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Getting Kind Of Irritated At The Lack Of Movement On Pve


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#1 Felio

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Posted 16 June 2016 - 10:39 AM

I know I basically have no right to be. It's not my game. It's never been promoted as a co-op game, and those games do exist if I want to play one. All they've said is it's something they'd like to do, maybe at the end of 2016, which seems an unrealistic target at this point.

But my patience wears thin anyway. Russ could at least mention how many projects are still in the pipeline ahead of it, if they've even penciled it in at all.

I thought they were going to start work shortly after releasing FW Phase 3, but unless they are doing it concurrently with the things in the 3-month road map, there probably isn't even a Word document with design notes.

#2 dervishx5

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Posted 16 June 2016 - 11:03 AM

He mentioned it was on the backburner last meeting

#3 Jackal Noble

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Posted 16 June 2016 - 11:12 AM

View Postdervishx5, on 16 June 2016 - 11:03 AM, said:

He mentioned it was on the backburner last meeting

On what, a 400 burner industrial oven?

#4 Yosharian

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Posted 16 June 2016 - 11:41 AM

Dude, give it up. There's no way this game is going to have decent PvE.

#5 JediPanther

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Posted 16 June 2016 - 11:41 AM

I wouldn't bother thinking about pve. Using the decals for example we saw a "preview" of the system when the king crab came out. how long has it been since the kgc came to "balance" out the dire? With pgi it's always best not to get exciting about any thing untill it is in the live game and not some screenshot,preview video or whisper on twitter. Even urban mech was a joke by both pgi and the community then pgi decided to do it under the pretense of if it sells a lot of pre orders we will add it thing. Money and profit always comes first for pgi.

#6 TLBFestus

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Posted 16 June 2016 - 12:20 PM

Here's the scoop;

When PGI discovers that the PvP golden cows teats are getting dry, they will switch into PvE/COOP game mode and try to produce a traditional MechWarrior stand alone product.

In other words, don't get your hopes up.

#7 kesmai

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Posted 16 June 2016 - 12:22 PM

pgi
roadmap

the master example of contradiction

#8 GRiPSViGiL

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Posted 16 June 2016 - 12:41 PM

View Postdervishx5, on 16 June 2016 - 11:03 AM, said:

He mentioned it was on the backburner last meeting

I never would want PvE because PvE is lame and for plebs that don't like competition but they been saying it is on the back-burner for as long as CW has been irrelevant.

#9 FrontGuard

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Posted 16 June 2016 - 12:54 PM

Solaris is Next !!!

#10 Zolaz

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Posted 16 June 2016 - 12:57 PM

CW in 90 days!!!

#11 Alistair Winter

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Posted 16 June 2016 - 01:06 PM

I'm not at all irritated, I never had any expectations for this. But it's definitely the thing about MWO that has greatest long-term potential for me. In 5 years, I doubt this game will still be available to play. PGI will probably have shut the servers down. Maybe it'll happen a lot faster than that. My only long term hope is that we will have some offline PVE game to play, while we wait for the next Mechwarrior game. And I have no real confidence that the next Mechwarrior game will come soon or that it will be as good as this one. It could very well turn into MechAssault.

I recently discovered what happened to the Heavy Gear franchise and it made me throw up in my mouth.
https://www.heavygear.com/

Russ also said that they consider MWO a long term project and that they have plans for a single player campaign that will be like a combination of the first Mechwarrior game and MW2:Mercs. And that description is basically the best possible description anyone could give for a Mechwarrior game, as far as I'm concerned. But Russ has been known to overestimate and exaggerate, so I'll take it with a mountain of salt and not really worry about it.

#12 WarZ

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Posted 16 June 2016 - 01:16 PM

View PostAlistair Winter, on 16 June 2016 - 01:06 PM, said:


I recently discovered what happened to the Heavy Gear franchise and it made me throw up in my mouth.
https://www.heavygear.com/



Since I'm not familiar with whats going on over there - what about it is making you throw up in your mouth ?

And on topic. PvE is highly wanted by myself and lots of others. But realistically its not going to make it in the game. And sadly I see this game being offline by the middle of next year.

#13 627

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Posted 16 June 2016 - 01:27 PM

Basically development once again came to a full stop with the release of CW phase 3. It seems that will have to do it until next year. Don't expect anything new as long as everthing is focused on this tournament.

