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Taking Abnormally High Damage Today?


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#1 NTrippy

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Posted 16 June 2016 - 03:50 PM

I logged in today to find that I'm taking excessively high amounts of damage. A set of SRMs from a medium OHK's me from the front, dealing 32 damage. Next match, I confirmed this when a Firestarter with 2 ER-meds OHK'd me for 32 damage again. Third match I took less direct hits, but still was cored at first contact by one MPL for 20 damage. Why is this happening? I'm also dealing a lot less. I was getting headshots on a DC'd Jenner at point blank and it took forever with an MPL and 4 MG's.
I know I'm only in a Locust, but I've never seen anything like this so far. I'm not getting grouped either. I recorded one match and confirmed it, so it's definitely happening.

#2 Tarl Cabot

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Posted 16 June 2016 - 03:55 PM

Locust. Is the armor front heavy or did you not change it much from original configuration?
Are you using an XL engine?

Locust as total 24 CT armor, 12 internal structure. Side torso 20 armor, 10 IS. And you have MG ammo. Do you have it any stored in your CT? Internal structure damage, crit hit rolling. Crit ammo, roll, ammo explodes. bye bye.

As for DC, due to the DC, the mech is not always exactly where the server sees it vs where you see it.

And you link the video?

Edited by Tarl Cabot, 16 June 2016 - 03:56 PM.


#3 NTrippy

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Posted 16 June 2016 - 04:00 PM

View PostTarl Cabot, on 16 June 2016 - 03:55 PM, said:

Locust. Is the armor front heavy or did you not change it much from original configuration?
Are you using an XL engine?

Locust as total 24 CT armor, 12 internal structure. Side torso 20 armor, 10 IS. And you have MG ammo. Do you have it any stored in your CT? Internal structure damage, crit hit rolling. Crit ammo, roll, ammo explodes. bye bye.

As for DC, due to the DC, the mech is not always exactly where the server sees it vs where you see it.

And you link the video?

I have 20 in front CT, and my Ct is what's blowing. I do have ammo, but the readout doesn't say it exploded. I can't UL the video until I can clip out some stuff from my computer that made it in, so I need something that can edit flash video. But 2 MPL shouldn't breach even the armor, nor should one standard Med, and I can't imagine an SRM volley doing 20 pts when the hit is spread like it does.

#4 S 0 L E N Y A

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Posted 16 June 2016 - 06:05 PM

Get OSK'd in a locust?
No biggie man, I do it all the time.
Your piloting needs to be 100% on point or you are dead, that is all there is to it, ESPECIALY for a Locust.

#5 NTrippy

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Posted 16 June 2016 - 07:00 PM

View PostBoogie138, on 16 June 2016 - 06:05 PM, said:

Get OSK'd in a locust?
No biggie man, I do it all the time.
Your piloting needs to be 100% on point or you are dead, that is all there is to it, ESPECIALY for a Locust.

I'm not questioning that it happened (dual gauss? no doubt). I'm questioning the weapons that did it.

#6 IraqiWalker

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Posted 16 June 2016 - 07:06 PM

View PostApsyc, on 16 June 2016 - 04:00 PM, said:

I have 20 in front CT, and my Ct is what's blowing. I do have ammo, but the readout doesn't say it exploded. I can't UL the video until I can clip out some stuff from my computer that made it in, so I need something that can edit flash video. But 2 MPL shouldn't breach even the armor, nor should one standard Med, and I can't imagine an SRM volley doing 20 pts when the hit is spread like it does.

First off. The game doesn't tell you how many of a particular weapon hit you. So you can get hit by 16 MLs, and the after death screen shows "medium laser"

Second, we have to deal with the fact that you are in a locust. On average, they only need to deal 25-30 damage to your CT to kill you (a single crit can take care of the rest).

It is also possible that there was extra incoming fire that you did not notice, and that killed you.

The Locust life is a hard life, but stick with it, and it becomes a fantastic fueled-by-the-tears-and-rage-of-my-enemies life

#7 Rogue Jedi

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Posted 17 June 2016 - 09:58 AM

I have to agree with the others, 32 damage is not much, most Mechs (including some variants of the Locust) can do more damage than that in a single Alpha Strike.

