Jump to content

Town Hall Friday 17Th (Updated W/ Cliff Notes)


233 replies to this topic

#221 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 19 June 2016 - 01:20 PM

Not sure if that was directed at me or not winter ?

I to remember the calls for a command wheel, was a needed feature, according to many people, I was non pulsed by it myself, and once viop came out, yet another feature that was desperately needed according to the forums, I didn't see much point in a command rose.

Voip was yet another feature that came out late, and then completely ignored by the majority once it did arrive, as I suspect this will be to.

This seems to be the pattern of this games development, things people cried out for arrive 12 months to two years from when they should have been in, and then people ignore them, and you wonder why did P.G.I waste that amount of money and time on this 'much needed' but mostly unused feature.

#222 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 19 June 2016 - 01:25 PM

View PostCathy, on 19 June 2016 - 01:20 PM, said:

Not sure if that was directed at me or not winter ?

Not sure if that was directed at me or not, Cathy Posted Image

(kidding)

#223 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 19 June 2016 - 04:28 PM

Best part of the town hall i got, was Map updates.. and talking about fixing the geometry, and invisible boxes.. Sounds like they really are going to pass through ever single map with the 3 new employee's..


I also like they got a new texture artist to finally update all the older mechs with camo


Icing on the cake is the new power system which i am extremely exited for.. They are really going in the right direction this last year.. and finally we are really starting to see progress.. Yay!

#224 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 19 June 2016 - 04:35 PM

View PostImperius, on 19 June 2016 - 06:36 AM, said:

I just think it's stupid for anyone to compare to two... Every time he makes that comment about another developer would have gave you another MechAssault all I can think... Oh so another developer would have gave us a complete game for $60 with more features than MWO??? That's my point.





SO where was this game then??? you know that mech assault was never even released for a PC.. And i played mech assault.. It was an OK game at best.. Maybe you greatly enjoyed the pvp.. that is possible.. People love quake and i found the game a total bore,.. same with counter strike.. But for me, the story, and game play was just not up to par with the previous mech warrior titles IMO..


But the fact is,, there was not a single mech PC game for over 10 years.. If it wasn't for Kickstarter type programs starting up, we still would not even have this.. or many other games that got crowd funded.. Those are FACTs.. Not sure why people don't get that..


wasteland 2, starcitizen, MWO, divinity OSII, the new planscape, war for the overworld.. are just a hand full of games people have been waiting 10-15 years for they never would of seen the light of day with out.. So glad i have other choices than BF, and halo, or other console trash.. Though this next gen console has at least closed the gap, and some decent stuff can now run on it, but still.. PC games have taken another huge step.. For instance, gal civ III can't even begin to run on one, even a PS4 jsut not powerful enough.

So while mech assault might of been good on your console.. It wasn't coming to a PC, and the next mech game was not either..

Edited by JC Daxion, 19 June 2016 - 04:36 PM.


#225 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 19 June 2016 - 04:48 PM

View PostJC Daxion, on 19 June 2016 - 04:35 PM, said:



SO where was this game then??? you know that mech assault was never even released for a PC.. And i played mech assault.. It was an OK game at best.. Maybe you greatly enjoyed the pvp.. that is possible.. People love quake and i found the game a total bore,.. same with counter strike.. But for me, the story, and game play was just not up to par with the previous mech warrior titles IMO..


But the fact is,, there was not a single mech PC game for over 10 years.. If it wasn't for Kickstarter type programs starting up, we still would not even have this.. or many other games that got crowd funded.. Those are FACTs.. Not sure why people don't get that..


wasteland 2, starcitizen, MWO, divinity OSII, the new planscape, war for the overworld.. are just a hand full of games people have been waiting 10-15 years for they never would of seen the light of day with out.. So glad i have other choices than BF, and halo, or other console trash.. Though this next gen console has at least closed the gap, and some decent stuff can now run on it, but still.. PC games have taken another huge step.. For instance, gal civ III can't even begin to run on one, even a PS4 jsut not powerful enough.

So while mech assault might of been good on your console.. It wasn't coming to a PC, and the next mech game was not either..

