

Vulture/madcat Appreciation Thread
#21
Posted 20 June 2016 - 06:52 AM
#22
Posted 20 June 2016 - 08:48 AM
SpiralFace, on 17 June 2016 - 08:58 PM, said:
Notice how the tubes extend to the nose of the mech now.
Longer barrels anyway, the actual Maddog has really long barrels.
To bad that same thing didnt get applied to the Warhawk....
#23
Posted 20 June 2016 - 08:55 AM
Was happy to see the leg changes, the barrels were just icing on the cake <3
#24
Posted 20 June 2016 - 09:06 AM
4+ years for the Catapult.
Not giving a pass to PGI on this.
#25
Posted 20 June 2016 - 09:08 AM
ScarecrowES, on 17 June 2016 - 09:08 PM, said:
Nobody would actually want to buy and play as the unit that blows up if a battlemech even glances its way?
And also we currently don't have AI so those things could be used as NPC vehicles.
I'd totally play infantry. Just give them infinite respawns until all mechs on their team have been destroyed. =D
Tanks though... MWO's maps aren't big enough for tanks.
#26
Posted 20 June 2016 - 09:42 AM
Tarogato, on 20 June 2016 - 09:08 AM, said:
Tanks though... MWO's maps aren't big enough for tanks.
I'd run a Demolisher as long as it had decent armor values.
#28
Posted 20 June 2016 - 10:07 AM
Red Shrike, on 20 June 2016 - 10:02 AM, said:

As for the Timberwolf/MadCat, I think the torso looks a little too fat now.
With the skinnier legs, I think the Timberwolf looks beautiful. I always thought the fat legs looked terrible on it.
#29
Posted 20 June 2016 - 10:39 AM
LordKnightFandragon, on 20 June 2016 - 08:48 AM, said:
Longer barrels anyway, the actual Maddog has really long barrels.
To bad that same thing didnt get applied to the Warhawk....
We don't know yet... the before/after pic is a stock Prime with 4 PPCs. I'm sad enough they didn't give enough love to the Warhawk torso OR raise its arms.. it'd be a damn shame if the Mad Dog got laser barrels and the Warhawk didn't.
#30
Posted 20 June 2016 - 11:11 AM
RussianWolf, on 20 June 2016 - 09:42 AM, said:
I believe it would have 64 armour front and rear, 44 on each side, and 24 on the turret. You could add more armour if customisation was open like it is with mechs. Not sure about how internal structure works for tanks. Should have similar durability to an 80-ton mech except being smaller and slightly slower.
#31
Posted 20 June 2016 - 11:19 AM
#32
Posted 20 June 2016 - 11:24 AM
ScarecrowES, on 20 June 2016 - 10:39 AM, said:
Yeah, really. The Warhawk could use a remodel much like the Catapult.
#33
Posted 20 June 2016 - 11:25 AM

But in all seriousness, I am very excited for this change. I'm saving up for my first Mad Dog at the moment.
#34
Posted 20 June 2016 - 11:26 AM
Edited by Dino Might, 20 June 2016 - 11:27 AM.
#35
Posted 20 June 2016 - 11:28 AM
#36
Posted 20 June 2016 - 12:39 PM
#37
Posted 20 June 2016 - 01:02 PM
Tarogato, on 20 June 2016 - 09:08 AM, said:
Tanks though... MWO's maps aren't big enough for tanks.
Would be so awesome if you could use the eject button when you mech is about to blow apart. Just before you do it, you can see an animation of your pilot grabbing a weapons he/ she have mounted/ laying around in the cockpit. Before fighting on, much more carefully though unless in an elemental suit. Which blows my mind how that can fit in an Locust cockpit for example..
Pilot customization, pilot weapons, equipments could be brought with both MC and C-bills.
#38
Posted 20 June 2016 - 01:05 PM
Tordin, on 20 June 2016 - 01:02 PM, said:
Player model without elemental exosuit actually barely fits in most mechs as is, let alone after the Locust rescale.


Edited by Tarogato, 20 June 2016 - 01:16 PM.
#39
Posted 20 June 2016 - 01:12 PM
How did you get that screeshot btw? Looks great! Immersion and all.

Edited by Tordin, 20 June 2016 - 01:13 PM.
#40
Posted 20 June 2016 - 01:14 PM
Tarogato, on 20 June 2016 - 09:08 AM, said:
Tanks though... MWO's maps aren't big enough for tanks.
Naw Tanks would be just fine, Gunships on the other hand.... yea maps are way too small for those....
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