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New Maps Created By Players?

Maps News Upgrades

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#1 X T R E M E

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Posted 17 June 2016 - 03:24 AM

Posted Image



Hi, I am a true veteran of this amazing game and I must admit I am
suffering watching this little pearl bein wasted due to absence
of commitment by the PGI devs and programmers.

My idea is really simple: why not to use brains and passion from the
gamers itself, lot of us are programmers and graphic designers,
we could add a lot of value to this game and not only being "live
server" beta testers, but with ideas and REAL work, developing maps
for example.. with a voting system to select the most attractive ones
and then passing the "ball" to the devs for the final optimization
and release.
We are a very competent community and we can really help
MWO to finally emerge and shine, this game deserve more love and less
whining attitude by the gamers, but the gamers have the right to ask for
a better quality product, and we can start helping the devs to create
new and really cool maps, MWO needs cool and playable maps more than
another mech every month imho.

What do you think guys?
Are you with me?
We must help if we want a better MWO exxperience, stop complaining...start helping MWO.


Sincerely
Alex

Posted Image

Posted Image & Write!

Posted Image


Edited by XtremeAlex, 19 June 2016 - 05:29 PM.


#2 Eregion

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Posted 17 June 2016 - 03:34 AM

Voted.

I'm all for a way to make this passionate community do what it does best: keep the BT/MW universe alive.

#3 -Natural Selection-

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Posted 17 June 2016 - 03:35 AM

This has been brought up almost monthly for years. They dont seem interested.

#4 EvilCow

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Posted 17 June 2016 - 03:37 AM

This is what is really missing in this game, involvement of community, something that kept MW4 going for like 10 years.

My modest proposal:

1) Release a maps development kit, a way to play test them in testing ground and an acceptance guideline document.
2) Create a maps submissions procedure with signature of a copyright assignment to PGI of all the material submitted, even if not ultimately accepted.
3) Create a rejection procedure with a brief description of reasons, authors could resubmit their work after changes.
4) Each month nominate 2 winners, give them 1000 MCs and introduce their maps into rotation with the monthly patch.
5) Unpopular maps could be removed after a while, the voting system will clearly show the most wanted ones.

Community Happy because maps, PGI happy because players retention and sales.

Win win.

/dreaming

Edited by EvilCow, 17 June 2016 - 08:36 AM.


#5 Navid A1

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Posted 17 June 2016 - 03:45 AM

Wont happen

Won't happen

Won't happen

Many tried to convince PGI over the the years... they failed.
Don't waste your time/energy i'd say.

#6 Kotzi

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Posted 17 June 2016 - 04:11 AM

Let me answer for PGI once more. You guys wont meet the minimum required standards PGI has for creating maps, whatever that means. So you better support this game by the means PGI intended.

Edited by Kotzi, 17 June 2016 - 04:11 AM.


#7 EvilCow

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Posted 17 June 2016 - 04:19 AM

View PostKotzi, on 17 June 2016 - 04:11 AM, said:

Let me answer for PGI


PGI asked you to do this? I think they can answer by themselves if inclined to do so.

View PostKotzi, on 17 June 2016 - 04:11 AM, said:

once more.


Ah, being PGI spokesman is like a mission for you, I see.

View PostKotzi, on 17 June 2016 - 04:11 AM, said:

You guys wont meet the minimum required standards PGI has for creating maps.


Do not project on others your own lack of abilities, many here have specific experience.

#8 Kotzi

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Posted 17 June 2016 - 04:22 AM

Hate to tell you but this was their argument why they dont want community created maps. This isnt the first thread about this.

#9 invernomuto

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Posted 17 June 2016 - 04:36 AM

View PostKotzi, on 17 June 2016 - 04:11 AM, said:

Let me answer for PGI once more. You guys wont meet the minimum required standards PGI has for creating maps, whatever that means. So you better support this game by the means PGI intended.


Probabily is also because they do not have an user friendly map/level editor that can be released to the public.
I would like to have a map and level editor to play with. The quality IMHO it's not a problem: PGI could simply ignore the user created contents that does not meet their standards and introduce in the game those that they feel are good enough.

Edited by invernomuto, 17 June 2016 - 04:36 AM.


#10 Idealsuspect

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Posted 17 June 2016 - 04:48 AM

View PostKotzi, on 17 June 2016 - 04:22 AM, said:

Hate to tell you but this was their argument why they dont want community created maps. This isnt the first thread about this.


Hehe yea it make sense from people who came from mod-team universe...
It make sense like piranna compagny name and their logo make totally sense too ( eat the whales till they dont cry on topics anymore ).

Plz listen to navid, stop try to think by yourself about this game and remember thoses words : PGI know what is good for MWO, people who play this game and like the IP like druggs addicts don't.
You will enjoy MWO's experience really better after doing this, promise.

Edited by Idealsuspect, 17 June 2016 - 04:50 AM.


#11 Nightshade24

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Posted 17 June 2016 - 04:48 AM

Why not join the dev team and make maps and get paid for it?

I mean I see a big yellow "We're hiring" button down there... if people are great enough to make highly detailed maps... why not join PGI? I heard their Urbanmech statue in their Canadian HQ base of operations has maple syrup. Posted Image That should sweeten the deal up.