All I ever wanted was Mechwarrior 5...

#226 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 19 June 2016 - 05:20 PM

View PostImperius, on 19 June 2016 - 04:48 PM, said:

All I ever wanted was Mechwarrior 5...



me too, but the industry has changed.. mostly for the better IMO. Unless it is a huge AAA title with an obscene budget, we just don't get those types of games. It's not the old days that 20 people can make a giant game.. To many animators, and graphics people, along with video, and movie creators.. Fully voiced, ext.. If someone wanted to make mech 5 with 15 year old graphics and tech, and no voice, video ect.. they could do it on the cheaper side.. But people would cry like you wouldnt believe.. even games like wasteland meant to be an old school game get trashed for the graphics, and gameplay.. (its how it's suppose to be as it was pitched) But many people can't deal with it.


To make mech 5 a modern game would take 30-40m easy.. If it can't make money, at that price it ain't happening. Could the game sell 2m copies at 40 bucks a pop? I dunno.. these days unless it is a huge game it won't, and then people are waiting for steam sales to get games for 5-10 bucks (yes i do this.. but i wait a few years for most games) so that 2m sales, actually needs to be 3-4m in sales, because most don't buy full price.. and that is just a break even, not a profit, which larger companies, don't do it to break even.. If they can't turn a big profit, it won't happen. So that leaves us with smaller indy companies, hoping to break even and just make games cause they enjoy it.. Over all not a bad thing, just a thing, and a fact of modern business.


It's the main reason why so many games come out after just 2 years of developement, and then spend the next two adding on, or making DLC to actually get the money to finish a project. But now you can't take 4-5 years with huge studio backing for something that could be a giant bust. Now they push out stuff early,, if it sells well, it gets finished.. if not, they do the best they can and the product dies right there..


That said.. I do have faith this game can bring in pve, and a campaign.. and if that takes another 3-4 years so be it.. I can wait..

Edited by JC Daxion, 19 June 2016 - 05:23 PM.


#227 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 19 June 2016 - 05:31 PM

Here are two huge projects that I said were a waste of time and were going to fail and knew neither could offer a new source of revenue other than mech packs.

CW
World Tournament of attendance

Sorry but after the money I put into this game it's time to sit back and have those that cried for these two empty features to support the game now...

EDIT: To be honest I don't think I ever saw any posts about MWO becoming an E-Sport. That was someone's pipe dream that should have got a no vote on. $150,000+ wasted resources IMO!

Do not mistake me for not saying there shouldn't be tournament support though updates and current established used formats. What was announced in December my heart sank.

Edited by Imperius, 19 June 2016 - 05:34 PM.


#228 Stonefalcon

    Member

  • PipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 1,386 posts
  • LocationProselytizing in the name of Our Lord and Savior the Annihilator

Posted 19 June 2016 - 05:32 PM

View PostAlistair Winter, on 16 June 2016 - 09:33 AM, said:

  • Cheat detection. Russ says they banned a bunch of people before today’s Town Hall. Not a huge number. He says he won’t name & shame them (yet). They’re watching the tournament. The number of cheaters in the tournament was smaller than expected.

This just bothers me to no end, this basically confirms that there are cheaters in Worlds that PGI are doing nothing about. They should be dealt with immediately by disqualifying their team and giving all the teams they have or will play the instant win.

#229 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 19 June 2016 - 05:43 PM

View PostStonefalcon, on 19 June 2016 - 05:32 PM, said:

This just bothers me to no end, this basically confirms that there are cheaters in Worlds that PGI are doing nothing about. They should be dealt with immediately by disqualifying their team and giving all the teams they have or will play the instant win.


Begging your pardon, but you don't know that. They only said less than expected, which could mean there are none. It could also be that the teams with cheaters were disqualified for other reasons, such as not showing up and therefore there's nothing that needs to be done.

#230 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 19 June 2016 - 06:13 PM

View PostImperius, on 19 June 2016 - 05:31 PM, said:



CW
World Tournament of attendance
.




I disagree here...

