Jump to content

The Adder....got Bigger? Wtf?!@


103 replies to this topic

#61 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 18 June 2016 - 12:26 AM

all that salty tears.
cry more and create an island.

this is the first thing for about 2 years that pgi is doing right.
i aplaude to he fact that they use exactly the same formula for each mech. it just looks and feels right and should have been done 20 years ago. now, finally we have a homogenic height dispersion. with this change this game gets closer to tt than it ever was before.

Russ:
thank you so much for the lolcust. it´ll be soooo much fun.









*if you detect sarcasm: kepp it. silently.*

#62 Weeny Machine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,014 posts
  • LocationAiming for the flat top (B. Murray)

Posted 18 June 2016 - 12:30 AM

View PostARP Haruna, on 18 June 2016 - 12:26 AM, said:

all that salty tears.
cry more and create an island.

this is the first thing for about 2 years that pgi is doing right.
i aplaude to he fact that they use exactly the same formula for each mech. it just looks and feels right and should have been done 20 years ago. now, finally we have a homogenic height dispersion. with this change this game gets closer to tt than it ever was before.

Russ:
thank you so much for the lolcust. it´ll be soooo much fun.









*if you detect sarcasm: kepp it. silently.*

I wouldn't use sarcasm when PGI is involved. Just a well-meant advice

#63 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 18 June 2016 - 12:36 AM

View PostBush Hopper, on 18 June 2016 - 12:30 AM, said:

I wouldn't use sarcasm when PGI is involved. Just a well-meant advice

as they are also immune to constructiveness, i prefer sarcasm...

#64 ShoeKush

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 205 posts

Posted 18 June 2016 - 12:40 AM

View PostDeathlike, on 18 June 2016 - 12:02 AM, said:

I almost need to explain what surface area means to shooting the poor Mist Lynx's super large arms off (for a freaking Light). That might be a chore.


I almost need to explain an AC projectile is bigger than the gash derned arm of a Mist Lynx. If it wasn't going to hit it it wouldn't hit it. See, in games that have complex netcode such as multiplayer shooters. "Hit-Boxes" as they call them aren't round, they are BOXES. They are big red firetruck boxes! The rescale means such little crap to you in-game it's actually funny you think it does. It's not Per Pixel Hitbased Detection (Such as Doom 3) and it's not a Mechanical Model (Such as in IL-2, or Combat Mission). The corner of a hitbox box on "Your favorite Mech" may have actually shrunk, partly due to a ratio of pixel to hit box, and what is also likely, re-optimized hit boxes.

Edited by ShoeKush, 18 June 2016 - 12:43 AM.


#65 xe N on

    Member

  • PipPipPipPipPipPipPipPip
  • 1,335 posts
  • LocationGermany

Posted 18 June 2016 - 12:45 AM

What I expected. Humanoid mechs going to suffer after this patch because it's volume is mainly achieved by width and height.

An average human body has around 75 L volume. Compare the size of a human to a 75 L jerrycan or bag. Human seem to be larger. But it isn't.

Edited by xe N on, 18 June 2016 - 12:45 AM.


#66 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 18 June 2016 - 04:29 AM

View PostShoeKush, on 18 June 2016 - 12:40 AM, said:

I almost need to explain an AC projectile is bigger than the gash derned arm of a Mist Lynx. If it wasn't going to hit it it wouldn't hit it. See, in games that have complex netcode such as multiplayer shooters. "Hit-Boxes" as they call them aren't round, they are BOXES. They are big red firetruck boxes! The rescale means such little crap to you in-game it's actually funny you think it does. It's not Per Pixel Hitbased Detection (Such as Doom 3) and it's not a Mechanical Model (Such as in IL-2, or Combat Mission). The corner of a hitbox box on "Your favorite Mech" may have actually shrunk, partly due to a ratio of pixel to hit box, and what is also likely, re-optimized hit boxes.


The Mist Lynx wasn't involved in the rescale, but it still stands to fail no differently. There is zero mention of redone hitboxes on mechs not affected by the rescale.

I'm not really sure what you're trying to argue about either way.

Increasing the scale tends to increase the hitboxes of a mech. Generally most of the scaling just appears to be stretching the mech, increasing the surface area of the target to be shot at. A smaller target like a Light has less surface area to deal with compared an Assault.

The arms of a mech are different across chassis. Shooting a Blackjack's tiny arms is very different from a Vindicator's large arms. The size of the arms do matter when it comes being hit obviously, and consequently requires different levels of quirking as a consequence.

Enlarging the mech, particular many Lights, only serve to increase the need for actual quirks as they become easier to hit. Like the Raven's "enlarged" leg hitboxes from a 2+ year change, the ability to shoot off a component increases.

