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Vulture/madcat Appreciation Thread


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#21 Bobzilla

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Posted 20 June 2016 - 06:52 AM

Shrinking the legs also freed up some volume to put elsewhere. It happened to look/work well in this case, but they could have attempted to manipulate volume to help the wonky ones out. But maybe it would ruin the look.

#22 LordKnightFandragon

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Posted 20 June 2016 - 08:48 AM

View PostSpiralFace, on 17 June 2016 - 08:58 PM, said:

As a bonus, It also looks like the Mad dog has its "long barrel lasers" like in the source material.

Notice how the tubes extend to the nose of the mech now.


Longer barrels anyway, the actual Maddog has really long barrels.

To bad that same thing didnt get applied to the Warhawk....

#23 Dr Mlem

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Posted 20 June 2016 - 08:55 AM

Love the changes! Mad Dog has always been my favorite mech in the series, but I never really enjoyed how it looked. Looking forward to dusting it off, and chicken walking onto the battlefield again!

Was happy to see the leg changes, the barrels were just icing on the cake <3

#24 RussianWolf

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Posted 20 June 2016 - 09:06 AM

And it only took PGI 2+ years to get around to fixing things that should have been considered at the release time.

4+ years for the Catapult.

Not giving a pass to PGI on this.

#25 Tarogato

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Posted 20 June 2016 - 09:08 AM

View PostScarecrowES, on 17 June 2016 - 09:08 PM, said:


Nobody would actually want to buy and play as the unit that blows up if a battlemech even glances its way?

And also we currently don't have AI so those things could be used as NPC vehicles.


I'd totally play infantry. Just give them infinite respawns until all mechs on their team have been destroyed. =D

Tanks though... MWO's maps aren't big enough for tanks.

#26 RussianWolf

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Posted 20 June 2016 - 09:42 AM

View PostTarogato, on 20 June 2016 - 09:08 AM, said:

I'd totally play infantry. Just give them infinite respawns until all mechs on their team have been destroyed. =D

Tanks though... MWO's maps aren't big enough for tanks.

I'd run a Demolisher as long as it had decent armor values.

#27 Red Shrike

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Posted 20 June 2016 - 10:02 AM

View PostRussianWolf, on 20 June 2016 - 09:42 AM, said:

I'd run a Demolisher as long as it had decent armor values.

I want a Bulldog or Myrmidon. Posted Image
Spoiler


As for the Timberwolf/MadCat, I think the torso looks a little too fat now.

Edited by Red Shrike, 20 June 2016 - 10:02 AM.


#28 LordKnightFandragon

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Posted 20 June 2016 - 10:07 AM

View PostRed Shrike, on 20 June 2016 - 10:02 AM, said:

I want a Bulldog or Myrmidon. Posted Image
Spoiler


As for the Timberwolf/MadCat, I think the torso looks a little too fat now.


With the skinnier legs, I think the Timberwolf looks beautiful. I always thought the fat legs looked terrible on it.

#29 ScarecrowES

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Posted 20 June 2016 - 10:39 AM

View PostLordKnightFandragon, on 20 June 2016 - 08:48 AM, said:


Longer barrels anyway, the actual Maddog has really long barrels.

To bad that same thing didnt get applied to the Warhawk....


We don't know yet... the before/after pic is a stock Prime with 4 PPCs. I'm sad enough they didn't give enough love to the Warhawk torso OR raise its arms.. it'd be a damn shame if the Mad Dog got laser barrels and the Warhawk didn't.

#30 Tarogato

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Posted 20 June 2016 - 11:11 AM

View PostRussianWolf, on 20 June 2016 - 09:42 AM, said:

I'd run a Demolisher as long as it had decent armor values.



I believe it would have 64 armour front and rear, 44 on each side, and 24 on the turret. You could add more armour if customisation was open like it is with mechs. Not sure about how internal structure works for tanks. Should have similar durability to an 80-ton mech except being smaller and slightly slower.