Mech warrior, really is about pvp, and tournaments. Just look at how much of lore takes place in an arena with people watching :) So to me, a tournament fits. I just have hopes that others enjoy it, and it helps build numbers for the game. If it can double the population for example, that would be HUGE. Games, can grow, i hope this helps..


CW, i think it needs lots more to make this really a great aspect of the game, But i think the big issue with this was two things.. They promised it too soon, as a staple part of the founder program. They should of back burner-ed it till the game was much larger.. Then they tried to squeeze it in, to get it in.. IMO they should of just said years ago.. Sorry guys, CW has been pushed way down the road as we need to spend time on the main game. I think it would of pissed off many, but i think they would of gotten over it.

CW should of been in the 5 year plan, Like PVE.. it could of been a whole big Re-launch of the game.. New engine, PVE, CW, tons of features.. on top of 4+ years of polishing the basics.. But i really think it's going in the right direction, i can't wait to see how all these summer upgrades add, and if it really does put that fine coat of polish we have been waiting for.

#231 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 19 June 2016 - 06:37 PM

Since this is free to play this is how it should have went, let's face it the 5 million they got was due to the Mechwarrior 5 trailer.

PVP (mech pack DLC) - PVE (added revenue streams, maps (this would be maps that can be used for PVP yet they are able to sell), missions, expansions) - Should have picked Unreal Engine from the start - Never should have stopped accepting CryEngine updates to keep DX9 - Solaris (with replay that would have been available with keeping the engine new) - CW (because there might have actually been a community.

I'm just an armchair developer though... Except reading the above seems quite logical do you disagree?

Edited by Imperius, 19 June 2016 - 06:38 PM.


#232 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 19 June 2016 - 07:34 PM

well sorta yea..

Engine, I have no clue what would/should have been the best engine to use.. I have zero clue on how to mod one, Nor do i know anything about how they could better handle different aspects.. I would of picked one that could be modded well, and had aspects that could be used for arena and pve, and larger group battles what engine that is? I have zero clue.. I know unity works well for lots of isometric games, that's about it


I would of Gone with group pvp off the bat, and sold mechs and added maps, when it got to a good point i would done what i said, add CW/tournament.. I do like your idea of adding small PVE packs earlier before CW/tournament though.. as you said, it would of been a good way to add some maps for pve, and give the pve people something new as they play the stories, and then incorporate them into pvp group down the road, but honestly with AI coming, they can still do that.

I am much more interested in how they shape the future, verse worrying about mistakes of the past. In the last year, they really had added lots, and done things IMO for the better over all, much more than the earlier years.

So yea, i think we are on kinda the same page.. I wish had had more knowledge about making games of this scope, my main experience is playing around with visual basic, DOS, and using pre-made tools with games that release them.

#233 Jhondra

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 23 posts
  • LocationIdaho

Posted 19 June 2016 - 07:52 PM

View PostJC Daxion, on 19 June 2016 - 05:20 PM, said:


That said.. I do have faith this game can bring in pve, and a campaign.. and if that takes another 3-4 years so be it.. I can wait..


Hope you're right. There are nights I just want to settle in and kick some campaign butt...and not listen to another whiny voice...

#234 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 19 June 2016 - 08:07 PM

Right now each map created and re-done generates zero revenue. CW would have been better with AI units for ghost matches and small units ( tanks, infantry )added during CW regular matches. PVE would help new players to ease into MWO and player retention may have been higher.

Unreal has been around forever and has replay mode built in for the Solaris type event. CryEngen was known for breaking top of the line PC's to their FPS knees. The excuse to stop engine updates was due to the user base pretty much owning potatoes and laptops so why would you ever use an engine designed for high end systems? Unreal has the potential to crush systems FPS too but has been designed to scale features for the lower end extremely well.

CW and the tournament have been nothing but money drain.

I have faith the PGI team can do these things. However I have no faith the leadership will allow them to be done. I really thought the big push after CW was out would have been PVE... Somehow we got MLG...

And keeping dx9 was one of the biggest mistakes.

Edited by Imperius, 19 June 2016 - 08:08 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users