In a 30 ton Spider I have been 1 hit killed more than a few times and the Spider is much more durable than the Locust.

I have gone down to what seemed to be a single alpha strike in heavy Mechs a few times, so that it can happen to the lightest and one of the least durable Mechs in the game is hardly surprising

#8 Metus regem

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Posted 17 June 2016 - 11:50 AM

The Locust is probably the hardest mech to truly master, and by master I don't mean the silly skill tree. It like no other mech in the game requires you to be constantly moving at a highly unpredictable direction as well as a high speed. Not doing either of those will get you dead.

The upside is, if you can get the way of the Locust down, you will be a fantastic pilot in any other mech you pilot, as you will have strong map knowledge, and know the best pathways to take to avoid obstructions that will slow you down.

#9 NTrippy

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Posted 17 June 2016 - 01:15 PM

View PostIraqiWalker, on 16 June 2016 - 07:06 PM, said:

First off. The game doesn't tell you how many of a particular weapon hit you. So you can get hit by 16 MLs, and the after death screen shows "medium laser"

Second, we have to deal with the fact that you are in a locust. On average, they only need to deal 25-30 damage to your CT to kill you (a single crit can take care of the rest).

It is also possible that there was extra incoming fire that you did not notice, and that killed you.

The Locust life is a hard life, but stick with it, and it becomes a fantastic fueled-by-the-tears-and-rage-of-my-enemies life

I could see it though. Even two lasers very close to each other are countable. And I'm pretty sure that a hit will change armor from grey to yellow if I take even a minor hit. So grey to black (kill) win one salvo that's clearly only couple meds and only medium lasers being the cause is... well you get the point. There was no denying it this time. I definitely was taking about 2x damage for who-knows-what-reason. And I'm betting it's something on my end.

#10 NTrippy

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Posted 17 June 2016 - 02:54 PM

Well it's back to normal today.

#11 Rogue Jedi

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Posted 18 June 2016 - 07:54 AM

have you seen the Mech rescail yet, on Tuesday the Locust will get A LOT smaller

#12 Koniving

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Posted 19 June 2016 - 01:34 PM

View PostApsyc, on 16 June 2016 - 04:00 PM, said:

I have 20 in front CT, and my Ct is what's blowing. I do have ammo, but the readout doesn't say it exploded. I can't UL the video until I can clip out some stuff from my computer that made it in, so I need something that can edit flash video. But 2 MPL shouldn't breach even the armor, nor should one standard Med, and I can't imagine an SRM volley doing 20 pts when the hit is spread like it does.



How to kill a Locust quickly.
(First problem is you have too little front armor...)
20 + 12 = 32.

2 MPL; 12 damage. Quirkless, this takes 3 instances across 10.8 seconds total.
With your average quirks... Roughly 6-8 seconds needed to do the same thing.
Russ style quirks... 4 seconds or less (nothing has Russ style quirks for MPLs).

Twin Clan MPL: 16 damage. Just food for thought; two zaps you dead. Single backshot; instadead.
Four Clan MPL: You insta-dead.

SRMs... Without Artemis, lots of spread..Even so 3 or 4 SRM-6 launchers, 38.7 to 51.6 damage.
With Artemis... 3 launchers = 38.7. So single shot death for you.
Artemis + TAG on SRMs... you can't get more pinpoint than that with missiles. (Tag tightens missile spread).

LRMs, 6 LRM-5s or 2 LRM-15s do 30 damage, you'll have a bad day if Artemis + tag gets involved here.

Twin AC/20... Dead.

Triple PPC and a laser, dead.

8 SPL. Insta-dead.
6 Clan SPL, insta-dead. (Really they barely need more than 5.)

You're in a Locust. Welcome to the club.
You may feel like this Locust.

Seen at...:4:35. Sorry 4:48

Edited by Koniving, 19 June 2016 - 01:39 PM.






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