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Theorycrafting The On1-V


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#1 Night Thastus

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Posted 18 January 2016 - 09:49 PM

Figured I'd just post some idle thoughts here on the ON1-V.

It's more of a personal way to keep track of builds since Smurfy is slow as hell once you've got 200 builds in there. I'm currently only showing dual UAC/5 builds since it's got decent quirks for ballistics, and UAC/5's in particular. Feels like a crime not to run dual UAC/5 in some fashion on it.

It's also for a bit of feedback. Note: Armor distributions are default. Not bothering to change them here. In-game it'd be different.

Build 1:

http://mwo.smurfy-ne...b2c881759a39500

Pros: Engine is >300. Cooling isn't bad. Ammo is adequate. Makes use of all tons and slots.

Cons: SRM-2's are a waste of tonnage here. While they are almost pinpoint now, they're not going to be used enough to help in battle. Even just upping them to SRM-4's would help.

Build 2:

http://mwo.smurfy-ne...ecdea35976e00af

Pros: Engine is >300. Cooling isn't bad. Makes use of all tons and slots.

Cons: Ammo is a little skimpy now. 1.5 tons for two SRM-4s and 5 tons for two UAC/5's. I personally like more UAC ammo, but It's not a tried-and-tested build. Not sure if that'd be enough.

Build 3:

http://mwo.smurfy-ne...106e719c4b0f2a3

Pros: Simplified. Less buttons and ranges to worry about. Cooling still fine. Now has longer-range capability to back up the UACs.

Cons: Alpha isn't that great. I mean, it's really bad IMO. Engine is also skirting edges of acceptability. I really don't like going less than 300. Bare minimum, IMO.

Build 4:

http://mwo.smurfy-ne...ef00f416b151495

Pros: Better on paper in almost all ways. >300 engine, High sustained DPS, high(er) alpha, and still uses all assets effectively.

Cons: No lasers. I mean, the ON1-V only has 2 lasers slots anyways, but it feels wrong to not have any lasers as backup. Also, holy ammo explosions batman. The CT gets drawn from first, so it's not a big concern. But still.

Edited by Night Thastus, 18 January 2016 - 09:52 PM.


#2 Oogalook

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Posted 27 June 2016 - 07:43 PM

There seem to be a lot of people who prioritize lasers over missiles, so I heartily approve your final build there. I've always found SRMs to be REALLY satisfying, and great as a secondary weapon. A few tons invested in 2's or 4's can give a lot of DPS at short range. I don't own a V, but my M runs 3xLLAS, LB10X (the quirks are terrific for this weapon), and 3xSRM2. The missiles shoot fast and run cool, making a good combo with the dakka from the LB and giving the mech great sustainable shootiness in a close-up scuffle.

EDIT: I typed 2 instead of 3 for number of SRM2s.

Edited by Oogalook, 27 June 2016 - 07:43 PM.


#3 Mazzyplz

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Posted 27 June 2016 - 07:53 PM

dont get fooled by the quirks. i quickly gave up on running uac5 or ac5 on the ON1-V.

my advice is: don't!

what i do is put a std300, 2erll + range mod, 1 gauss with 2.5 tons of ammo and 2 srm4 for when a push needs to happen.
you can shoot your long range weaps at 1200 meters and it guaranteed will hurt. the 33 damage and with ERLL cooldown i have beat dual gauss builds just hosing them down with lasers and 1 gauss. i had more dps and 3 more damage.
this build has even got better since frozen city became a big map. as have some other of my long range variants from other chassis - also: no more oxide chewing your rear


the problem with decreased jam quirk is that to make use of that quirk you have to stare at your enemy from ac5 range. and that's not the best thing you can do. i am pretty sure you will get wreckt. cause i tried it. being a twin ac5 turret of that size is not ideal..
you end up playing it like it was an ac10 and the ultras are not that much better. also- uac/ac5 and ac10 have the same problem you need to think where it will land and make up for it it's not the sure shot of lbx/gauss/ac20 playstyles. where you are free to twist your torso and move around and you never question if you hit the mark or even what you ended up hitting was it an arm or sidetorso.

to get a good sense you should look at the dragon. the 5n has uac5 quirks even better than the on1-v but it still doesn't make it even remotely as good as the 1n with the ac5 quirks. and the ac5 mech is a useful mech but nothing really to write home about.

Edited by Mazzyplz, 28 June 2016 - 09:38 PM.


#4 TercieI

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Posted 30 June 2016 - 07:00 AM

Build 3 is how I just finished leveling it (more or less). It's nasty. Two UACs that just don't jam is a lot of dakka and the LLs just supplement that.





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