#31 Tordin

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Posted 20 June 2016 - 11:19 AM

I just hope they dont thin out the arms like in the older concept arts, video games, table top pics. Those arms look frail and weak.

#32 LordKnightFandragon

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Posted 20 June 2016 - 11:24 AM

View PostScarecrowES, on 20 June 2016 - 10:39 AM, said:

We don't know yet... the before/after pic is a stock Prime with 4 PPCs. I'm sad enough they didn't give enough love to the Warhawk torso OR raise its arms.. it'd be a damn shame if the Mad Dog got laser barrels and the Warhawk didn't.


Yeah, really. The Warhawk could use a remodel much like the Catapult.

#33 Glaive-

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Posted 20 June 2016 - 11:25 AM

@title: wat are these "vultures" and "madcats" you speak of?? Posted Image

But in all seriousness, I am very excited for this change. I'm saving up for my first Mad Dog at the moment.

#34 Dino Might

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Posted 20 June 2016 - 11:26 AM

Mad Dog looks much better. I wish it got the arms thinned out - I happen to love the miniature look, but I'm fine with the new model as-is. The legs were the biggest problem I had with the mech, and those are almost entirely how I like them. For further improvement, have the bottom be thinner and completely offset, with a more prominent rear extension, and then we'd be into "so styling I'm playing it 24/7" territory. But those are minor things. I think the current leg adjustments and barrel extensions are by far the best modeling change in the past year.

Edited by Dino Might, 20 June 2016 - 11:27 AM.


#35 LordKnightFandragon

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Posted 20 June 2016 - 11:28 AM

I like the thicker arms on the Clan mechs. I was never a fan of the arms being held on by what looked to be little more then a vacuum attachment tube....its like, how can there be more then 0 armor on that!?

#36 Cy Mitchell

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Posted 20 June 2016 - 12:39 PM

I am planning on adding another Clan Heavy to my Mech hanger to supplement my Hellbringers. It has been between the Summoner and the Mad Dog. This refresh on the Mad Dog has me leaning towards it now although the Summoner w/2x erPPCs and a TC5 is still calling to me.

#37 Tordin

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Posted 20 June 2016 - 01:02 PM

View PostTarogato, on 20 June 2016 - 09:08 AM, said:

I'd totally play infantry. Just give them infinite respawns until all mechs on their team have been destroyed. =D

Tanks though... MWO's maps aren't big enough for tanks.


Would be so awesome if you could use the eject button when you mech is about to blow apart. Just before you do it, you can see an animation of your pilot grabbing a weapons he/ she have mounted/ laying around in the cockpit. Before fighting on, much more carefully though unless in an elemental suit. Which blows my mind how that can fit in an Locust cockpit for example..
Pilot customization, pilot weapons, equipments could be brought with both MC and C-bills.

#38 Tarogato

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Posted 20 June 2016 - 01:05 PM

View PostTordin, on 20 June 2016 - 01:02 PM, said:

Which blows my mind how that can fit in an Locust cockpit for example..


Player model without elemental exosuit actually barely fits in most mechs as is, let alone after the Locust rescale.


Posted Image

Posted Image

Edited by Tarogato, 20 June 2016 - 01:16 PM.


#39 Tordin

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Posted 20 June 2016 - 01:12 PM

Wow, thats tight! Better not have claustrophobia..

How did you get that screeshot btw? Looks great! Immersion and all. Posted Image

Edited by Tordin, 20 June 2016 - 01:13 PM.


#40 Metus regem

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Posted 20 June 2016 - 01:14 PM

View PostTarogato, on 20 June 2016 - 09:08 AM, said:

I'd totally play infantry. Just give them infinite respawns until all mechs on their team have been destroyed. =D

Tanks though... MWO's maps aren't big enough for tanks.



Naw Tanks would be just fine, Gunships on the other hand.... yea maps are way too small for those....





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