Edited by Nexano, 17 June 2016 - 04:05 PM.
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Patch Notes - 1.4.73 - 21-Jun-2016
#21
Posted 17 June 2016 - 04:04 PM
#22
Posted 17 June 2016 - 04:06 PM
PraetorGix, on 17 June 2016 - 04:01 PM, said:
On the oxide side, it needed a nerf in structural quirks, not a lame reduction in agility. Those reductions are there just to appease any whiner who doesn't look too hard.
I was surprised by this as well, but it will still be significant due to the fact that oxides are typically a bit slower due to having to cram 4 srm4s and 5+ tons of ammo... this will make it less manueverable.
It may survive the first alpha, but won't be able to scamper away from the second...
Edited by MovinTarget, 17 June 2016 - 04:07 PM.
#23
Posted 17 June 2016 - 04:13 PM
For me that is further proof we are approaching some level of parity... at least as far as it can be measured...
...hopefully heat 2.0 won't come along and screw it up...
#24
Posted 17 June 2016 - 04:16 PM
#25
Posted 17 June 2016 - 04:19 PM
#26
Posted 17 June 2016 - 04:21 PM
![:D](http://static.mwomercs.com/forums//public/style_emoticons/default/biggrin.png)
#27
Posted 17 June 2016 - 04:41 PM
#28
Posted 17 June 2016 - 04:44 PM
#29
Posted 17 June 2016 - 04:46 PM
Also did someone think the Huginn was too strong or what? Geez.
#30
Posted 17 June 2016 - 05:04 PM
#31
Posted 17 June 2016 - 05:17 PM
BlackhawkSC, on 17 June 2016 - 04:46 PM, said:
Also did someone think the Huginn was too strong or what? Geez.
I'm guessing the Huginn is serving as an example to Oxide pilots. Y'know "Oh you think we nerfed the Oxide horribly? Look at what we're doing to the Huginn! If you don't want to end up like that you better shut up.and be grateful at our mercy"
#32
Posted 17 June 2016 - 05:28 PM
BlackhawkSC, on 17 June 2016 - 04:46 PM, said:
Also did someone think the Huginn was too strong or what? Geez.
I dunno, if i had a dollar for everytime clanners screamed like little girls seeing oxides in cw...
Anyone who thought a nerf wasn't incoming after a massive influx of them was kidding themselves...
#33
Posted 17 June 2016 - 05:28 PM
So what you're saying is...the best way to solidify a planet's hold once you get it above 51% in your favor while on the attack...is to stop attacking it?
Edited by Commander A9, 17 June 2016 - 05:29 PM.
#34
Posted 17 June 2016 - 05:31 PM
MovinTarget, on 17 June 2016 - 04:02 PM, said:
Glad to see I'm so famous... But too bad your memory is selective. I never intended to say the prime needed a boost. I may have given that impression, surely, but it wasn't what I intended and I made that clear several times.
You should also notice that my problem is with this particular mech, because as I said several times (strange your gifted memory did not retain that fact), it has the most obsolete and DOA variant of all.
Black sheeps I'm fine with, the blackest sheep of all is what I cannot bear.
#35
Posted 17 June 2016 - 05:32 PM
Glad for the fix on Forest Colony.
Looking forward to trying out the changes.
#36
Posted 17 June 2016 - 05:35 PM
Edited by Dr Gonzo316, 17 June 2016 - 05:47 PM.
#37
Posted 17 June 2016 - 05:40 PM
MovinTarget, on 17 June 2016 - 05:28 PM, said:
Anyone who thought a nerf wasn't incoming after a massive influx of them was kidding themselves...
Same can be said about all the Streak Dogs , Streak Crows , quad UAC10 Kodiaks , Jumpjets on nearly ever clan mech , etc
#38
Posted 17 June 2016 - 05:43 PM
I mean.. It sounds like, that you just wedge a huge map, like Polar Highlands, into a 4 x 4,5 cm sized screen-box?.. So.. every detail on this map will be.. about... 5 times smaller, than now?... What???... I mean..
WHAT???
Edited by Sky Hawk, 17 June 2016 - 05:44 PM.
#39
Posted 17 June 2016 - 06:01 PM
IS pilots please please don't run XL anymore come patch day save your self the headaches.
#40
Posted 17 June 2016 - 06:02 PM
Dr Gonzo316, on 17 June 2016 - 05:35 PM, said:
If what heard about heat 2.0 comes true don't worry, clams will get shafted too...
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