#12 - MEDUSA -

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Posted 17 June 2016 - 04:59 AM

My 2 cents...
I come from ArmA community, where pretty all could be moddable.
The level of the map released from the community is so high that a lot of times are the only one played on the public servers.
If quality was an issue, PGI could say the final word on a map, accepted or rejected.
As for the editor (some told that PGI could not have a friendly editor..) the use CryEngine and the CryEngine has a map level editor, so even this will be not a problem.
So the only problem that i see could be PGI losing a solid grasp on what they considered (mistake) a personal property not seeing that could be the chance to grow the player base.
And apart maps the same (probably even more important) discussion could be made about CW feeling (we need battles no Royal Rumble to catch/defend a cannon) and other game mode.

Edited by Hunter Joker, 17 June 2016 - 05:01 AM.


#13 invernomuto

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Posted 17 June 2016 - 05:01 AM

View PostNightshade24, on 17 June 2016 - 04:48 AM, said:

Why not join the dev team and make maps and get paid for it? I mean I see a big yellow "We're hiring" button down there... if people are great enough to make highly detailed maps... why not join PGI? I heard their Urbanmech statue in their Canadian HQ base of operations has maple syrup. Posted Image That should sweeten the deal up.


According to latest Russ tweet, PGI hired 3 level editor in the latest weeks. Maybe more maps / mission are coming.

#14 Dawnstealer

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Posted 17 June 2016 - 05:03 AM

View PostMickey Knoxx, on 17 June 2016 - 03:35 AM, said:

This has been brought up almost monthly for years. They dont seem interested.

This - I've been saying it for at least three years. Granted, at least 95% of the maps you get will be crap, but that 5%? It'll be brilliant.

#15 Tom Sawyer

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Posted 17 June 2016 - 05:06 AM

250,000 thousand to create a map. Only PGI programmers know how to make our special maps. CW Maps that have more than just a giant gun and gate, why that is just silly. Yada Yada Yada

So many threads so many just play the way we say and buy our mech packs.

#16 invernomuto

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Posted 17 June 2016 - 05:08 AM

View PostHunter Joker, on 17 June 2016 - 04:59 AM, said:

the use CryEngine and the CryEngine has a map level editor, so even this will be not a problem.


Ok, but it also depends if CryEngine is free (so everyone could have access to the editor) and what types of contract has PGI with Crytek.
Edit: it seems that Crytek followed the same path of Unreal Engine 4 and it's free to use from mid March 2016.

#17 EvilCow

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Posted 17 June 2016 - 05:12 AM

View Postinvernomuto, on 17 June 2016 - 05:08 AM, said:


Ok, but it also depends if CryEngine is free (so everyone could have access to the editor) and what types of contract has PGI with Crytek.
Edit: it seems that Crytek followed the same path of Unreal Engine 4 and it's free to use from mid March 2016.


The problem is not much technical, it is an organization problem.

Probably they are afraid to waste time testing lots of submitted maps of low quality, I can understand that. They could form a public evaluation group of trusted players (NGNG?) for a first selection and only get submitted the absolute best for final approval.

#18 Tom Sawyer

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Posted 17 June 2016 - 05:22 AM

I did a thread as so many others did. Let players create maps and put them on the test server. Or a map server. Players can then play these maps and vote. High rated map of the month gets a once over by a PGI employee.

If this map is legit then it gets moved to regular play for one week. Players at the end of each game using that map get a vote to keep it or sweep it. If it gets kept the map maker gets a cookie, a cockpit item, a mech bay, something. Only once per X period can any even given map maker be chosen.

In the course of time GOOD map makers will become known. Bad designers will get known and not played.

I posted this 2 years ago now? IF AND IF PGI had listened we could have had dozens of new maps.

Heck even some of the best living legends map designers offered free maps. But PGI ignored, claimed the 250k cost, that only they had the skill.

#19 SmoothCriminal

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Posted 17 June 2016 - 05:56 AM

Following the usual BS "esport" tag line PGI runs with many competitive titles don't have community made maps (COD/Halo - ignoring the forge). SO for this reason we won't have a map maker (as much as I/we would want it). That said, these games are massive and PGI could really gain from leverage from the audience. MW:LL is a perfect example of talent that is out there to be harnessed.

But as above, it will never happen.

#20 -Natural Selection-

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Posted 17 June 2016 - 06:15 AM

View PostSmoothCriminal, on 17 June 2016 - 05:56 AM, said:

Following the usual BS "esport" tag line PGI runs with many competitive titles don't have community made maps (COD/Halo - ignoring the forge). SO for this reason we won't have a map maker (as much as I/we would want it). That said, these games are massive and PGI could really gain from leverage from the audience. MW:LL is a perfect example of talent that is out there to be harnessed.

But as above, it will never happen.

Community maps and mods kept CoD1 afloat for almost a decade. Hell, the community developed CoDMW for them. They chose to shut it down in favor if $ DLC, not for "competitive" reasons. And I have to say CoDTools was prehistoric compared to sandbox.





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