#21
Posted 17 June 2016 - 10:07 PM
#22
Posted 17 June 2016 - 11:02 PM
#23
Posted 18 June 2016 - 12:10 AM
#24
Posted 18 June 2016 - 12:39 AM
Arctic Cheetah wouldn't be so un-freaking believable if it's hit boxes were more consistent. I definitely notice I take a lot less damage in mine. Nothing like a Gauss to the chest for 0 dmg haha (yes it was in range).
#25
Posted 18 June 2016 - 02:04 AM
Edited by Lily from animove, 18 June 2016 - 02:06 AM.
#26
Posted 18 June 2016 - 02:20 AM
Other than that I'm surprised like many that the Adder increased in size
#28
Posted 18 June 2016 - 04:49 AM
Tennex, on 17 June 2016 - 07:06 PM, said:
You guys went the wrong way with this one. And its going to be VERY game changing, making 1/4 of the mechs in this game almost unplayable.
I forsee this being reversed. Or some ridiculous balance system put into the game to compensate for light mechs.
yeah I reckon there should be a curve from 45 down so you don't get a big drop between 35 and 40T
hears one tho if the lights are getting scaled up so much why is the cicada not moving would have expected it to get a lot bigger having no arms and all that thank god it didn't but it seems like it dodged a bullet.
#29
Posted 18 June 2016 - 04:58 AM
#30
Posted 18 June 2016 - 05:02 AM
#31
Posted 18 June 2016 - 05:14 AM
Tha Kait FoxZz and Adder prym 100kph mechs bot getz boofed!!!
.1% scale boozt on tha leazt touchedz lite mechz omfzz
Thx ruzz!!
Edited by M T, 18 June 2016 - 05:15 AM.
#33
Posted 18 June 2016 - 08:16 AM
Speedy Pinky, on 17 June 2016 - 04:27 PM, said:
A little is OK but so much?
It's nowhere near as big as your Shadowcat. It's 10t lighter, it's substantially smaller. There's so damn much exaggeration in these complaints, I can't begin to take it seriously.
The Mech behind you, on 18 June 2016 - 12:10 AM, said:
This wasn't a balance pass, it was a volumetric rescale.
The ACH should be smaller than a 35t mech, because it's a 30t mech.
It's the same size as a spider, overall.
Edited by Wintersdark, 18 June 2016 - 08:16 AM.
#34
Posted 18 June 2016 - 10:59 PM
#35
Posted 19 June 2016 - 08:08 AM
Especially considering (from the patch notes):
The approach we took to the re-scale process consisted of multiple methods, ranging from mathematical to pragmatic. There were three basic components to the re-scale evaluation for each ‘Mech.
• Cubic Measurement
• Gameplay
• Pragmatism
Cubic measurement: So apparently its cubic measurement wasn't already as big or bigger than all other 35 ton mechs? I'd like to see the data about that.
Gameplay: Well, since people can go weeks at a time without seeing an adder in game, not sure what this was based on.
Pragmatism: hmm... Pragmatism - [color=#3B3E41]a reasonable and logical way of doing things or of thinking about problems that is based on dealing with specific situations instead of on ideas and theories[/color] - well, I can't see how that was applied to the adder rescale at all
#36
Posted 19 June 2016 - 09:01 AM
Bulletsponge0, on 19 June 2016 - 08:08 AM, said:
Especially considering (from the patch notes):
The approach we took to the re-scale process consisted of multiple methods, ranging from mathematical to pragmatic. There were three basic components to the re-scale evaluation for each ‘Mech.
• Cubic Measurement
• Gameplay
• Pragmatism
Cubic measurement: So apparently its cubic measurement wasn't already as big or bigger than all other 35 ton mechs? I'd like to see the data about that.
Gameplay: Well, since people can go weeks at a time without seeing an adder in game, not sure what this was based on.
Pragmatism: hmm... Pragmatism - [color=#3B3E41]a reasonable and logical way of doing things or of thinking about problems that is based on dealing with specific situations instead of on ideas and theories[/color] - well, I can't see how that was applied to the adder rescale at all
they just made the adder new, which means they gave it a new paintjob, and the (nearly nonexistent) increasement was just the effect of the additonal layer of paint.
#37
Posted 19 June 2016 - 09:25 AM
Bulletsponge0, on 19 June 2016 - 08:08 AM, said:
Especially considering (from the patch notes):
The approach we took to the re-scale process consisted of multiple methods, ranging from mathematical to pragmatic. There were three basic components to the re-scale evaluation for each ‘Mech.
• Cubic Measurement
• Gameplay
• Pragmatism
Cubic measurement: So apparently its cubic measurement wasn't already as big or bigger than all other 35 ton mechs? I'd like to see the data about that.
Gameplay: Well, since people can go weeks at a time without seeing an adder in game, not sure what this was based on.
Pragmatism: hmm... Pragmatism - [color=#3B3E41]a reasonable and logical way of doing things or of thinking about problems that is based on dealing with specific situations instead of on ideas and theories[/color] - well, I can't see how that was applied to the adder rescale at all
I don't know, it seems the Adder is still smaller than the other 35 ton mechs if we are only talking abouth height:
(I added some lines to compare the heights, click to enlarge the image)
Edited by Reno Blade, 19 June 2016 - 09:26 AM.
#38
Posted 19 June 2016 - 09:47 AM
Reno Blade, on 19 June 2016 - 09:25 AM, said:
(I added some lines to compare the heights, click to enlarge the image)
Simple height is a poor way to go about the scaling. With the exception of the panther, all the other 35 ton mechs are significantly faster and more mobile than the adder, and even then the Panther is still faster and has jump jets
There was absolutely no reason to make the adder bigger
#39
Posted 19 June 2016 - 10:28 AM
Bulletsponge0, on 19 June 2016 - 09:47 AM, said:
There was absolutely no reason to make the adder bigger
I think I was not clear here.
I was comparing the Adder more to the squat mechs such as the Kitfox, Jenner and Raven.
It's the same height as the Kitfox and still smaller than the Jenner and Raven. So looking at the bulky body, I think it's fair where it is now, lower than Jenner/Raven, but wider in total.
Here is another detailed comparison between all weight classes for the height:
#40
Posted 19 June 2016 - 11:02 PM
045, on 18 June 2016 - 12:39 AM, said:
Arctic Cheetah wouldn't be so un-freaking believable if it's hit boxes were more consistent. I definitely notice I take a lot less damage in mine. Nothing like a Gauss to the chest for 0 dmg haha (yes it was in range).
What's inconsistent about its hitboxes? Gauss to the chest for zero damage is an artifact of HSR or just netcode in general, it has almost nothing to do with hitboxes.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users