpha. Oxide. 32 Any heavy or assault 60+

#55 Mawai

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Posted 15 June 2016 - 01:55 PM

View PostxTrident, on 15 June 2016 - 08:19 AM, said:


Is the problem that it is in the top three? Or that it's seemingly the best and nothing else comes close?

Personally I don't have a problem running my Arctic Cheetah's as opposed to my Oxide. It's all about the cbill bonus for me.

And from watching my buddy use his Spider, that seems pretty comparable to the ACH. The Locust and Raven have zero appeal to me because of lack of loadout/lack of being to take damage. I say that because I really don't know what I'd do differently with either one of those compared to the Oxide/ACH and I typically take a lot of damage with both, and neither of those seems OP as far as tanking damage. I can't imagine what it's like with something smaller.



If PGI does that they'll have destroyed two of my Hero mechs. First the Dragon Slayer, then Oxide.


The spider isn't remotely comparable to an arctic cheetah. The best spider has ECM and three energy hard points while the ACH has ECM and 6 energy hard points (plus many other good options). The spider can be a bit faster but that is about it and it doesn't have clan weapons or heat sinks.

I've mastered some spiders and in my opinion the ACH is strictly better. It is still possible to do well in a spider (particularly using ERLL ECM sniper versions) but overall the ACH does it better.

#56 DAYLEET

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Posted 15 June 2016 - 02:16 PM

View PostDarian DelFord, on 15 June 2016 - 01:41 PM, said:

Just as stupid as assault mechs that can do 60+ points of damage and take 7 to 8 shots to kill

That was never a problem before. Answering powercreep with more powercreep is stupid.

View PostDarian DelFord, on 15 June 2016 - 01:41 PM, said:

Yeah like I said. Heavies and assaults want to corner the market in being the only thing feared. Yet there are few lights that can challenge them and they whine

You joined before me, you should know good light pilot were always feared. We just lowered the bar into the ground for any average joe to do good with them.

Edited by DAYLEET, 15 June 2016 - 02:17 PM.


#57 Narcissistic Martyr

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Posted 15 June 2016 - 02:53 PM

View PostDarthHias, on 15 June 2016 - 11:56 AM, said:


As much as I hate repeating myself in every thread:
There are people in this game that can aim.
If an Assault gets facetanked by a Light thats an Assault pilot problem.
Proof your point. Take a Locust, a Raven, a Firestarter, something with structure quirks. Show me a video how you do all that.

I can´t count the number of times I have seen an Oxide with no point of armor left. When a leg is stripped, take it of. When the gigantic CT is stripped, kill it. What people have to realize is that they WILL eat an alpha from a Light. It is fast. Take it and aim while he comes at you. Shoot a weak spot. There are reasons the Light queue is always the lowest.


Wait... oxide pilots attack head on now?

Damnit... i though the light queue had finally gotten over that stupidity after the hit reg fixes...

Edited by Narcissistic Martyr, 15 June 2016 - 02:57 PM.


#58 Yellonet

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Posted 15 June 2016 - 02:58 PM

View PostDarian DelFord, on 15 June 2016 - 01:44 PM, said:

LOL

Insane damage soaking. Sheesh. Structure buffs or not. Jenners are the easiest lights to CT. You and I have very different opinions of insane alpha. Oxide. 32 Any heavy or assault 60+

I'm pretty sure I didn't say insane alpha.

#59 L3mming2

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Posted 15 June 2016 - 04:07 PM

View PostMorggo, on 15 June 2016 - 01:33 PM, said:


Pretty sure I recall an old tweet from Russ having the Locust ~7 - 8% oversized. Most the mechs I play regularly are either "just right" or getting bigger (i.e. Crab). The lawnmower sized locust is what I'm banking on being soooo much fun if that 7% downsizing is still true. Posted Image


i heard it was 14% to big

#60 Darian DelFord

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Posted 15 June 2016 - 04:13 PM

View PostYellonet, on 15 June 2016 - 02:58 PM, said:

I'm pretty sure I didn't say insane alpha.



Potato potatoe

Tomato tomatoe

Insane lethal.

The thought is the same 💀





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