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Clan Light Re-Scales

rescale

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#21 Deathlike

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Posted 17 June 2016 - 10:07 PM

Well, we'll get requirked Lights in like 6 months (or 90 days, if PGI is being nice) from now anyways.

#22 Loren Ward

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Posted 17 June 2016 - 11:02 PM

Wow, the Jenner IIC was already an easy target. Don't think they'll be playable after this. They're massive.

#23 The Mech behind you

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Posted 18 June 2016 - 12:10 AM

No change for the ACH while every other competitive light got bigger? Really? Is the ACH actually smaller than the Spider now? It seems so.

#24 045

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Posted 18 June 2016 - 12:39 AM

Yeah, it seems like the balance for light mechs is getting a little skewed.

Arctic Cheetah wouldn't be so un-freaking believable if it's hit boxes were more consistent. I definitely notice I take a lot less damage in mine. Nothing like a Gauss to the chest for 0 dmg haha (yes it was in range).

#25 Lily from animove

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Posted 18 June 2016 - 02:04 AM

that adr and kfx chanegs? rly they haven't even changed at all, I doubt that chaneg has any significant impact

Edited by Lily from animove, 18 June 2016 - 02:06 AM.


#26 C E Dwyer

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Posted 18 June 2016 - 02:20 AM

The light in the CT is missing on the Kitfox ?

Other than that I'm surprised like many that the Adder increased in size

#27 Corrado

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Posted 18 June 2016 - 04:14 AM

View PostSpeedy Pinky, on 17 June 2016 - 04:27 PM, said:

The Jenner IIC is then so big as my Shadowcat ... WTF
A little is OK but so much?


dont you like the new jennerpults?

#28 Frost Lord

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Posted 18 June 2016 - 04:49 AM

View PostTennex, on 17 June 2016 - 07:06 PM, said:

Light mechs needed to be scaled smaller than the regular volume/tonnage ratio because of balance reasons.

You guys went the wrong way with this one. And its going to be VERY game changing, making 1/4 of the mechs in this game almost unplayable.

I forsee this being reversed. Or some ridiculous balance system put into the game to compensate for light mechs.

yeah I reckon there should be a curve from 45 down so you don't get a big drop between 35 and 40T

hears one tho if the lights are getting scaled up so much why is the cicada not moving would have expected it to get a lot bigger having no arms and all that thank god it didn't but it seems like it dodged a bullet.

#29 CK16

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Posted 18 June 2016 - 04:58 AM

Isn't the ACH pretty big for a light before the resale? Just an observation....

#30 Twilight Fenrir

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Posted 18 June 2016 - 05:02 AM

I'm wondering if they accidentally got their pictures backwards on the Adder, and JIIC? It's certainly possible.... I don't think the Adder would be getting bigger, the JIIC I can see growing a little I guess though.

#31 M T

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Posted 18 June 2016 - 05:14 AM

Bot goizzz!!!

Tha Kait FoxZz and Adder prym 100kph mechs bot getz boofed!!!

.1% scale boozt on tha leazt touchedz lite mechz omfzz

Thx ruzz!!

Edited by M T, 18 June 2016 - 05:15 AM.


#32 SlightlyMobileTurret

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Posted 18 June 2016 - 06:30 AM

View PostCK16, on 18 June 2016 - 04:58 AM, said:

Isn't the ACH pretty big for a light before the resale? Just an observation....


Nope

#33 Wintersdark

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Posted 18 June 2016 - 08:16 AM

View PostSpeedy Pinky, on 17 June 2016 - 04:27 PM, said:

The Jenner IIC is then so big as my Shadowcat ... WTF
A little is OK but so much?

It's nowhere near as big as your Shadowcat. It's 10t lighter, it's substantially smaller. There's so damn much exaggeration in these complaints, I can't begin to take it seriously.

View PostThe Mech behind you, on 18 June 2016 - 12:10 AM, said:

No change for the ACH while every other competitive light got bigger? Really? Is the ACH actually smaller than the Spider now? It seems so.

This wasn't a balance pass, it was a volumetric rescale.

The ACH should be smaller than a 35t mech, because it's a 30t mech.

It's the same size as a spider, overall.

Edited by Wintersdark, 18 June 2016 - 08:16 AM.


#34 Vacatocino

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Posted 18 June 2016 - 10:59 PM

lol i think iam going to sell all my jenners XD!

#35 Bulletsponge0

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Posted 19 June 2016 - 08:08 AM

it just doesn't make any sense that they made the Adder bigger...

Especially considering (from the patch notes):

The approach we took to the re-scale process consisted of multiple methods, ranging from mathematical to pragmatic. There were three basic components to the re-scale evaluation for each ‘Mech.
• Cubic Measurement
• Gameplay
• Pragmatism




Cubic measurement: So apparently its cubic measurement wasn't already as big or bigger than all other 35 ton mechs? I'd like to see the data about that.