I stopped caring a while ago to be true. This game will run some more years or maybe even longer but it will basically be what we have today when the servers go down. Take it as it is and enjoy it as it is. Hoping for features that will never come is the path to the dark side...

#14 Johnny Z

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Posted 16 June 2016 - 01:30 PM

View PostWarZ, on 16 June 2016 - 01:16 PM, said:



Since I'm not familiar with whats going on over there - what about it is making you throw up in your mouth ?

And on topic. PvE is highly wanted by myself and lots of others. But realistically its not going to make it in the game. And sadly I see this game being offline by the middle of next year.


Did you know there is like 10 arena pvp shooters coming out this or next year or are already out? The strongest of the bunch is a Solaris like game from Sony using VR called "Rigs". My point being is MechWarrior online is way better than any of them.

Anyway to make a long story short about all the competition not comparing to MechWarrior Online, I fully expect this game will only be doing better over time. All the competition wishes they were in Mechwarrior Onlines shoes.

Edited by Johnny Z, 16 June 2016 - 01:31 PM.


#15 Mystere

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Posted 16 June 2016 - 01:30 PM

Frankly, I myself am irritated by PGI even thinking of doing so before fixing what is broken and completing what is still missing.

#16 Alistair Winter

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Posted 16 June 2016 - 01:30 PM

View PostWarZ, on 16 June 2016 - 01:16 PM, said:

Since I'm not familiar with whats going on over there - what about it is making you throw up in your mouth ?

They tried to make Heavy Gear (essentially a Mechwarrior clone with smaller mechs) into an esport by combining Quake Arena with Mechassault. It's just... it's the mecha equivalent of Transverse, in the sense that it's a really cheap production trying to ride a wave of other popular games, while having clearly outdated graphics. And they tried to make it more accessible to casual fans by including emotes and stuff, like Overwatch.

Edited by Alistair Winter, 16 June 2016 - 01:30 PM.


#17 Mystere

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Posted 16 June 2016 - 01:33 PM

View PostAlistair Winter, on 16 June 2016 - 01:06 PM, said:

I recently discovered what happened to the Heavy Gear franchise and it made me throw up in my mouth.
https://www.heavygear.com/


Well, at least they were upfront about being an arena game specifically tailored for eSport.

#18 dervishx5

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Posted 16 June 2016 - 01:34 PM

Heavy Gear was always about riding the coattails of MechWarrior. That's why Activision made it when they lost the MechWarrior license to Microsoft. Used the same engine as mw2 and everything.

#19 WarZ

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Posted 16 June 2016 - 01:45 PM

View PostJohnny Z, on 16 June 2016 - 01:30 PM, said:

Anyway to make a long story short about all the competition not comparing to MechWarrior Online, I fully expect this game will only be doing better over time. All the competition wishes they were in Mechwarrior Onlines shoes.


I would be happy to be proved wrong. I like a number of things MWO brings to the table.

But it has too many issues, horrible development pace and ability, and a severely diminishing player base (out of an already small one), of which it seems a lot of die hards (much less more casuals) are no longer willing to invest.

It feels like the beginning of the end.

Edited by WarZ, 16 June 2016 - 01:46 PM.


#20 xengk

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Posted 16 June 2016 - 01:46 PM

View PostFelio, on 16 June 2016 - 10:39 AM, said:

I thought they were going to start work shortly after releasing FW Phase 3, but unless they are doing it concurrently with the things in the 3-month road map, there probably isn't even a Word document with design notes.

I believe PvE implementation as an incremental process.
Bits and pieces get added to the game overtime before combining to form PvE mode.
I see academy AI improvement and tweaking as laying the foundation for PvE.

View PostAlistair Winter, on 16 June 2016 - 01:30 PM, said:

They tried to make Heavy Gear (essentially a Mechwarrior clone with smaller mechs) into an esport by combining Quake Arena with Mechassault. It's just... it's the mecha equivalent of Transverse, in the sense that it's a really cheap production trying to ride a wave of other popular games, while having clearly outdated graphics. And they tried to make it more accessible to casual fans by including emotes and stuff, like Overwatch.

Which reminds me the travesty that is Nosgoth Online.
Taking the rich lore and world settings of Legacy of Kain series and turn into an arena fighter/shooter.





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