Patch Notes - 1.4.73 - 21-Jun-2016
#261
Posted 21 June 2016 - 11:23 AM
PGI, why this change to the Mini Map at all?? I don't get it. Why are you wasting time on stuff that is not really necessary instead of improving the still mediocre stability of the game? I just don't get it....
I mean there are so many players that invested (a lot) money in this game because they love the Battletech universe. And there could be so much more of potential players. But you keep twisting the game mechanics around instead of doing straight forward things to improve the game as a hole and only refining the good functioning mechanics. And with every patch you leave behind a raging crowd because your vision or your golden theme of where you want to go with the game is just not visible.
Are you doing that on purpose? Is this some kind of special humor?
#262
Posted 21 June 2016 - 11:31 AM
Eric Wulfen, on 21 June 2016 - 11:20 AM, said:
- Potentially it's good. But must be changed (show part of it like 2\3 of full map) scroll it with letters and numbers (when you move from one main quadrant, like grid part 4x4, to other), and with added field of view (transparent triangle) to mech-arrow icon. All what happens in non visible quadrants - show like dots on borders. At least - just add field of view to understand on which directions mech move and to which it turn it's cockpit. That helps great. Even make mini-map a little bigger for make that. Or even better - place near mini-map 2 directions arrows. View and movement.
And yes - direction arrow under feet not working anymore since ground become more bumpy and dotted arrow just sunk in ground fully...
#263
Posted 21 June 2016 - 11:41 AM
Useless stuff again...
AT LEAST GIVE US THE OPTION TO CHOOSE THE CLASSIC MINIMAP!!!
Starting to believe I REALLY should leave this game...
Edited by Dorci, 21 June 2016 - 11:42 AM.
#264
Posted 21 June 2016 - 11:41 AM
return the old minimap or create choice between the old and the new minimap optionaly
if you do not give the choice of (a function) to play with the old minimap, probably I will play less, and I 100% will return the cash for NightGyr and Huntsman, and I 100% refuse from the purchase of new equipment and mechs for cash
P.S. Not only I have the opinion about new censored minimap - just include the brain
Example = Google+ has made the new interface, but they were given the opportunity to work with the old interface!!!!!!!!!!!!
with respect
Edited by Rakshaz, 21 June 2016 - 11:58 AM.
#265
Posted 21 June 2016 - 11:42 AM
#266
Posted 21 June 2016 - 11:43 AM
Re-sacle is SHHHit.
Buy new mech pack.
I stop play solo and group becouse stupid tonage limit and vote system.
Now i stop play becouse re-scale and mini-map.
That was great game. Was....
#267
Posted 21 June 2016 - 11:44 AM
#268
Posted 21 June 2016 - 11:45 AM
#269
Posted 21 June 2016 - 11:46 AM
Orientation...gone...whoa wait, I can use the directional arrow. What?! It's broken?
Seismic...useless
Info Warfare...gone
Oh nice! I can now see there is an enemy Assault, or Medium , or Light, or Heavy...somewhere...cause it's icon covers like 5 entire sectors.
Seriously...this is worse than most of the of bugs i've seen until today.
#270
Posted 21 June 2016 - 11:48 AM
#271
Posted 21 June 2016 - 11:49 AM
#272
Posted 21 June 2016 - 11:50 AM
Remove this minimap ASAP!
#273
Posted 21 June 2016 - 11:54 AM
#274
Posted 21 June 2016 - 11:54 AM
Edited by Dorci, 21 June 2016 - 11:55 AM.
#276
Posted 21 June 2016 - 11:56 AM
Secondly: The new mini-map and battlegrid system is horrid. You got rid of uniform grid-squares (the 500m x 500m grids of old are no more) which removes and in fact replaces the perception of the map sizes with a false sense of scale. New players (if you're getting any) are going to have a terrible time getting a decent grasp on the maps, now. Then on top of it the targets on the map (and your own arrow) are so large in comparison that you can't even get a solid read on what's going on around you or solid counts of friendlies/enemies. The old mini-map was a perfectly functional system, which would have been made better by the basic inclusion of the command wheel, that you instead decided to break.
Third: The rescale is lackluster, especially when so many mechs that could have received improvements akin to the Catapult (Awesome, Commando, Dragon, Victor, etc.) didn't. That makes me thoroughly disappointed. What a waste of an opportunity. Hopefully you go back and give the other old chassis the same kind of refit love that you gave the Catapult . . . but then again, the Catapult got a new Hero that you wanted to sell . . . so the reasons for this philosophy become quite obvious.
Fourth: The one positive out of the major features . . . the new Frozen City map is admittedly quite nice. The remainder of the map improvements and fixes are also pleasant.
Patches like this make me happy I've been diverting my gaming attention and funds elsewhere.
Edited by Sereglach, 21 June 2016 - 11:59 AM.
#277
Posted 21 June 2016 - 11:56 AM
Edited by Horgrawl, 21 June 2016 - 11:57 AM.
#278
Posted 21 June 2016 - 11:58 AM
#279
Posted 21 June 2016 - 12:01 PM
#280
Posted 21 June 2016 - 12:02 PM
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