Gameplay: Well, since people can go weeks at a time without seeing an adder in game, not sure what this was based on.

Pragmatism: hmm... Pragmatism - [color=#3B3E41]a reasonable and logical way of doing things or of thinking about problems that is based on dealing with specific situations instead of on ideas and theories[/color] - well, I can't see how that was applied to the adder rescale at all

#36 Lily from animove

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Posted 19 June 2016 - 09:01 AM

View PostBulletsponge0, on 19 June 2016 - 08:08 AM, said:

it just doesn't make any sense that they made the Adder bigger...

Especially considering (from the patch notes):

The approach we took to the re-scale process consisted of multiple methods, ranging from mathematical to pragmatic. There were three basic components to the re-scale evaluation for each ‘Mech.
• Cubic Measurement
• Gameplay
• Pragmatism



Cubic measurement: So apparently its cubic measurement wasn't already as big or bigger than all other 35 ton mechs? I'd like to see the data about that.

Gameplay: Well, since people can go weeks at a time without seeing an adder in game, not sure what this was based on.

Pragmatism: hmm... Pragmatism - [color=#3B3E41]a reasonable and logical way of doing things or of thinking about problems that is based on dealing with specific situations instead of on ideas and theories[/color] - well, I can't see how that was applied to the adder rescale at all


they just made the adder new, which means they gave it a new paintjob, and the (nearly nonexistent) increasement was just the effect of the additonal layer of paint.

#37 Reno Blade

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Posted 19 June 2016 - 09:25 AM

View PostBulletsponge0, on 19 June 2016 - 08:08 AM, said:

it just doesn't make any sense that they made the Adder bigger...

Especially considering (from the patch notes):

The approach we took to the re-scale process consisted of multiple methods, ranging from mathematical to pragmatic. There were three basic components to the re-scale evaluation for each ‘Mech.
• Cubic Measurement
• Gameplay
• Pragmatism



Cubic measurement: So apparently its cubic measurement wasn't already as big or bigger than all other 35 ton mechs? I'd like to see the data about that.

Gameplay: Well, since people can go weeks at a time without seeing an adder in game, not sure what this was based on.

Pragmatism: hmm... Pragmatism - [color=#3B3E41]a reasonable and logical way of doing things or of thinking about problems that is based on dealing with specific situations instead of on ideas and theories[/color] - well, I can't see how that was applied to the adder rescale at all

I don't know, it seems the Adder is still smaller than the other 35 ton mechs if we are only talking abouth height:
(I added some lines to compare the heights, click to enlarge the image)
Posted Image

Edited by Reno Blade, 19 June 2016 - 09:26 AM.


#38 Bulletsponge0

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Posted 19 June 2016 - 09:47 AM

View PostReno Blade, on 19 June 2016 - 09:25 AM, said:

I don't know, it seems the Adder is still smaller than the other 35 ton mechs if we are only talking abouth height:
(I added some lines to compare the heights, click to enlarge the image)
Posted Image

Simple height is a poor way to go about the scaling. With the exception of the panther, all the other 35 ton mechs are significantly faster and more mobile than the adder, and even then the Panther is still faster and has jump jets

There was absolutely no reason to make the adder bigger

#39 Reno Blade

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Posted 19 June 2016 - 10:28 AM

View PostBulletsponge0, on 19 June 2016 - 09:47 AM, said:

Simple height is a poor way to go about the scaling. With the exception of the panther, all the other 35 ton mechs are significantly faster and more mobile than the adder, and even then the Panther is still faster and has jump jets

There was absolutely no reason to make the adder bigger

I think I was not clear here.
I was comparing the Adder more to the squat mechs such as the Kitfox, Jenner and Raven.
It's the same height as the Kitfox and still smaller than the Jenner and Raven. So looking at the bulky body, I think it's fair where it is now, lower than Jenner/Raven, but wider in total.
Here is another detailed comparison between all weight classes for the height:
Posted Image
Posted Image

#40 Tarogato

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Posted 19 June 2016 - 11:02 PM

View Post045, on 18 June 2016 - 12:39 AM, said:

Yeah, it seems like the balance for light mechs is getting a little skewed.

Arctic Cheetah wouldn't be so un-freaking believable if it's hit boxes were more consistent. I definitely notice I take a lot less damage in mine. Nothing like a Gauss to the chest for 0 dmg haha (yes it was in range).


What's inconsistent about its hitboxes? Gauss to the chest for zero damage is an artifact of HSR or just netcode in general, it has almost nothing to do with hitboxes.





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