Dassh, on 22 June 2016 - 09:06 AM, said:
Yes, it is all about DPS. But I don't see how could these changes help this and not just make the situation worse.
- We'll see...
Dassh, on 22 June 2016 - 09:06 AM, said:
Like, they tweaked around with sensor ranges before, did it mean anything actually? Not much...
- Usual player also take strange build, overheat mech and blow himself to air, run like in FPS shooter, kill teammates by mistake... Knowing where is enemy - is good. Second step - not wait until it turn from you and go to his back, but poking from hill, look in front of you and battle. Really - it's ok.
Dassh, on 22 June 2016 - 09:06 AM, said:
- And that can prevent steamroll. When you have no info of which way enemy looking - you don't rush whole team in full speed only for killing in back 4-5 mech of enemy as fast as you can. In cost of some teammates. You'll plan your move. Send mech to position by their build and capabilities. That bring more sense in strategy. Or even lance play.
Dassh, on 22 June 2016 - 09:06 AM, said:
- If it compensate DPS reward for light and medium mech - why not? Not long ago I read posts about many dead and useless light mech. Now they can get chance to be playable.
Dassh, on 22 June 2016 - 09:06 AM, said:
I still think it won't help the problem but rather cause harm.
- And soon you also provide vital info about enemy as well. Not for DPS only and LRM support. Especially with that "love" to LRM users I see each game. But - we'll see. Everything is changes sometimes. As a community - we must provide clear feedback to make that changes as better as it can be.
Edited by Tiantara, 22 June 2016 - 09:27 AM.