While Lights in general were probably underscaled, it hasn't helped their viability as the queues continuously display sub-10% levels.. despite all the crying that the Oxide gets (it just needs some of its quirks toned down). This change doesn't help Lights at all... in fact I'd rather have seen the Cicada and Ice Ferret (aka "oversized Lights") shrink a bit instead of totally relying on their structure quirks to stay upright.

As long as mechs are poorly scaled, quirks will be needed. In some cases quirks will always be required (something like the Mist Lynx needs it more than a Commando, despite limitations), but for mechs that get horribly screwed over (generally those that are upsized), it's going to get worse before it's going to get better.

#67 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 18 June 2016 - 04:31 AM

For the most part it looks the same to me, actually it looks a little taller as if the legs are longer and thats about it. So nothing HUGE.

#68 Lord0fHats

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 619 posts

Posted 18 June 2016 - 04:34 AM

It's bad, until you look at all the other 35 tonners and realize that the Adder got off light XD

Of course, it's still slow as feth, so getting even a little bigger probably hits it harder than all those other lights that can at least break 110 kph XD

#69 Impyrium

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,104 posts
  • LocationSouth Australia

Posted 18 June 2016 - 06:34 AM

View PostMcgral18, on 17 June 2016 - 11:36 PM, said:


If the others were largely accepted, and these were seen as the outliers...maybe the size reference points were wrong?



Of course it was largely accepted, a robot being too small didn't make their favorite robots be worse off. Think about that.

#70 MerryIguana

    Member

  • PipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 627 posts
  • LocationLurksville

Posted 18 June 2016 - 06:41 AM

View PostWintersdark, on 17 June 2016 - 10:26 PM, said:

There's a reason to roll lighter in a weight class, or even just lighter overall, than just for fitting into drop deck limits.


But what is the reason to roll in a heavy light after this patch?

#71 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 18 June 2016 - 06:44 AM

And the poor BJ is now taller than a hunch... :(

#72 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 18 June 2016 - 06:47 AM

I would like to point out it got longer legs so it actually will make it better at hill humping.

#73 Lord0fHats

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 619 posts

Posted 18 June 2016 - 06:51 AM

Longer legs have nothing to do with hill humping.

The Adder is a bad hill humper for 1 reason and 1 reason alone; it can't see anything until it's entire torso is exposed. The Adder's cockpit is low in the chest, and by the time you've cleared a hill enough to see, you've already taken half an alpha (and if you want to alpha back you have to go even higher to expose your arms).

The Adder is a corner peaker. Not a hill humper. Very few Clan mechs can hill hump.

#74 KHETTI

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,329 posts
  • LocationIn transit to 1 of 4 possible planets

Posted 18 June 2016 - 06:52 AM

So no change for me regarding the Adder, everything will practically be the same as before and i can continue to love my Kitten and do well in it.

#75 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 18 June 2016 - 07:00 AM

View PostMerryIguana, on 18 June 2016 - 06:41 AM, said:


But what is the reason to roll in a heavy light after this patch?


Same reason you'd roll in a Cicada, instead of a Jenner? More guns, more armor, roughly the same speed?

#76 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,480 posts
  • LocationSweden

Posted 18 June 2016 - 07:01 AM

View PostMerryIguana, on 18 June 2016 - 06:41 AM, said:


But what is the reason to roll in a heavy light after this patch?


Same as before, at least for the good ones, combining speed with significant firepower.

#77 GRiPSViGiL

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,904 posts
  • Twitch: Link
  • LocationHillsboro, OR

Posted 18 June 2016 - 07:08 AM

Negligible.

#78 MerryIguana

    Member

  • PipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 627 posts
  • LocationLurksville

Posted 18 June 2016 - 07:17 AM

View PostWintersdark, on 18 June 2016 - 07:00 AM, said:


Same reason you'd roll in a Cicada, instead of a Jenner? More guns, more armor, roughly the same speed?


View PostSjorpha, on 18 June 2016 - 07:01 AM, said:


Same as before, at least for the good ones, combining speed with significant firepower.


I wish i shared your optimism. A 3 LL 35 tonner meta makes me want to puke.

#79 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 18 June 2016 - 07:29 AM

View PostMerryIguana, on 18 June 2016 - 07:17 AM, said:


I wish i shared your optimism. A 3 LL 35 tonner meta makes me want to puke.

What does 3LL have to do with it?

#80 MerryIguana

    Member

  • PipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 627 posts
  • LocationLurksville

Posted 18 June 2016 - 07:37 AM

View PostWintersdark, on 18 June 2016 - 07:29 AM, said:

What does 3LL have to do with it?


Close range loadout will be suicide. Sniper lights are a go.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users